In a recent wasteland patch the amount of Independents allowed in a group has been restricted to 5 from unlimited. I can see where this idea came from, large groups on blufor/opfor would switch from their respective teams to indi in order to gain more kills as their team would be stacked and they found it to be boring. This was used multiple times and gave the players leaving the teams a unfair advantage (in some situations). The idea was to reduce the stack, but it rarely worked as the skilled players leaving would result in the team falling apart.
With the current limit being 5, even extremely skilled players cannot defeat opfor regardless or of their skill within vehicles or in ground combat, this is due to a variety of reasons: 1. Often the number of opfor's exceed 15 players leaving the indi group at a 1:3 player ratio and opfor at a 3:1 advantage. 2. The problem really becomes apparent when the Wasteland Veterans play in opfor. For Example opfor control the main runway, they are sitting at gunstore with 20k each, if any air vehicles come within 2km they are shot down, if someone is sniping at them with a lynx from 2km they are found and killed by Titan At's. This makes it impossible to take over the store and defeat opfor, even if you do manage to kill them all they will just drop back down to their gear making it impossible to bury bodies with 5 players.
I suggest that the number be raised from 5 to 8. 8 Players would be sufficient to stand a chance against large teams and it would also result in players being left out of the 5 man teams due to there being no room for them. Most often than not these players join opfor such then increases the problem and disadvantages the indi group fighting them. Now before anyone says "why not just join blufor", i find blufor in most cases to be a disadvantage as it has many newer players and they cannot work cohesively against opfor, most often they just die and spawn on a zone a player is in and die again (and the process repeats).
@Unit_3397 @Ya Mum