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Showing content with the highest reputation on 04/25/18 in Posts

  1. 3 points
    Due to the fact that AL will not be transitioning to StrayaLife I believe that the economy of the server should be reset to provide a fresh start along with in the implementation of new civ runs, missions and tasks for medics & cop. Things like medical delivery missions for medic like the server had months and months ago and possibly looking to adding in things like a dog squad to cop. Along with this I believe that at the same time a review of the AL staff should take place if the current issues are still experienced and anyone who has not completed their role to the standard required then should be removed again allowing for a fresh start. The line that was told to the community for weeks on end when this topic was last talked of "well the server economy is f**ked (which is true) we will fix it in straya life" is not longer an option and thus action needs to be taken to at least review the current situation.
  2. 1 point
    Hey All, As some of you have noticed or pointed out, the StrayaLife area on the forums has been removed. As many have also speculated, the project has also been cancelled and development has ceased for the mission. We’ve had to do this for a couple of reasons, first being @Connor.'s health. For those who don’t know, Connor has been in poor health for quite some time but in the later months of last year his condition deteriorated further. This has made it rather difficult to finish the mission file in a reasonable time frame and to the quality that we were striving for. The second reason is the focus of the mission StrayaLife was going to have a stronger focus on role play. Over time we have observed a clear desire from players for more combat oriented game play over decent role play, so we feel the final product of StrayaLife may not have been to most players taste. This does not mean however that all the work for StrayaLife will go to waste, the features that have been completed already can be ported over to Altis Life. One of the features intended for StrayaLife, a HD texture mod, is currently in development to be implemented into Altis Life. This will be an optional mod on the workshop that allows you to download and use full HD textures instead of the compressed textures in the mission file.. Moving forward, the development focus will shift back to Altis Life so let us know what you would like to see. We are looking at your suggestions to help us spend our time on what matters to you. -Altis Life Administration
  3. 1 point
    Have you considered a TS for anyone who completes all Badges for 1 server E.G completes on AL badges get a tag on team speak call Altis life Legend ? @James32
  4. 1 point
    A couple oldies from when I first joined Straya I&A
  5. 1 point
    21/4/18 Changes: Added Zamak MRL for Veterans. Only spawns when a Veteran is in the FSG slot. Spawns once when joining then every time AO completes. Only Veterans can access the gunner seat. Note that misuse (hitting friendlies/not following ROE) will likely see you banned from the session by Robocop. Added Sumpfmuster, SURPAT, Tigerstripe, MARPAT and ABU uniform skins to Area 51. Added Tanker overalls and some green hex CSAT gear to uniform whitelist. Re-added a couple of vehicle textures we used to have. Added small loadable crates to vehicle inventory area. Official changes:
  6. 1 point
    safezone is shit, its still just as aids as it always has been, making it a safezone didnt change anything, also ruins rebel uprisings.
  7. 1 point
    I personally think that it should be kept as it but vehicle should explode within the safezone. The reason that the safezone is as bad as it is currently is because there is no consequence toward people that decide to ram and fly into market at 300km/h
  8. 0 points
    Some of you may know that currently when "Command Surrendering" an enemy, there is approximately a 5 second timer until the enemy has surrendered. This has been a major improvement as before all you had to do is get close, press command surrender and not have to worry about a timer. In other words, it was extremely easy to get prisoners compared to now. The current issue I have is the timer is excruciatingly long where on many occasions the enemy soldier will walk off (Usually in buildings) which will cancel the timer or turn around and shoot you (Usually happens at 2-3 second mark). A possible solution that I believe may work to this is decreasing timer by a second or two. This would be an improvement to the current Command Surrender system.
  9. 0 points
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