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Showing content with the highest reputation since 09/23/19 in DevBlogs

  1. 19 points
    Hey Guys, Back on track for more regular updates we bring you altis life 11.6. The core feature of this update is our newly created custom bank system. Instead of the banks being part of the map the banks are now created when the server boots via code. This allows us to create a pool of banks and then select a set of 2 random banks (in addition to pharma, R&D and fed which spawn every restart) from the pool of banks we have built to spawn each restart. In addition we have several fixes and map changes.
  2. 12 points
    Hey Guys, Here it finally is, the long delayed and much demanded Altis life 11.5 update, containing some huge changes that should make everyone happy! This is probably the largest update we've had in terms of raw content, So from all of AL Senior and the dev team we hope you enjoy! Also considering the major changes several rules have been revised so please read them again Adrenaline System We've added a new revive system to allow civ to civ and cop to cop reviving in combat. The adrenaline consumable is purchasable from any good store, and allows you to revive a team-mate by using it while looking at their body. The action takes 1 minute during which you cannot move/shoot ect so think carefully before you start using it. Once a player has been revived using the item they will have 15 minutes to get to shady/the hospital before they die again. Being revived by a medic or admin also clears the death delay. You can see the action below Gang Fund System: Gangs are now persistent and cannot be disbanded. As part of this we have added fully persistent gang funds, any gang member can add to them. These funds can then be optionally used in stores directly by any gang member who has their local setting on. Note the gang leader also needs to enable spending the funds to prevent griefing/someone spending all the money. You can find your personal use gang fund toggle in the settings menu. The two buttons can be seen below: We also of course have our Preview video by Armando!
  3. 9 points
    The main focus of this update is responding to player feedback on a range of different concerns. Players noted the following issues: Difficulties getting in contact with staff Difficulty finding the right TeamSpeak channel to be in Difficulty finding the community-created guides, or unaware that they even existed Unaware of perks received for donating 'Shit' side mission rewards 'Shit' jets Enemy jets spawning too frequently Unaware of correct pad numbers Most of these have been addressed in this update, with the exception of the friendly and enemy jet spawns, which need further observation and testing. Contacting Staff A lot of players use the main group chat to report issues. However, staff are not always ingame or in the group chat and, if they are, messages are easily missed. To fix this, we have introduced a simple chat command !admin, that allows players to notify staff on Discord and ingame more effectively. Simply type !admin into any chat channel and the menu will appear. You can submit one issue every 5 minutes. Abuse will see you blacklisted from using it and possible disciplinary action. More information on how to contact staff can be found by typing !help in any chat channel. TeamSpeak, guides, donations To help players better find the right channels on TeamSpeak, some ingame mentions of the TS have become clickable links that automatically connect you to the correct channel. The following will automatically connect you to the Pilot's channel for whatever map you're on. Links and information about guides, donations and more can be found in a new screen that can be accessed via the [Home] menu, or using the chat command !help. Some of this info has also been included in the TS channel descriptions of some popular channels. Other methods of making TS easier to navigate for new players are also in the works. Side Rewards For a while now, we've heard a number of complaints about the quality of rewards given for successfully completing side missions. As a result, we've decided to try a different way of determining what reward to give. All side missions have now been assigned a difficulty rating from 1-3. This will determine what type of reward players will receive for completing the mission. More difficult missions, like Rescue POW and Secure Caches, have the highest rating and offer more powerful vehicles as a reward (mostly gunships/heavily armed aircraft). The second highest tier includes APCs and less-powerful armed helicopters. The lowest tier gives the least powerful and still pretty disappointing rewards. However, the missions in this tier are supposed to be quite a bit easier than the others. Instead of having one large pool of rewards for all missions, this divides the rewards into three smaller pools based on difficulty. Hopefully this makes completing side missions a more rewarding experience, while easing some of the frustrations you've expressed with the previous system. If not, we'll have to consider some of the more complex solutions that have been suggested.
