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Showing content with the highest reputation on 10/17/15 in Posts

  1. 3 points
    Teach me how play plz @Donny
  2. 1 point
    Lately it has come to our attention that some of the prices on wasteland make some vehicles/weapons over powered. We are currently going through reviewing the prices of some of the vehicles in wasteland. Current changes planned: Mortars - 25k to 45k Orca (Hex) - 35k to 45k HEMTT Ammo - 27.5k to 37.5k Tempest Ammo - 27.5k to 37.5k Zamak Ammo - 25k to 35k Taru (Ammo) - 25k to 35k If you belief that these prices above should be adjusted or another wasteland item price should be changed, reply below.
  3. 1 point
    Hey guys after a few days testing on the dev server and the bug that seems to be ironed out now you can now use the JSRS 2.2 and CBA is now enabled for those that want to use these mods for invade and annex. The JSRS 2.2 Sound mod will enhance your sounds for arma from your choppers to most of the weapons in the arsenal.These are optional mods that you can now install and enable and play on our server. First up you will need to download the mods from http://jsrs-studios.com/index.php/downloads make sure you download the full version of JSRS 2.2.You can run the JSRS mod without CBA but you will encounter an error saying you are missing CBA on booting up Arma 3 so grab CBA from Armaholic here http://www.armaholic.com/page.php?id=18767 once you download the mods unzip CBA and JSRS2.2 and place the @‌CBA and @‌JSRS2.2 folders into your Arma 3 main directory.When you go to boot up Arma before you click play don't forget to open up the dialogue where your local user mods have been installed and add the mods to your Arma directory. This is located under mods for those who don't know.They will appear under your mod section if done correctly and tick the box for both of them and your good to go. If the are any problems please let us know thanks guys and enjoy. There is a installation guide on the CBA mod page which will help you install them just follow those guidelines and you should be set. Thanks to CBA Team for the community based addons mod & JSRS Studios for creating these mods.
  4. 1 point
    sup ery1. Kinda new to ArmA 3 and looking for friends to make gr8 moments with. don't be afraid to message me if you want to be my friend and learn how to play ArmA 3 with me <3<3<3
  5. 1 point
    Highway Patrol is now open for any police officers that are officer rank and above and are interested, or if you just want more information poke myself (Coen) or DanM8 in teamspeak if you're interested, or you can put a post on here! Thank you !
  6. 1 point
    G'day All Over the last few nights after 12pm (AEST) server restart a few of us left on the server did a little role play training with police, medics, civs and rebels. Just for a bit of fun and experience with role play scenarios and the situations that can come up from being pulled over by police to hostage crisis. The first night we did it was just a few of us playing around seeing what works and what does not, giving each other hints and tips along the way. It's now starting to gain momentum and would like to see more players join in. I would like to see this Role Play Training continue, and arrange times every 2 weeks too each month. It is up to you if you want to join in, but please read the following rules, this is for your experience and future fun with the game. Rules The location of the Role Play Training is a temporary SAFE ZONE. Please don't attack anyone, declare on police or others, and conduct crimes while training is on. All to join Teamspeak so we can discuss the role play scenarios before we start, please use "push to talk" when on Teamspeak. Once "END SCENARIO" has been called, all will return to the Teamspeak channel to discuss the scenario outcomes and give hints and tips. If your not in the scenario just sit back and watch the others role play the scenario. Usage of weak weapons are allowed for the hostage crisis, but again it is training not a shoot out. Once Role Play Training is over, all players will depart with out incident or attacking each other as they leave. Scenarios Traffic Stop 1. 2 Civs and 2 Police Pulling over a car with the lights off. Goal: to issue a pretend fine. Traffic Stop 2 4 Civs and 2 police Pull over a speeding car. Goal. pretend arrest or pretend fine Wild card. police backup can be called in, Civs can be come irate, or pretend shootout. Hostage Crisis All involved (who attend) Civs taken hostage by the rebels. Goal. To save the hostages through negations or tactical control Please post your suggestions on other scenarios that you would like to role play.
  7. 1 point
    This is a good idea! I have pinned this so it stays at the top of the forum. Always good to have a bit of training with role play.
  8. 1 point
    Shaktac hud was gunna go in today as well but after watching the server battleye is causing issues with the mods in I&A in our version also. This is like a hybrid version of I&A.l will ask quicksilver to have a look at why its causing these problems but until further notice the mods are getting taken out today until its clean with nobody getting kicked out or batteye giving errors to the current build of I&A. It will have to be updated with a hotfix patch since there was a battleye update that seems to have caused more issues with the allowed mods into I&A.Also l don't want to leave them in there even if it causes problems on one players machine which it is causing a problem for a small few at the moment so for now l am taking them out till we have a chance to look at why this problem seems happen and we have a way around it and its patched.It doesn't cause probs for anyone.I don't get the problem at all making it harder to diagnose and l stayed logged in all morning but l don't want to leave it in their if it causes any problems for any member of our community.Cheers guys.
  9. 1 point
    I would possibly increase the ammo trucks more, I like the idea with the mortar. Just to stop usual suspects sitting with a mortar and ammo truck
  10. 1 point
    Thund3R's Response Suggestion~Riot People involved~Civs,Police,Medics Time~40min-1hr+ Description: Civs make an announced protest either outside the Police HQ, or the market area. Police can be deployed to contain the area and be suited up by higher ups in protective gear, whilst the Police Supervises plan strategic moves and where to place units while working with the medics, civs will have smoke, Chem lights etc to throw at police Thund3R
  11. 1 point
    Next update, I'll change the tow script to remove the towing/lifting of repair trucks and fuel trucks.
  12. 1 point
    One overpowered tactic I frequently come across is tanks and sometimes even helicopters towing offroad repairs. They only cost 1.5k and unlike the ammo trucks are able to be towed for almost invincible tanks. Either raising the price slightly or possibly making it to where such vehicles can't be towed could help to solve this issue. Possibly
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