Tommo 43 Report post Posted December 20, 2017 I've been playing Invade & Annex for a while now, and I've noticed that I only play for an hour or two. I've come to realise this is because there is no real goal to work to, sure, controlling or defending a base is sort of a goal. But adding a level system will allow the game to become more playable. Like adding special perks for each milestone of level. Yes, I agree this is a milsim sort of server. But giving people a goal to work to instead of capturing a base would be a great addition. What do you guys think? 2 1 Share this post Link to post Share on other sites
Nova 1779 Report post Posted December 20, 2017 36 minutes ago, Tommo said: I've been playing Invade & Annex for a while now, and I've noticed that I only play for an hour or two. I've come to realise this is because there is no real goal to work to, sure, controlling or defending a base is sort of a goal. But adding a level system will allow the game to become more playable. Like adding special perks for each milestone of level. Yes, I agree this is a milsim sort of server. But giving people a goal to work to instead of capturing a base would be a great addition. What do you guys think? there are weekly leaderboards like taking down towers and most ears collected. level system could be cool but what kind of perks would you propose? Share this post Link to post Share on other sites
Tommo 43 Report post Posted December 20, 2017 1 hour ago, InfamousNova said: there are weekly leaderboards like taking down towers and most ears collected. level system could be cool but what kind of perks would you propose? Yea, I'm not sure. I guess that's up to you guys. Any perks that would improve gameplay. Tbh, I dont really know.. 2 Share this post Link to post Share on other sites
Nova 1779 Report post Posted December 20, 2017 3 minutes ago, Tommo said: Yea, I'm not sure. I guess that's up to you guys. Any perks that would improve gameplay. Tbh, I dont really know.. there really isnt anything that can improve the gameplay tbh. like you're probablying thinking a KOTH type deal but we have all guns unlocked and that isnt changing Share this post Link to post Share on other sites
Wex 429 Report post Posted December 20, 2017 Only thing I can think of where people can work for is an achievement system and have it show up on a leaderboard similar to how Wasteland and Altis Life does theirs. https://strayagaming.com.au/wl_stats https://strayagaming.com.au/al_stats Share this post Link to post Share on other sites
Nova 1779 Report post Posted December 20, 2017 8 hours ago, Wex said: Only thing I can think of where people can work for is an achievement system and have it show up on a leaderboard similar to how Wasteland and Altis Life does theirs. https://strayagaming.com.au/wl_stats https://strayagaming.com.au/al_stats as i have said we already have this ingame Share this post Link to post Share on other sites
Tommo 43 Report post Posted December 21, 2017 11 hours ago, InfamousNova said: there really isnt anything that can improve the gameplay tbh. like you're probablying thinking a KOTH type deal but we have all guns unlocked and that isnt changing Yea, I was trying to think of a way that I&A could have a more sophisticated leaderboard system. For example, not having just weekly leaderboards, maybe on-going, like most amount of kills (yes I know there is an ingame leaderboard, but the leaderboard could expand to be weekly, daily, monthly, etc). 2 Share this post Link to post Share on other sites
Fitz 1239 Report post Posted December 21, 2017 54 minutes ago, Tommo said: Yea, I was trying to think of a way that I&A could have a more sophisticated leaderboard system. For example, not having just weekly leaderboards, maybe on-going, like most amount of kills (yes I know there is an ingame leaderboard, but the leaderboard could expand to be weekly, daily, monthly, etc). That's already on the to-do list. 1 Share this post Link to post Share on other sites
Tommo 43 Report post Posted December 21, 2017 5 minutes ago, Fitz said: That's already on the to-do list. Oh okay, cool. 2 Share this post Link to post Share on other sites
Tungsten 69 Report post Posted December 21, 2017 clearly you have not tried the new AOs being tested on the tanoa server lul, not boring at all 3 Share this post Link to post Share on other sites
Cpl Aidoss 8 Report post Posted December 23, 2017 Maybe have the level system as if u are new to the server then you can only play as certain roles such as rifleman or Auto rifleman. Then later levels you can then do more marksman roles such as spotter/ sniper and of course marksman. This then would mean the longer you have been playing the more trust and faith we would have in you to do such things as Iron side or Pilot. Yes i do know there will be ways to get around these roles/classes as you can play as a rifleman and just grab the longest range weapon you can get with a sniper scope then you got around the system still its just an idea that you could put into the game but it would come with a lot of problems 1 Share this post Link to post Share on other sites
Zombine45 177 Report post Posted December 24, 2017 11 hours ago, Cpl Aidoss said: Maybe have the level system as if u are new to the server then you can only play as certain roles such as rifleman or Auto rifleman. Then later levels you can then do more marksman roles such as spotter/ sniper and of course marksman. This then would mean the longer you have been playing the more trust and faith we would have in you to do such things as Iron side or Pilot. That's specifically what we don't want. 3 Share this post Link to post Share on other sites