  4. 7 points
    This update mainly adds a base air defence upgrade, some small fixes and tweaks, and a handful of new skins from @Bull. Some changes were also made to the random inventories in vehicles and crates, however this needs a lot more fiddling to get it right. The base Air Defence is now made up of three components: 1 Mk21 Centurion medium-range launcher at the North end of the runway. 1 AN/MPQ-105 Radar at the centre of the runway. Either 1 Praetorian 1C CIWS or 1 Mk49 Spartan at the South end of the runway. The long-range radar greatly increases the effectiveness of the base's defences (in my testing at least )
  5. 7 points
    Hey everyone, just a minor update to re-balance some things slightly and add some new banks to our rotation, these are just the beginning and we hope to add many more soon! ANZ Bank Bendigo Bank
  6. 6 points
  7. 4 points
    The main addition this update brings is a much requested feature to Area 51 for our Lifetime Donators - flags. Flags can be equipped on any aircraft, similarly to how skins are applied. There are currently 56 flags available; 30 custom and 26 vanilla. If there are any flags you would like to see added, feel free to get in touch with me. Custom skin information has also been added to the donation info page. Additionally, a whitelisted slot has been added for the HAT role. Quiksilver has also released a fix for the Active Protection System on armoured vehicles. This makes it more effective against AI missiles fired at player vehicles. The artillery piece at the main base has been moved to the FOB. For now, it rearms the same as it did before (start of every AO).
  8. 3 points
    Hey Guys, We've been working on an update and have decided to change the map back to Malden, There are some Major changes so read below for the changelog!
  9. 3 points
    G'day Wastelanders, We would love to welcome you to our latest release of StrayaGaming A3 Wasteland! The most exciting news is the overhaul of our supporter menu. There are numerous large changes so take a few minutes to read the change log and provide feedback below. The update will be live from today at 1800hrs AEST. Regards, AidanC and the Wasteland Team. View full devblog
  10. 3 points
    This update mainly introduces some new vehicle and flag skins, including @real's high-quality Woodland/ADF inspired aircraft and vehicle skins (as seen in this thread). Additionally, @OrionSync has fixed a long-standing issue causing prisoner/HVT extracts and medevac missions to fail. These missions should now complete successfully when the unit is retrieved and placed in the appropriate area at base.
  11. 3 points
    This update brings a variety of smaller changes to the server, including an additional helipad at base, teleport from Ironside and CAS spawn back to main base, and a couple of new helicopter skins. As a result of @Hindsight2020's suggestion, Ironside has received two recruitable AI crew (for use in the driver's seat only) and a reduction in vehicle spawn times. Each week the top 3 medics and pilots receive whitelisting for the following week. This has always been pointless if the person is a donator already, so as @OrionSync suggested, we have changed this so only the top 3 non-donors receive the whitelisting instead. As @XSV Sam noticed, there is a function on the server that prevents 50% of missiles targeting enemy CAS from tracking the target. The chance of a missile being successful has been heavily increased and will be subject to further observation to make this less frustrating. Additionally, players that have their role reset by an admin will now receive a more noticeable notification on their screen: Finally, an overlooked ability that allowed Zeus' to revive themselves using a medical box, has been removed. This functionality was never intended for Zeus self-reviving and gave those using it an unfair advantage. There are some recent forum posts and suggestions that haven't been included in this update. I haven't forgotten about them and they are still being reviewed and worked on unless otherwise stated.
  12. 1 point
    Wasteland Update 7.0 Back to Basics. This update contains a plethora of changes to the core functions of the game mode; this includes massive map changes, a store price overhaul, and several changes to player loadouts. See more in the full change log below. Please share your feedback with us, Wasteland Staff are contactable via Forums, Teamspeak, or StrayaGaming Discord in the Wasteland Channel. Thank-you to the Wasteland Development Team, specifically @LameSlayer, for all the hard work put into creating this update. - Wasteland Team
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