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Showing content with the highest reputation on 02/16/21 in Posts

  1. 1 point
    As the title suggests, I would like to suggest the ability to select between the Y-32 Xi'an (Transport) or the V-44 Blackfish (Transport) when activating the vehicle. Neither VTOL provides a better experience, with both topping out at around 700kph, with the only difference being that the blackfish carries 32 passengers compared to the 17 that the Xi'an carries. By implementing this it will allow VTOL pilots to choose the VTOL that they prefer providing a better experience for infantry getting to the AO.
  2. 1 point
  3. 1 point
    I have a few suggestions to improve the game after coming back after a while and experiencing some wonkiness. 1. Base Defence Improvements In its current implementation, the base AA defence is so ineffective at taking out jets who brazenly fly over base it might as well shoot fireworks. Ages ago, the base defence used to consist of Cheetah's who could easily kill jets with their radar guided guns and titan AA missiles. I suggest restoring it back to its previous state. 2. Jet Selection This system is very buggy and poor, it makes me want to never touch jets ever again. Firstly just addressing the transport leaderboards, you don't have to incentivise people to fly transport, consistently when I hop on transport pilot slots are filled so why have the arbitrary limiter on jet quality tied to transport points. Second, the system is extremely bugged, even when requesting specific roles, consistently you get Wipeouts when requesting AA jets, and Buzzards, so many Buzzards. Lastly, why even have the buzzard present? It is simply a jet that does not excel at anything, it can't perform as a AA jet because the loadout doesn't favour air to air combat and most air supremacy jets can easily out pace it, and its role as a CAS jet leaves a lot to be desired with limited bomb load or manoeuvrability, even as a "multi-role" it fails in comparison to the black wasp. I suggest one of two things to occur, either you keep the current system (probably easier to do) but you remove the buzzard from the loadout or you remove the current system entirely and let players select which jet to pick. Ironside players don't have to earn medic points so that they get a semi-decent tank, they just choose the tank. Many beautiful staff members like Ratso are offering to spawn jets that are not shit, but maybe instead of adding another bit of work to your staff, instead fix the system so that they have one less thing to worry about. 3. Infinite Ammo I understand the balance argument that is at place here, having Tigris' run out of ammo would make the game trivial, but certain things in this game should not be given infinite ammo. My list is as follows: - Hostile Jets: Having jets with infinite ammo means they can infinitely spam you with AA missiles while using infinite flares to defeat most missiles. Jets are temporary, they come back frequently, don't make them hell to defeat. They are so past the point of annoyance that not even base defence can defeat a Gryphon. - Hostile AT Infantry: I have experience first hand this issue, enemy infantry squads seems to have infinite rockets which really gets me. I'm outside the AO riding in my bobcat where a single Recon squad fires, not 1, not 4, not 6 but 8 rockets at my vehicle. It's just getting stupid. Hopefully this advice can change this server for the better.
  4. 1 point
    Guys, Just something I have seen and heard from both senior and new players. The difficulty in playing against the AI is getting a little ridiculous. An example is being shot down in a helo 6.5 km from the AO by a jet with endless supplies of missiles. 6 lock ons and down we went for the 7th time. Today 6.5 km out, three helo rides, 3 deaths due to missles that appear out of fckin nowhere. No where Near the AO in the middle of nowhere. Rolling up to the AO finally and seeing 5 ****ing tanks again we were all slaughtered before getting any shots off. The other obvious example is the defending where you get three tanks rolling in at once, where finally you get the tanks down only to be bombedby an enemy jet, 4 times. Yesterday I was bombed in a house not once, I was already down, but 7 more times in the same location. We were laying there watching the same bullshit jet drop bomb after bomb on the same location. 6 MAWS HEAT missiles to destroy one tank. Yet our tanks get destroyed when they get hit by a stray 7.62 round from the enemy. 5 snipers on one hillmanaged to snip 16 people in a matter of seconds. And also one managed to fire of 4 rounds in less than a second and gained himself 4 kills. Amazing talent. No AI wound up to the extreme. I'm not the only one raising this. Several other senior players have also commented it's becoming unplayable and is losing its enjoyment. As said before alot of new players who have invested in Arma 3 since the free weekend is great but they are leaving in droves to play on another server because of the unplayable, unfair and seemingling biased playing field. I understand that if you become a viable competitor in killing the enemy, sure krank it up. But the new players are suffering and leaving the server to play another. Not sure if it can be toned down, haven't seen the script or code but if the server and this game is to survive, it may need to be looked at. Anyway just needed to raise this because even I am starting to get annoyed with the way in which the AI seem to almost learn. And if the senior players can't get ahead, what chance have the newplayers. Anyway I'll keep playing or now but I'm getting annoyed about the intelligence of the BOTS as are many others. Ratso
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