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Showing content with the highest reputation on 06/19/17 in Posts

  1. 5 points
    @Unit_3397, @Ya Mum, @James32, @Dak Commstar, @ALI, @Lazy, @Links, @Nunny, @FBI, @NEVERGEV_U_UP, @Baden
  2. 4 points
    I Think you should make another central before map realease, so we can get a place to get geared up fast!
  3. 2 points
    @Nunny This is an interesting idea, IE a focal point Town, however where you have indicated on the map may not be suitable as it is a relatively small town, to be effective it would likely have to be in one of the larger towns
  4. 2 points
    Yeah.. its slighty bigger than stratis. During the day yes i do agree it will be boring (keep in might uni breaks and school breaks around the corner), however if this map is successful it will bring a much much needed player boost being one of the first Malden servers.
  5. 1 point
    WASTELAND 2.0.0 ANNOUNCEMENT “The world as we have created it is a process of our thinking. It cannot be changed without changing our thinking.” ― Albert Einstein Greetings everyone, I was going to wait until the day of it's release to announce this and have it be a surprise however due to the large amount of discussion surrounding the issue (see this thread: https://strayagaming.com.au/forums/topic/14049-stratis-vs-malden/) I have decided to announce the update now, in advance of it's release and give you all a rough run down of our big news! First of all and most excitingly update 2.0.0 will mark our transition to Malden as our server's map. This has been in development for around a week now and is now complete! Long story short we have designed and built a Wasteland map for Malden which we will be deploying on our server on the map's official release date, wed/thurs next week! For your viewing pleasure some images to give you a taste of our new map This new map has been built specifically for strayagaming wasteland and as such we should be one of the first wasteland servers to be on the new map! Some Gameplay images: Other Notes, Along with the switch to Malden there will be an associated gameplay update rolled onto the same patch aimed to adjust the economy (both price changes and modifications to some mission rewards) along with a handful of bugfixes and other small additions (full patch-notes will be released when it goes live next week). Developing Malden in such a short time-span has however delayed our next larger gameplay patch slightly, however it is on it's way and should be released in around ~3-4weeks baring anything unexpected coming up. However I'm certain that until then that the new map will keep you all more than occupied What this all will entail (the cons), To avoid inconsistencies involving the coordinates of players and vehicles transfering over when we switch to the new map, as well as ensuring a more even starting field when we go live with the patch I will be wiping on hand money/gear and force saved vehicles. This means that if you wish to keep your gear you should store it, you should also bank all your on hand money and park any vehicles you wish to keep before the day the switch over is due to happen. Please note: This will not effect stored vehicles, stored items or bank money, only vehicles out on the map and on hand gear/money. Furthermore due to the experimental nature of the new map/ WL build we are unsure how well it will suit wasteland yet. As such we will trial the map for a couple of weeks to gauge it's suitability, we will then decide whether or not we will keep using Malden permanently or either switch back to Stratis, or put the maps on a rotating schedule This new map is also quite likely to have a bug or two considering how rapidly it was put together along with the fact that the Wasteland version of the map was built from the ground up, As such there may be the odd issue with the map that I was unaware of, so please bare with me, and if you encounter any bugs or map issues please let me know so I can fix them ASAP A Sidenote, As a part of improving our server and development cycle I would like to encourage the community to engage more with the process and help us understand what you feel is working and what isn't, and what your thoughts are on the direction on the server and how it could be improved! We aim to make the server as fun and fair for everyone as possible! If you have any suggestions for the server please feel welcome to post them here(and tag me): https://strayagaming.com.au/forums/forum/27-suggestions/. (Please note however that I offer no guarantees any individual suggestion will be implemented, however I can assure you that we will read any and every suggestion and give them fair consideration!) In addition I would implore everyone to assist me in becoming aware of any bugs so that I can ensure a fair playing field for all players. If you feel a bug is completely game-breaking please feel free to message myself or any other Wasteland staff member on the forums or TS with the issue so it can be addressed, if it isn't game-breaking please post it here https://strayagaming.com.au/forums/forum/28-bug-reports/ Additionally if you have any thoughts on this post or the 2.0.0 update I will leave this thread unlocked for discussion. (I have also added a poll to this post Re: interest in a preview of the map) Regards, James32, Wasteland Developer/Admin @Unit_3397 @Ya Mum @Dak Commstar @Lazy @ALI @Connor.
  6. 1 point
    Even having the 2 available, I only use one at any point in time, I'll leave the second one flying around either the base or the AO, but not doing anything really. Maybe having just the one available might lower the stess and allow for more support roles like you say M9. As far as I'm aware, the different side UAV terminals can only operate that sides vehicles. Would it be an idea to have a forward operator with AAF darters and allow the main one at base to handle the larger ones on NATO's side. Although, I don't know how to manage a UGV like that, as AAF ones would fire at NATO soldiers. Another option is just giving them 2 UAV ops that can communicate and work together, however only allowing 1 UCAV while the other is to use the UGV's and Darters/Falcon. Just throwing ideas out there.
  7. 1 point
  8. 1 point
  9. 1 point
    For anyone who wants to test the new map; This afternoon/evening (from this post onward for the rest of the night) I will be putting up our test server up on 119.252.191.41:2312 running a beta version of the new wasteland map if you want to try it out. In order to play on the server you will need to install the Release Candidate (RC) build of Arma, which you can install either through steam or using arma 3 tools with the password Arma3Update172RC Have fun! and be sure to give me any feedback you have Please note due to it being the test server the server performance will be lower/you may experience more lag than you will get on the main server, if it lags this is not an issue with the patch it's just the server it's running off. Also on the test server vehicle storages are disabled, and nothing stored on the test server will transfer to the main server
  10. 1 point
    Same arguement people use for Altis Tanoa and other large maps, However Combat is always centred around Stores, ATMs, Missions and sometimes playbases. no one is going to go to Abdera on Altis simply because it features a desert.
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