Nova 1779 Report post Posted April 27, 2017 27/04/17 Changes: Gestures have now been added to the server. Hold Shift and press any of the numpad numbers and you will get a gesture that is associated with that button. Known Issues While holstered some of the gestures do not work. There is a double up of one of the gestures which will be fixed next restart 4 Share this post Link to post Share on other sites
Travesty 265 Report post Posted April 28, 2017 On 4/27/2017 at 5:25 PM, InfamousNova said: 27/04/17 Changes: Gestures have now been added to the server. Hold Shift and press any of the numpad numbers and you will get a gesture that is associated with that button. I immediately thought of this: https://youtu.be/1AULdtZ7y4c?t=1m28s 2 Share this post Link to post Share on other sites
Nova 1779 Report post Posted April 28, 2017 1 minute ago, Travesty said: I immediately thought of this: https://youtu.be/1AULdtZ7y4c?t=1m28s spawn area needs a revamp dont ya think? Share this post Link to post Share on other sites
Travesty 265 Report post Posted April 28, 2017 9 minutes ago, InfamousNova said: spawn area needs a revamp dont ya think? Yep, needs a fort! Share this post Link to post Share on other sites
Fitz 1239 Report post Posted May 16, 2017 (edited) 17/05/17 Changes: Updated to 1.70! Added new Jets! The Gryphon, Black Wasp, Shikra and Buzzard can spawn as the friendly AA jet. The Gryphon, Shikra, Neophron and Buzzard can spawn as the enemy CAS/AA jet. Added UCAV Sentinel Players with the DLC will have the UCAV spawn instead of the Greyhawks. Added parachute script by @InfamousNova. If above 40 metres, an option to deploy parachute will appear in your scroll wheel. A parachute does not need to be equipped to use this. Added Camo texture for Black Wasp to Donator menu. Replaced ATGMs on Wipeout and Neophron with GBUs (subject to change). Removed laser designator from CAS jets. Changed some enemy and friendly jet skins. Adjusted enemy CAS/AA loadouts Friendly AA jet now spawns every 8 minutes and chooses randomly between the jets mentioned above. Fixed custom Wipeout skin not applying on spawn. Modified Staff spectator menu. Updated ingame rules pages to be the same as the ones on the forums. Updated staff list. Highly recommended that you read this if you intend on flying anything: https://dev.arma3.com/post/oprep-sensor-overhaul If you notice any bugs or issues with the new update or have any suggestions, feel free to send me a message or make a forum post Known issues/to-do: Radar is enabled regardless of whether the FOB is activated or not. Notes: Range finding is now bound to the '\' key. This is also the salute key (thanks bohemia). Make sure to change either the salute binding or the Lase Range binding under Weapons. Currently the QS Mag Repack binding blocks the radar on/off binding. Edited May 17, 2017 by Fitz 11 Share this post Link to post Share on other sites
Kat. 217 Report post Posted May 17, 2017 9 hours ago, Fitz said: 17/05/17 Changes: Updated to 1.70! Added new Jets! The Gryphon, Black Wasp, Shikra and Buzzard can spawn as the friendly AA jet. The Gryphon, Shikra, Neophron and Buzzard can spawn as the enemy CAS/AA jet. Added UCAV Sentinel Players with the DLC will have the UCAV spawn instead of the Greyhawks. Added parachute script by @InfamousNova. If above 40 metres, an option to deploy parachute will appear in your scroll wheel. A parachute does not need to be equipped to use this. Added Camo texture for Black Wasp to Donator menu. Replaced ATGMs on Wipeout and Neophron with GBUs (subject to change). Removed laser designator from CAS jets. Changed some enemy and friendly jet skins. Adjusted enemy CAS/AA loadouts Friendly AA jet now spawns every 8 minutes and chooses randomly between the jets mentioned above. Fixed custom Wipeout skin not applying on spawn. Modified Staff spectator menu. Updated ingame rules pages to be the same as the ones on the forums. Updated staff list. Highly recommended that you read this if you intend on flying anything: https://dev.arma3.com/post/oprep-sensor-overhaul If you notice any bugs or issues with the new update or have any suggestions, feel free to send me a message or make a forum post Keep up the good work. 2 Share this post Link to post Share on other sites
