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Showing content with the highest reputation on 11/08/16 in Posts

  1. 5 points
    Added: New Y Menu Added: Legacy StrayaGaming 1-4 animations. Added: Cars for Public Slot cops. Added: The New weapon and gear list. WIP Fixed: Jail Spawn Fixed: Added new blocks to the crafting system so that everything is now craft able. (Thanks Yuri :P) Fixed: Peaches are now sell able at market as well as apples. Fixed: Optimized All Vehicles weights, y item prices and processing license prices. Fixed: Fixed Convoy Dialog spam. Fixed: Moved shoot house in Sydney PD away from the helipad. lel. Removed: Old Y Menu Removed: That piece of shit phone that came up when you pushed Shift+Y. Side Notes: We are aware that Medic is bugged on first join, to my knowledge it is like this on most servers, on first join please press escape then click respawn. We are also aware that there is another rebel spawn point that points to the ocean, this was kept in because we are constructing a new rebel outpost closer to another location that you will all appreciate. It is easy to leave the spawn point there rather than delete it. Thanks for all the great feedback, keep sending more our way! By the time we are finished we will have a perfect mission file ready for you all that has been molded by the hands of the community.
  2. 4 points
    Wasteland Texture Dev update. Greetings fellow plebs! For those that saw my previous texture post a whiles back, It has been removed as my work from that point in time has been deleted. But fear not, for the deletion was not for naught, but with purpose and meaning. I know at least 1 or 2 members of this community were waiting excitingly for my variety of skins to be implemented into our wasteland server (and possibly the other servers). But alas, I have remade my templates using a new process which proves to yield slightly better polished results. Therefor, out with the old, in with the new I feel that video's provide a more tell tale story than images, so feast ya eyes lads! I am happy to present you with a short video showing the re-created/ newly created templates I have been working on. Now that you have checked it out, Id like you to know that its still a working progress, I might find it in my heart to add more vehicles to my templates and that I have created a better process for myself when it comes to the creation of skins. Instead of adding random textures here and there, each texture that i add will be available for all vehicles that I have worked on. Also know that for the slammer and mora, you may have spotted that some parts were not applied with the skin, this is because the paa files needed to modify those parts dont exist, or i have yet to find them. Final note, the implementation of these skins a will not be randomly selected (tanks only/ planes only etc...) but rather be in waves, (every template holding the same texture used) PS. At this time I cannot give you a date as to when these will be available to use in the game, as the wasteland dev roadmap is a long and slow journey. Sorry fellas and lasses. Peace out peeps! *ninjas in the wind *
  3. 3 points
    To all those waiting and asking me... rumour has it that the Altis Police Force is awaiting shipment of its new uniforms and vehicles and that the cargo is due to arrive within the next day or so...
  4. 3 points
    IDEAS FOR THE NEW ALTIS CIV IDEAS: Bergen backpack for collecting things More Guns in gun shop maybe some more pistols More clothing such as hats, suits, and shirts More boats maybe even a sub for Ship Wrecks REBEL IDEAS: Some sort of Drop/Event to get ammo for armed vehicles More Helmets and maybe some berets Code the Gl rig to have some more armour then the carrier lite More variety of vehicles and skins Maybe a declaration system where it will make a declaration on someone that is in the area or something just an idea Add more things in the rebel zone Code that you cant zip tie,lock picking and knocking out someone in any safe zone More boats maybe even a sub for Ship Wrecks EMS IDEAS: Give high ups access to tasers to defend them self's if needed Have the ability to restrain people and rebels if they are breaking the law or is a mental subject More variety of vehicles and skins More clothing such as hats and shirts Allow tac meds to Combat rev cops in a fed or bank Remove ems truck missions COP IDEAS: More clothing such as hats and shirts More boats maybe even a sub for Bank if it is on the water More weapons such as Type 115 the .50 round could be coded to knock down . CMR-76 SRT vehicles skins SRT marshal wtih no GMG only the one with bullets MAP IDEAS: Make the map more clear and less cluttered with DP's etc Move bank closer to Sydney Keep the old market system when one things sell another one goes up I hope this may help the Re build
  5. 3 points
    Not as hard as you make it seem. Once I get back, I'll get an Auscam texture and shoulder patches with flags put in.
