James32 823 Report post Posted March 9, 2018 Use this post to post suggestions for the WL rebuild and Report/discuss bugs/issues with the new WL build that you have found Known issues so far: Vehicle store Token vehicle tab not spawning vehicles (request timeout error) Share this post Link to post Share on other sites
Slep. 279 Report post Posted March 9, 2018 Got an issue for u @James32 Shift H doesn't work on any weapon you try to holster, only the scrollwheel function works. Been tried and tested by myself and M9'. Share this post Link to post Share on other sites
jacob potty 66 Report post Posted March 9, 2018 2 1 Share this post Link to post Share on other sites
James32 823 Report post Posted March 9, 2018 2 hours ago, jacob potty said: Yup ez fix ty Share this post Link to post Share on other sites
Nova 1779 Report post Posted March 9, 2018 53 minutes ago, James32 said: Yup ez fix ty will go over the map tomorrow and try fix a lot of the buildings which are like this 1 Share this post Link to post Share on other sites
Dak Commstar 139 Report post Posted March 14, 2018 On 09/03/2018 at 10:11 PM, jacob potty said: If James hadn't cut out the rest of WL staff from the process the terrain might be functional. the Pseudo map editor is a bit unhappy. 1 Share this post Link to post Share on other sites
Nova 1779 Report post Posted March 14, 2018 1 minute ago, Dak Commstar said: If James hadn't cut out the rest of WL staff from the process the terrain might be functional. the Pseudo map editor is a bit unhappy. all fixed for the next version. if you want to go over it with me at some point before the next release i'd be more than happy to the reason it is like this because we wanted to push the beta asap so we could get player feedback an what not and find any issues like the one above 1 2 Share this post Link to post Share on other sites
Invictiis 214 Report post Posted March 17, 2018 (edited) Suggestions Re-Launch Critical: - team balance script +-1 until active population increases significantly -fix 100k startup -full implementation of 2face token system (option to pay for restricted vehicles with either ++Money or with token discount) Important: -include token system information as map tab diary -Revise player rules to include 'no taken farming' -Admins only play as independant. Stops admin boosting team and accusation of abuse. Honestly if your admin/mod you should be in a indie group in the first place. -3 warning Temporary ban for global toxicity. Helpful: -variable mission reward or spawn chance dependant on player count -Player of month/week tracking and reward (weighted point kills) -southern mission spawn increase, spread combat south cos the north gets too much attention **IMAGE BELOW** "We got a pulse." XD @James32 Edited March 17, 2018 by Invictiis 1 1 Share this post Link to post Share on other sites
Unit_3397 712 Report post Posted March 17, 2018 Incoming flat line? o.O @Invictiis 1 Share this post Link to post Share on other sites
Invictiis 214 Report post Posted March 17, 2018 (edited) @Unit_3397 11pm. humans sleep, u should try it. Edited March 17, 2018 by Invictiis Share this post Link to post Share on other sites
James32 823 Report post Posted March 17, 2018 6 hours ago, Invictiis said: Suggestions Re-Launch Critical: - team balance script +-1 until active population increases significantly -fix 100k startup -full implementation of 2face token system (option to pay for restricted vehicles with either ++Money or with token discount) Important: -include token system information as map tab diary -Revise player rules to include 'no taken farming' -Admins only play as independant. Stops admin boosting team and accusation of abuse. Honestly if your admin/mod you should be in a indie group in the first place. -3 warning Temporary ban for global toxicity. Helpful: -variable mission reward or spawn chance dependant on player count -Player of month/week tracking and reward (weighted point kills) -southern mission spawn increase, spread combat south cos the north gets too much attention **IMAGE BELOW** "We got a pulse." XD @James32 Lots of good suggestions, i'll get started on them tomorrow Share this post Link to post Share on other sites
Derek ung 0 Report post Posted May 4, 2018 Hi, Not sure if this is the correct place to post this but it seems like a bug to me! Base Building. Objects disappearing or moving after server restarts. Highlighted red field = objects that have disappeared from restart. Some locked objects are not spawning back in after restarts. Also there is an occasional issue with props not loading back in at the correct angle. If I was to guess objects are setup to be deleted after a certain amount of restarts as it looks like all old objects are dispersing first. When I first logged in after the restart all building objects were all over the place. Luckily most of them loaded back into position (sadly I didn't take any photos of this). Kind of disheartening watching your empire crumble in front of you after a restart. Could you provide me some more information on the base building aspect of this game? 1. Are there building limits (other than whats stated in the rules eg. sky bases and blocking missions) ? 2. Are props to disappearing as a functionality put in place coder or a glitch)? 2a. If its a functionality when are objects planned to disappear? Any more info will be helpful, don't think i'm going to commit to building any bases until I can get some answers about this :( Thanks and keep up the good work! Share this post Link to post Share on other sites
Unit_3397 712 Report post Posted May 5, 2018 20 hours ago, Derek ung said: Hi, Not sure if this is the correct place to post this but it seems like a bug to me! Base Building. Objects disappearing or moving after server restarts. Highlighted red field = objects that have disappeared from restart. Some locked objects are not spawning back in after restarts. Also there is an occasional issue with props not loading back in at the correct angle. If I was to guess objects are setup to be deleted after a certain amount of restarts as it looks like all old objects are dispersing first. When I first logged in after the restart all building objects were all over the place. Luckily most of them loaded back into position (sadly I didn't take any photos of this). Kind of disheartening watching your empire crumble in front of you after a restart. Could you provide me some more information on the base building aspect of this game? 1. Are there building limits (other than whats stated in the rules eg. sky bases and blocking missions) ? 2. Are props to disappearing as a functionality put in place coder or a glitch)? 2a. If its a functionality when are objects planned to disappear? Any more info will be helpful, don't think i'm going to commit to building any bases until I can get some answers about this :( Thanks and keep up the good work! Post your bug issues in here bruh, or better still, track down james32 on Teamspeak or discord and let him know directly :) Share this post Link to post Share on other sites