Fitz 1239 Report post Posted May 18, 2017 (edited) 18/05/17 Changes: Fixed script error associated with enemy jet spawn. Fixed parachute script not working as intended (oops). Added Gryphon to jets that spawn during defend. Added Shikra to jets that fly by at start of defend. Removed laser designator from all jets. Fixed UCAV not rearming GBUs when serviced. Fixed AA jet spawning too quickly. Edited May 19, 2017 by Fitz 5 Share this post Link to post Share on other sites
Fitz 1239 Report post Posted May 23, 2017 (edited) 23/05/17 Changes: Added Praetorian CIWS as base air defence (not controllable by UAV operator). Modified air defence spawning system. Added Praetorian HEMTT side mission reward. -@InfamousNova Added SAM Truck side mission reward. -@InfamousNova Removed 2 GBUs from the Wipeout. All (friendly & enemy) air vehicles are now visible within Terrain view distance instead of Object view distance (thanks Quik). Edited May 23, 2017 by Fitz 6 Share this post Link to post Share on other sites
Fitz 1239 Report post Posted May 28, 2017 (edited) 27/05/17 Changes: Recruitable Heli Crew AI skill reduced. Restricted recruitable Heli Crew AI from getting in pilot seats. Added a message that notifies group leader when their AI has been kicked out of pilot seat/Ironside tank. Donors with the Jets DLC have the camo UCAV skin applied when they are in the UAV operator slot. Some minor tweaks. Known Issues: Friendly jets can spontaneously combust when they spawn. Edited May 28, 2017 by Fitz 5 Share this post Link to post Share on other sites
Travesty 265 Report post Posted May 30, 2017 (edited) On 5/28/2017 at 6:58 PM, Fitz said: Known Issues: Friendly jets can spontaneously combust when they spawn. When @Flavi manages to destroy a jet without even taking off... EDIT: To be fair, this is a bug and not @Flavi's fault, but his recent run with crashing aircraft came to mind when I made this Edited May 30, 2017 by Travesty 5 Share this post Link to post Share on other sites
Fitz 1239 Report post Posted June 1, 2017 (edited) 1/06/17 Changes: Re-enabled Secure UAV Intel side mission. Added CTRG and Carrier Strike Group insignia to Area 51. Added random chance of enemy HQ guards being a bit more skilled than usual. Changed a large amount of hints to titleText. Added some crates from Apex DLC to the HQ cache. Added Mi-290 Taru (Transport) side reward. Edited June 1, 2017 by Fitz 7 Share this post Link to post Share on other sites
Travesty 265 Report post Posted June 3, 2017 On 6/1/2017 at 11:00 PM, Fitz said: 1/06/17 Changes: Re-enabled Secure UAV Intel side mission. Thank you, I was missing this mission. Wish there were more underwater missions to be honest. 2 Share this post Link to post Share on other sites
Fitz 1239 Report post Posted June 6, 2017 (edited) 06/06/17 Changes: Small change to enemy CAS targeting of ground vehicles. Fixed the sniper restriction message showing when it shouldn't. Increased UAV service time. AA jet now spawns every 10 minutes, instead of 8. Added some datalink features to all jets/UAVs as well as base air defence. Tweaked base air defence. If it is still useless, I'll put the cheetah back. Decreased recruitable Heli Crew AI skill again. Changed more hints to titleText. Hopefully fixed jets exploding on spawn. Moved Blackfish side reward spawn point to prevent collision with trees. Edited June 6, 2017 by Fitz 3 Share this post Link to post Share on other sites
Fitz 1239 Report post Posted June 7, 2017 07/06/17 Changes: Updated Quiksilver's Soldier Tracker to 2.4.0. Blufor units now show on GPS again. Replaced billboards/loading screen/flags etc. with the new Strayagaming logo. Added new HQ by @Tim Added MB 4WD skin by @Dak Commstar Reduced the size of some of the custom skins. Tweaked the enemy and friendly death counter in AO. Improved (hopefully) detection of friendlies/green name showing. Added a few more cosmetic items around base. 7 Share this post Link to post Share on other sites
