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CrPeregrine

Building clearance

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CrPeregrine    9

Kinda what it says in the title.

Increasing the number of AI that are in the 'clear X' radius, especially in buildings and other places- such as churches and outlying sheds. this is coming from a side mission that myself and a group of others did that had -to me- a higher than normal count of AI stationed in the buildings, making the experience of clearing the town a lot more enjoyable and tense as we didn't know what to expect

 the experience went from normal building clearance techniques  -kick door in, charge through rooms, take 1 AI down, the building is clear. to something more like: 

-Sneaky breeki, creep in the building, take 2 or more AI out in one room, move upstairs and there are 2 more AI to greet you then the building is clear.

Not sure how difficult this would be to implement in the game, however it would make the experience of clearing the buildings a lot more tense than it currently is. 

 

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  • Zombine45    177

    I definitely agree the current process of clearing buildings is a bit lackluster, however i'm not sure how much can be done towards the goal that wouldn't affect performance.

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    Ishmael    5

    The AI scales with how many players are on the server doesn't it? I'm not 100% sure. 

    Battles in towns can be really good it just depends on the AO, it would be cool tho seeing strong points in towns, squad of EI inside of a main building of a town, windows blocked, sandbags, IEDs along roads, ect.  

    Edited by Ishmael
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    Lyric    9
    3 hours ago, CrPeregrine said:

    Increasing the number of AI that are in the 'clear X' radius, especially in buildings and other places- such as churches and outlying sheds. this is coming from a side mission that myself and a group of others did that had -to me- a higher than normal count of AI stationed in the buildings, making the experience of clearing the town a lot more enjoyable and tense as we didn't know what to expect

    I agree, the amount of AI inside building should be increased, not only because it's more entertaining and challenging; but because it would increase the amount of AI that Ironside doesn't wipe out. Meaning more kills and entertainment for infantry players.

    3 hours ago, Ishmael said:

    The AI scales with how many players are on the server doesn't it? I'm not 100% sure. 

     I'm pretty sure that you're correct in assuming that. 

    3 hours ago, Ishmael said:

    Battles in towns can be really good it just depends on the AO, it would be cool tho seeing strong points in towns, squad of EI inside of a main building of a town, windows blocked, sandbags, IEDs along roads, ect.  

    I think IEDs would be a great implementation, it would create a more hostile feeling environment and actually give engineers a job.  

    -

    I would like to suggest more fortified AI positions (not only in towns) as in randomly placed bunkers/entrenchments (maybe with a static HMG or something) manned by one squad. Having these dotted around would increase the amount of 'mini objectives' for the players to clear etc.

    Edited by Lyric

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    CrPeregrine    9

    Having thought on this some more, something that also needs to be considered is the general public nature of the server, stuffing every building with fireteam+ EI and adding entrenchment could bring fun for those looking for a more serious 'milsim' feel. Yet again bambi mc-rushin-right-in. Would most likely the opposite. 

    Either way, more EI would generally be a good thing, if the server can handle the load xD 

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    Zombine45    177

    I think we need to start seeing more passive threats in the AO. We need to move past "Is there any movement? No? Then its safe!". I'd like to see minefields around the AO and the HQ(To prevent the HQ rush), IED's on major roads and roadblocks on smaller ones (Maybe ones the bobcat can remove?)

    I know all of this is a lot of work @Fitz but it's just some things to take into mind :seemsgood:

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    Corporal Kerry    141

    Adding more threats to the AO would be a good thing, static AT turrets that could threaten vehicles and/or more concealed static turrets. it is far too easy to charge into the HQ and kill the commander as a one-man army. Even just one person with a Tavor can charge in and kill him too easily. Maybe just changing around what we already have and using them differently, I mean the existing AI spawned in the AO. Make them more challenging. if the AO was harder to approach without reconnoiter first, then this would really make the UAV operator and recon scout/JTAC role more important. Charging into the AO is too easy at the moment. There is no real challenge anymore. Maybe randomization of the AI spawns, so we never really know what will appear.

    This would really help out.

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    Dogofwar    36

    I feel like this would be a great idea, it would also see the gitmo being use a lot more as capturing targets is easier done in a building than out in the open

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    Nova    1779
    17 hours ago, Lyric said:

    maybe with a static HMG or something

    these are in the ao but they are pretty useless

    i too would like to see minefields an what not scattered around the ao but one thing we all need to remember is that the more AI we add the lower server FPS will be. and with lower server FPS it takes more time for AI to react to things which makes them dumber. (which upping the difficulty wont fix) you might notice it during defends where the ai run in but dont shoot anything for a while. we could try make a specialised urban AO like pyrgos which has a lot of buildings. and place IEDS and stuff on roads. but remove the armor from it so its more infantry based. thats already on the list

    i think until we get something like a headless client working we probably wont move forwards with most of this.

    i could be wrong coz im not a dev :feelssadman: but thats my thoughts

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    Dogofwar    36
    5 minutes ago, InfamousNova said:

    the more AI we add the lower server FPS will be.

    True, would it be possible to move some of the teams that run around and put them in buildings

     

    5 minutes ago, InfamousNova said:

    it takes more time for AI to react to things which makes them dumber.

    Change some of the squads to viper squads making people use there EYEs instead of thermals but at the same time the viper teams are a lot harder to kill

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    Nova    1779
    1 minute ago, Dogofwar said:

    Change some of the squads to viper squads making people use there EYEs instead of thermals but at the same time the viper teams are a lot harder to kill

    no the AI will be dumber because the low server FPS

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    Dogofwar    36
    5 minutes ago, InfamousNova said:

    no the AI will be dumber because the low server FPS

    I mean change some of the exsisting squads into viper squad, basically keeping the same amount of EI as there is but changing them into viper squads

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    Lyric    9
    17 minutes ago, InfamousNova said:

    no the AI will be dumber because the low server FPS

    What the AI difficulty set at currently? Because even with decent server FPS they seem pretty brain dead.

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    Nova    1779
    1 minute ago, Lyric said:

    What the AI difficulty set at currently? Because even with decent server FPS they seem pretty brain dead.

    not sure

    • lul 1

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