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Showing content with the highest reputation on 05/11/17 in Posts

  1. 5 points
    Hi ExcelForce.. As a moderator of this community you should understand that trolling and "necro" bumping posts is not the best look even if you do think it's funny or something that will pull mad likes... I would like to highly suggest you refrain from doing so in the future.. Yours Sincerely.. Staff Banned Brods
  2. 1 point
    In a recent wasteland patch the amount of Independents allowed in a group has been restricted to 5 from unlimited. I can see where this idea came from, large groups on blufor/opfor would switch from their respective teams to indi in order to gain more kills as their team would be stacked and they found it to be boring. This was used multiple times and gave the players leaving the teams a unfair advantage (in some situations). The idea was to reduce the stack, but it rarely worked as the skilled players leaving would result in the team falling apart. With the current limit being 5, even extremely skilled players cannot defeat opfor regardless or of their skill within vehicles or in ground combat, this is due to a variety of reasons: 1. Often the number of opfor's exceed 15 players leaving the indi group at a 1:3 player ratio and opfor at a 3:1 advantage. 2. The problem really becomes apparent when the Wasteland Veterans play in opfor. For Example opfor control the main runway, they are sitting at gunstore with 20k each, if any air vehicles come within 2km they are shot down, if someone is sniping at them with a lynx from 2km they are found and killed by Titan At's. This makes it impossible to take over the store and defeat opfor, even if you do manage to kill them all they will just drop back down to their gear making it impossible to bury bodies with 5 players. I suggest that the number be raised from 5 to 8. 8 Players would be sufficient to stand a chance against large teams and it would also result in players being left out of the 5 man teams due to there being no room for them. Most often than not these players join opfor such then increases the problem and disadvantages the indi group fighting them. Now before anyone says "why not just join blufor", i find blufor in most cases to be a disadvantage as it has many newer players and they cannot work cohesively against opfor, most often they just die and spawn on a zone a player is in and die again (and the process repeats). @Unit_3397 @Ya Mum
  3. 1 point
    No, Eggbert is dead, cop is dead and this server is also pretty dead.
  4. 1 point
    go to a general store and scroll down there would be a menu option called player loadouts. click it it has 5 loadout slots to save a loadout to. so you can go to the store and instantly buy the specified loadout for the exact same amount it costs to buy it individually without any extra costs.
  5. 1 point
    Wait people use the miniguns? Thought it took 24 dars to kill a single infrantry
  6. 1 point
    Not to mention this would also cause alot of hackusations as good players who can spot an infantryman with a pawnee from over 1k and nail them with the Miniguns now if only we knew someone like that?
  7. 1 point
    Kind of defeats the purpose of stealth/sniping/stealth aircraft. Now that 3d spotting is gone why should this be implemented? Its already difficult enough playing as 5man indis vs the entirety of opfor. Sniping from sub 500m, get a kill bam they know a general locatiom. Close combat kill someone with a slient gun bam general location revealed. Good feature on exile but not so good on wasteland.
  8. 1 point
    I feel as tho the Ababil is a question mark for many people so I decided to use it. Since then more and more people have been looking at it although I haven't seen anyone successfully use it, enjoy.
  9. 1 point
  10. 1 point
    " I will be going to do bigger and better things " lel
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