  6. 2 points
    1. Add the Moderator and Administrator suit back into the admin menu. 2. Clothing store is too cramped you can't actually click any buttons. 3. Admin menu is now really cramped, none of the words fit in the boxes. (New Y menu looks great though). 4. SRT shop gone from Sydney PD? 5. No 6.5mm suppressors in any of the cop weapon attachment stores. 6. All the stores are empty at the SRT/SAD base. 6.1 All the npcs there are titled "TPD (Tanoa Police Deparment) South East district)" "APD Kavala district". (Also empty). 7. Police still have access to Blackfish VTOL and bomber drone. 8. Where did Westpac bank go? 9. Clothes are military (obvious one). 10. Air Garage is still a mess, revert it back to the old one. Possibly move it back to soccer field. 11. New bank location is good. However, can we possibly get that one either made smaller and remove most of the buildings, there are too many. 11.1 Please put the current Sydney Bank out there? That bank is original, everybody loves it, it's not to big to cause any frame lag. It's perfect. 12. The Shoot House at PD is still there. It's majorly in the way, please move it to a district like Melbourne or Brisbane where there is plenty of space for training facilities. 13. Get the grass cutting tool and do the whole map. 13.1 Add the wasteland settings box for view distance and object distance. (Please do!) @envy
  7. 2 points
  8. 2 points
    Legend @Fitz Yes i know there is UK and some other flags, but surely the only one we care about is the AUS one 'straya gaming' @Ora209
  9. 1 point
    Dont add to much the way it is now is perfect but just make the database work and not crash so often including the server as well
  10. 1 point
    The limit was raised from 10 to 15 members this year for rebels and cartels, i find that 15 is more then enough people, if police have 25 members online, why would you even attempt fed. thats the reasons for the min police limit for fed and bank to make it fair. at the same time, it means that it out balances other game play too, so a small cartel or rebel group with say 5-6 members online, has no chance against a group with more then 15. its just unreasonable to raise that limit to online members for rebels and cartels. at the same time, Combat revival is not allowed for a reason, cause just imagine, 2x different teams constantly being revived. the battle has just gone from 30mins-1 hour to continuous. that is the reason medics can not enter an engagement area around 150M - 250M depending on the medic. and even if you kidnap a medic to revive a fellow rebel member, that medic still isn't allowed within 150m-250m off that active combat zone. even if they were revived in a combat zone, they must return to the hospital and continue roleplay of injury. (which i know doesn't always happen due to say only a few medics online and 8 people dead). the changes to rules you recommend (As I see it, and this is my opinion) creates just a shoot'em up situations that will never end. These rules are structured the way they are for reason. and to make the game more focused on roleplay then just kill each other game play.
  11. 1 point
    DONT USE SO MUCH STUFF FROM TANOA LIFE NO ONE PLAYED IT FOR RESONS but apart from that Police: # different uniforms for whitelisted looks same as pub slot uniform # make coast guard an actual thing # make prison guard a thing (make reaper warden) # maybe be able to apply to S.A.D/S.R.T
  12. 1 point
    I like how they look nice and uniform, like a PMCs vehicle garage or something
  13. 1 point
    Negative im afraid although i am pretty sure it is possible, just means i would have to pack and unpack the mission file just to see how they turned out. so i think ill give up on that dream for now yeah controls went haywire it seems wicked
  14. 1 point
    Sonwwie the thing is rebels dont care if you blow up one strider or send one of us to jail for 15mins, but cops do get salty when SP do stuff like this to you
  15. 1 point
    how about we not worry about AI and get a group together with other players i know some like the AI but i feel they are not being used correctly as some people take all of them instead of teaming up after all its a co-op mission server if you want to play with AI go play the campaign...just my opinion each to their own but thats how i feel
  16. 1 point
    As Arma 3 is a military simulator/game, patriotism is definitely a theme that ought to have some leg room. I would absolutely love to see some Australian Defence Force character camouflage BDU patterns with Australian Flag patches, both in the new AMCU pattern and the older, yet still in service, AUSCAM variant. Realistically, the current U.S NATO camouflage in the vanilla Arma 3, with modified Australian Flag patches rather than U.S patches, would be fine if conformity is sought after. It would be a great addition to the server imo seeing as how it is Australian based and operated. The potential for flags and IDs on vehicles is also a nice thought. Sure the lore is U.S led NATO, but I believe there is more that can be done to bring the 'Straya' side of StrayaGaming out to shine. Let me know what y'all think..
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