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Showing content with the highest reputation on 11/02/15 in all areas

  1. 1 point
    A small update overnight for the AO counterattack: - CSAT transport trucks should be less willing to unload their troops when far from the HQ. We want them to deliver enemies right to the front door, but they can get nervous if there is player-operated CAS jets/helicopter overhead, understandably. - Statistics now recorded, for completions/failures. Note there is no communication of these statistics to the players yet, that will come in a few days. Once the difficulty is about where it should be, the stats will be displayed to the players after the AO completes. Until then it's internal, to aid in adjusting the difficulty. Obviously we don't want the players to get thrashed 100% of the time, but also don't want the players to win 100% of the time either ... Re difficulty. I'd be surprised if its tuned perfectly out of the box, so feedback on difficulty is welcome to adjust it. Unfortunately I cant observe myself due to internet issues at home and also exams. The two components I'm interested in hearing about (difficulty wise), is the enemy dismounted infantry, and the enemy armored vehicles, and if one or both feels too hard or not hard enough. There are other components to the counterattack, but those represent the meat and potatoes of the assault.
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