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Showing content with the highest reputation on 01/07/17 in Posts

  1. 3 points
    Roleplay of the week Competition Okay StrayaGamers. Are you good at Roleplay? Do you want cool rare in-game items that others can not get? Then this is the competition for you, we are running a roleplay of the week competition starting Next saturday (14/01/2017 so you have a week to get submissions together) Where to submit your video (if you submit it here then it will not be counted); https://goo.gl/forms/uKxeUWsGBZxQ4j3a2 Prizes; Weekly prizes will be cool rare items (or equivalent cash). This will be decided by Server Staff. There will be a Monthly prize as well, which could be anything from a weapon or more cash or a special vehicle (depending on what your roleplay situation is) and this will be decided by community vote. Rules of the Competition; # 1: All roleplay MUST follow server rules # 2: All Videos must not exceed 10 Minutes (so edit your videos) # 3: Prizes will only be available for those directly in the roleplay scenario (you won't get payed for just showing up in the video) # 4: The same roleplay scenario can not win twice (E.g you cannot win in the cop comp and the civ comp for the same situation) # 5: You cannot win more than two weeks in a row (gotta make it fair for all so everybody can have a chance at winning) # 6: If you win money in one comp you cannot win again in the same week (Cops. Medics and Civilians will all have separate prizes) # 7: You agree by posting your video to the competition that it will be shared in the forums if you win and/or if it comes down to a community vote. Best regards and Happy Roleplaying, StayaGaming Altis Life Staff
  2. 1 point
    that time @Cougah sacrificed me to the gods.
  3. 1 point
    I heard SmO is a literal god at R6S. I'm down for this idea, let's make it happen in the near future!
  4. 1 point
    @Dak Commstar @Shrike you guys will love 25:10 in, <3 For everyone else, possible map & store changes for update 8
  5. 1 point
    @Links @Jüstice™. @Dak Commstar @Invictiis
  6. 1 point
    Thanks to everyone that gave suggestions and feedback on the Altis Life Map post I made. From that post I have changed, added and removed a few things hoping that it will make your playing experience better Thanks for the feedback *You will notice ALL the changes in the next 1 or 2 updates. -Excel
  7. 1 point
    Base building is always a fun thing however I don't think it has a place in life. Not for the kind of RP on our server. The mass kicks is due to an issue with the mission, however I'll explain that further down. For a life server those settings would kill even the smallest of them. I am going to assume you copied them off a guide so those settings could be for anything. Each server needs to configure their network cfg independently, no guide i have found is all that useful. I have got the servers network config pretty close to perfect, the current desync issue is due to low ass frames on the server. I'll try and explain it as best I can. On arma 3 server, the frames are important as on each frame network msgs are sent (among other operations). Max frames you can get is 50. So for 50 times per second messages are being sent. Depending on your network settings the server can start to bottleneck anywhere between 20/10 frames. The server mass kicks players when it bottlenecks so hard no messages can get through, then is goes through a mental breakdown and says 'I cant find this person, or this person, or this person' and does it over and over until it decides its time to clear everything out and start fresh. Our issue is that very soon after the server restarts (usually about half an hour to an hour) the frames can get as low as 5. The network settings I have running help hold things together but it only lasts so long. I made some modifications for the last update which saw our avg fps rise slightly, so I think I am onto something. I have many more things I must change and look into before we see an improvement, however I am doing everything I can to have all these changes done for the next update. Unfortunately its mostly trial and error with these kinds of things, and there is no way for me to properly test changes until they go onto a populated server. Anyway, this is slightly off topic from what this thread is about so I will leave it at that.
  8. 1 point
    Base building ontop of the Mission file would completely destroy the server. Even as a Ex Exile Multi server admin on a blank map i had to restrict the amount of items etc people were aloud to create otherwise the stability of the server would be compromised. This is largely due to the memory that has been assigned to Arma. No movements can be made on this as upping the memory serverside would cause instability because the 32 bit engine is quite frankly unoptimised. Changes could be made as soon as the 64 bit Engine which i believe is currently in BETA is released to a complete stable version. Also point to note the base building is a mod thats incorporated in Epoch and Exile. Altis life is not a mod instead it is just a Mission file. Everytime you place an object it places extra load on the CPU and Memory. Todays technology allows for expansive creativity however Arma 3 is far behind. As for Desync and this goes for predominently larger servers. MTU packet size - Default is set to 1500 For a typical 1Gbps server typically you would see an MTU packet size of 1400. Data as follows ~ class sockets{maxPacketSize = <limit>;}; Maximal size of packet sent over network. This can be set for both client-to-server AND server-to-client(s) independently! see client(arma2.cfg#Generic_config or arma2oa.cfg#Generic_config, ) Default: 1400 Use please only in case Your router or ISP enforce lower packet size and You have connectivity issues with game Desync might happen if used MaxSizeGuaranteed/MaxSizeNonguaranteed values over the maxPacketSize. maxPacketSize default reduced from 1490 to 1400, thus MaxSize... values over 1300 could be affected negatively. 10 Mbit connection : = 1.31072 Megabytes\second = 1310720 bytes\second 100 Mbit connection: = 12.5 Megabytes\second = 13107200 bytes\second 1 GBit connection: = 128 Megabytes\second = 134217728 bytes\second MinBandwidth=400000000; MaxBandwidth=800000000; MaxMsgSend=384; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.003; if MaxMsgSend=128 and the server FPS is at 30, the server will send out a maximum 30*128=3840 messages per second per client Using the MaxPacketSize default of 1400 bytes, this will equate to a data transfer rate of 3840*1400=5376000 bytes\second or 5.126953125MBps (Per client ?) Compare this to your servers connectivity, typical example being a 100MBit connection, with a data transfer rate theoretically available as 100 Mbit connection: = 12.5 Megabytes\second = 13107200 bytes\second Arma 3 utilises 2 Cores, 1 for Players and the other side is AI. I wont go in to much more detail as this information alot of people wont understand. These are just generic values and i apoligise if theres a mistake in what i have put up but yeah. This information is freely available on the web to lookup if you know what your searching for. I hope this clears up the OP's questions enough. ~Bevan~
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