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bodyboarder2528

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Posts posted by bodyboarder2528


  1.  

     

    Hello Engineers!

     

    The release of ‘Sparks Of The Future’ DLC and update has been a welcome sight for most of us, adding additional textures, blocks and even game mechanics to our survival experience. 

    This has, unfortunately (and expectedly) caused havoc with a number of Mods that we have on the server. 

    As a result, we will be adding/removing the following Mods, players should expect a short downtime at 6 pm on July 2nd.

     

    Removed Mods/features

    • JumpDrive Disruptor Turret

    • MWI 2

    Added Mods/features

    • Enabling Vanilla Economy

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  2. With the Issues of crashes involving MyPlanet code, I want to get feedback and thoughts on what people feel should happen.

    This poll is only insight and does not mean it will happen.


  3. 244190441_wipspaceengies(1).png.b4d042fe55fbdf7c1c767874369c9e64.png


    Welcome fellow engineers

    We are proud to announce an upcoming Event on our modded space engineers server! The Event will be a "Free For All" using the Modded Hand Weapons. There will be a VIP store at the Event, so be sure to bring some Space Credits with you. (Best thing to do is put all your space credits into an ATM before coming to the event). 

    To enter the event all you have to do is make your way to the "Event Arena" on the time below, and join our discord, at discord.straya.life, and await in Space Engineers Modded (Voice Channel)

    Getting/Leaving the Event:

    • Base Stargate: (Base-stargate address will be given on Event time) Note: This gate is for Foot-Traffic only (After the Event for players to leave with any loot they won)
    • Med-bay's: Med-bays will be open for the Public at the time of the Event.


    Event Info:

    •  Date: 29/05/20
    • Time: 8:30 Pm
    • Event: Free For All
    • Prize:
      - 1st Prize: 
      100 Elite Tech, $250,000 (Space Credits)
      - 2nd Prize: 50 Rare Tech, $150,000 (Space Credits)
      -3rd Prize: 25 Common Tech, $100,000 (Space Credits)

      Anyone else that joins the Event gets $50,000 (Space Credits) - (This will be given to players at the start of Event)
       
    • Other Info: Vip Store/Market, Viewing platform/s (For members to watch the battle)
       

    If you have any questions, concerns or suggestions, don't hesitate to contact us on TeamSpeak at ts.straya.life or through discord at discord.straya.life

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  4. wipspaceengies.png.4e35b489b1da61677fd8c1b52fc6f789.png

     

    Welcome fellow engineers, 

    We are proud to announce the latest edition of our modded space engineers server! During our downtime, we successfully completed a full rework of the server to provide our players with a more stable and enjoyable experience. You can connect to the newly updated server via se.straya.life or by searching "straya" in your server browser. 

    Effective from the time of this post, we will be running a fresh custom map with the following core changes: 

     

    Added:

    Modified:

    Removed:

     

    You can view our complete mod collection here.

    If you have any questions, concerns or suggestions, don't hesitate to contact us on TeamSpeak at ts.straya.life or through discord at discord.straya.life

    I would also like to thank @DJ_JoozBrorg and @Josh_ua for helping with the post and the extra people that helped test the server. 

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  5.  

    Good Day Everyone,

     

    We have an exciting new update for our Space Engineers Modded server, with the introduction of 5 new Mods to spice up your gameplay!

     

    Below is a list of each Mod being added and a quick overview on their purpose. They will be present in the Steam Mod Collection for ease of access; found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1853579385

     

    • Gauge's Grid Garage - Grid Garage was created to be a multiplayer tool to reduce performance load. Players can store unused grids and replace them any time. Any number of grids can be stored. Stored grids do not count towards PCU limits. If the storage block is destroyed all stored grids are lost.

    Found at: https://steamcommunity.com/sharedfiles/filedetails/?id=1893742731

     

    • *Removed for time being* Cloaking Device (Updated) - Fire this baby up and your grid will completely disappear from view, assuming you have enough power to feed it! Whilst cloaked your guns won't work, although all other ship systems should be fine. Your guns will need to be switched back on manually (or use a PB) once you completely decloak. Cloaking and decloaking are processes that take a couple of seconds to complete. When cloaking or decloaking is complete, you cannot reverse the effect for another five seconds.

    Found at: https://steamcommunity.com/sharedfiles/filedetails/?id=920013121

     

    • Blink Drive - The blink drive is a military jump drive capable of atmospheric maneuvers and instantaneous travel over short distances. Charges over time to hold up to 3 jump charges. Each charge takes 6 minutes to complete. Jump distance is fixed at 1000m for large grids and 500m for small grids. Jump avoidance options can be set allowing players to jump in atmosphere.

    Found at: https://steamcommunity.com/sharedfiles/filedetails/?id=1663539021

     

    • Radio Detection and Ranging (Radar) - This mod allows the user to detect grids within the broadcast range of the radar. It consists of 2 modes:
      Passive Mode - This mode will detect grids within its broadcast range, updating every 5 seconds. You are broadcasting your location to others within your set broadcast range.

      Active Mode - This mode does NOT do anything until you hit the 'Scan' button in the control panel of the block. By default, a 60 second delay will start and during this time you are broadcasting your position (like a beacon), to others within your set broadcast range. The radar color will be purple during this delay. After the delay is up, you will get your results. Scan timer can be interrupted by either moving your ship, or switching the radar mode to Passive

    Found at: https://steamcommunity.com/sharedfiles/filedetails/?id=1765707984

     

    • *Removed for time being* Resource Beacons - Resource beacons dispense any FloatingObject type resource when triggered by players. Bases have three states: Ready - beacon is ready for resource selection; Spawn - beacon will spawn the selected resource after the spawn timer reaches 0. Cooldown - beacon will do nothing until the cooldown reaches 0 and is reset to Ready status. All players will be notified when a base changes states.

    Found at: https://steamcommunity.com/sharedfiles/filedetails/?id=1347334153


     

    Be sure to leave your thoughts on the update below!

     

    Regards,

    Bodyboarder



     

    Special thanks to @AidanC for assistance.

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