Dak Commstar 139 Report post Posted June 9, 2017 (edited) Cheers @Fitz for adding my Jurassic texture :D! People lost their minds when they saw it. . Hopefully we'll see some of the other new skins make their way onto I&A soon . ps: I don't know if your able to, but there's also an interior jpeg texture for the car. I don't know if the code allows for interiors though. Edited June 9, 2017 by Dak Commstar 5 Share this post Link to post Share on other sites
Travesty 265 Report post Posted June 11, 2017 On 6/10/2017 at 3:54 AM, Dak Commstar said: Cheers @Fitz for adding my Jurassic texture :D! People lost their minds when they saw it. Reveal hidden contents . Reveal hidden contents Hopefully we'll see some of the other new skins make their way onto I&A soon . ps: I don't know if your able to, but there's also an interior jpeg texture for the car. I don't know if the code allows for interiors though. Going to state right now that I've suggested this skin needs a custom horn sound... Like the T-Rex roar. For immersion... 3 Share this post Link to post Share on other sites
Fitz 1239 Report post Posted June 17, 2017 (edited) 18/06/17 Changes: Added unarmed Y-32 Xi'an to infantry Blackfish spawn rotation. Added Task markers and brief descriptions to AO/Side missions. Should help out the newcomers Some other small changes. Once Malden is out, I'll be adding some of the new objects to the HQs as well as adding some new HQ compositions. If you haven't already, feel free to suggest a skin you would like to see ingame here: https://strayagaming.com.au/forums/topic/14015-suggest-a-skin/ Edited June 17, 2017 by Fitz 5 Share this post Link to post Share on other sites
Noordo 95 Report post Posted June 26, 2017 On 6/18/2017 at 0:43 AM, Fitz said: Once Malden is out, I'll be adding some of the new objects to the HQs as well as adding some new HQ compositions. Will I&A being going on malden? Share this post Link to post Share on other sites
Nova 1779 Report post Posted June 27, 2017 7 hours ago, Noordo said: Will I&A being going on malden? Share this post Link to post Share on other sites
Fitz 1239 Report post Posted June 30, 2017 30/06/17 Changes: Following changes have occurred over the past week or so. Enabled Blastcore mod - https://steamcommunity.com/sharedfiles/filedetails/?id=767380317 Replaced one of the unarmed Hunters with an unarmed Strider. Added lighting at Ironside spawn. Tweaked Task Markers. Added a message when pressing 'Wait for medic'. Various small changes. 5 Share this post Link to post Share on other sites
Fitz 1239 Report post Posted July 19, 2017 (edited) 19/07/17 Changes: Added new skins! RNZAF Mohawk by @Ora209 ADF Huron by @real Camo Hunter by @Ora209 Added new shoulder patches/insignia! Kekistan flag @Brodie0296 Combat Patrol patch. Flags for various countries. 244mhz channel fixed! Disabled voice on Command channel. Reinforcement vehicles during defend will automatically delete shortly after being destroyed to prevent constant explosions. Task markers no longer constantly show on the HUD, only when the task is assigned. Changed side mission rewards to Tanoa variants where applicable. Few other small tweaks. Known issues: These will be fixed next restart Hunter skin issue. Shoulder patch missing. Debug message shows in chat. Issue with side missions Edited July 28, 2017 by Fitz 5 Share this post Link to post Share on other sites
Nova 1779 Report post Posted July 19, 2017 Just now, Fitz said: Kekistan flag 3 Share this post Link to post Share on other sites
Zombine45 177 Report post Posted July 19, 2017 1 hour ago, Fitz said: Disabled voice on Command channel. A true day of days. 3 Share this post Link to post Share on other sites
Brodie0296 78 Report post Posted July 21, 2017 This is how i see I&A turning out now and its beautiful 3 Share this post Link to post Share on other sites
Brodie 776 Report post Posted July 22, 2017 Expecting face cam vlogs on update news for now on @Fitz xx 2 Share this post Link to post Share on other sites