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Showing content with the highest reputation on 10/31/15 in all areas

  1. 2 points
    Fixed: Rebel Outpost Aircraft Spawn Houses not being purchasable Ship Wreck's should now give more than just some donuts Unlock glitch (You will no longer lose money due to the server glitching and causing a restart) (There was alot more small bug fixes) Changed: Changed Brisbane bank Minimum money to 750k with an extra 750k randomly generated on-top of that Rebalanced all Shops (Civ,Rebel and Cops) Civilian Paycheck to $3000 Police paycheck to $3500 Medic paycheck to $4500 ----------------------------------------------------------- There was a fair bit of other stuff that i put in this update but forgot to write it down If you find any bugs in the server be sure to report it in the bug section or on teamspeak asap so we can get out a hotfix!
  2. 1 point
    Over the past few days there's been some confusion and discussion with combat medic. There's also been some medics just continously reviving one Civilian or Cop without anyone being able to shoot the medic to stop them pretty much giving the revived player unlimited lives/godmode... When really the original reason for combat medic was to be able to heal people but not revive in combat. I'm making this poll to see what the community would like, you can either vote to keep Combat Medics in (Medics that can revive in combat) or completely remove any sort of combat reviving until the situation is over. This poll will end on the 3rd of November and whichever has the highest votes at the end of it will be the rule that is changed ingame.
  3. 1 point
    the poll needs to be defined .. like. keep and do not keep is broad.. I think keep, but it needs to be a special role where players no the rules, i.e can heal cant rev in combat
  4. 1 point
    I had previously created a whole bunch of Medic & Combat Medic Rules on the old forums... There doesn't seem to be any rules on the current forums. I'll see if it's possible to retrieve them. So many memories :')
  5. 1 point
    Aint the rules combat medics can only heal in combat - cant revive till the combat is over??
  6. 1 point
    Hi guys, Thank you to all officers involved in preparation for the race. Barricades were up within 30 minutes of server reset. Race began at 7 pm. A total of 3 laps were recorded. 5 contestants were involved. 2 Ifrits, 3 sports hatchbacks. Contestants were notified they were responsible for their own vehicles. Race Incidents recorded:: Turn 1 - Lap 1: 2 sports hatchbacks involved - vehicles were repaired and resumed racing. Coast Road - Lap 2 2 ifrits involved - the ifrits were caught on the railng - 1 vehicle got loose and resumed racing - I responded to assist, repaired the front wheels of the second ifrit which managed to get it loose. Coast Road - Lap 3 1 ifrit involved - ifrit collided with a police barrier and flew, yes flew, 300 m onto the beach - the ifrit driver was injured ems responded - the driver was unable to return to his vehicle to continue racing due to bug instead opted to allow his co-driver to continue the race. Thank you again to all officers and civillians who participated in tonights race. Make sure to pencil in the date of the proper race on your calendar. Brutal
  7. 1 point
    To clarify, some live tests have been conducted on the server with new AO defend mission. Outcome highly positive. One moment of interest, was watching the AI successfully breach and clear an HQ compound with 20 players inside. However its not yet scripted in, theres some other stuff being worked on, about 50% AI related.
  8. 1 point
    I would like to take this opportunity to thank all of the straya gaming staff for all they have done for making this an awesome community without the generous support of the community and the leadership of J17 and other high rank staff members you guys know who you are but honestly our community would not be where it is today so thank you very much. Lets keep doing what we are doing and see where this all takes us/community. Love Pavy
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