Red 1068 Report post Posted July 25, 2018 Hi All, There are quite a few projects that our staff have been working on behind the scenes, some are nearing completion, some have just barely started. In this news type post, I'll be going through some of these projects as well as a few updates to existing services. AltisLife First up in AltisLife, without a doubt our largest and most successful game server. We know there are many areas and problems that need to be addressed in Altis Life and we definitely are working on them. The AltisLife staff team are taking their time to ensure that we get as much of it correct as we can the first time around. A few key points that I want to mention: There have been rumours spread around of a wipe happening on the server, I can confirm that this definitely is the case. The Altis Life team is working on some major changes that hopefully will dramatically improve the gameplay for all factions, once complete and ready to be released this major update will occur with an economy wipe. We will give the players atleast a weeks notice before the wipe. It's not happening now so don't waste your money! Players with a ban of less than 2 months will be able to submit an appeal for clemency shortly before the major release date, I'll put another post up about that when it's time. We will be introducing a narrative that will, over time, allow us to alter the map and other features. This is to try and encourage roleplay and to keep players and the meta moving around, instead of sitting stagnant as it currently is. This is not a strict narrative, and it is up to players to decide whether they want to use it in-game or not. I have requested the AltisLife staff team to create some different narratives for me, I'll be reviewing them with James and Lotza. Together we will decide on one and reveal it prior to the major release. Currently the Altis Life rules have some ambiguous meanings and staff as well as players can often have a hard time interpreting them. I am looking at creating a sort of dictionary to explain what some of the buzz words mean, this should help players understand what 'RDM', or 'Roleplay' actually means within context on our server. When it comes to punishment I and a lot of the management team see that sometimes a ban just isn't effective enough for some players, they will just come back doing the same or similar offence. Because of this AL staff team will be revisiting the punishment system and looking over how it can be changed to better encourage players to follow the rules. One critical point I can mention is a monetary/item fine for certain situations, either in lieu of a ban, or complementary with one. We have worked on a landing page for AltisLife that will be release prior to the major release, it will allow AltisLife players to view only AltisLife content and provide ease of access to various AltisLife related features. An image is included at the bottom of this post. Forums There are only two points here so I'll keep it short. James and I have worked on a new default theme that should be a huge improvement on the current theme, and gradually over-time we will phase out the old one. I'll include an example image below. At the same time as the new theme, we will be restructuring and altering the forum to give it a cleaner look as well as improving user experience. There will be a larger post on this on the 26th or the 27th. I have an estimated release date for these two items of the 28th GameServers Lastly we have our new Game Servers, Antistasi, Squad, Post Scriptum. Currently these are all considered pop-up servers, I encourage you all to have a try of them and provide us with any feedback you have. As is with all of our new servers, we plan to have them up as long as they have players. Antistasi: Antistasi is a persistent complete map mission, it is heavily centred around Guerrilla tactics and provides players with a unique experience fighting against foreign invaders as a group of Rebels. In our mission, players fight against AAF and CSAT for control over the island of Altis. This server is whitelisted, to get whitelisted you will need to talk with one of our staff members on teamspeak. Required Mods: CBA_A3, Task Force Radio Optional Mods: JSRS, Blastcore More information can be found on the public GitHub page. https://github.com/A3Antistasi/antistasi-1.x/tree/1.8.0 Squad: Squad is a combat realism first person shooter game that focuses on providing players as much of an authentic experience as possible, this is done through communication, team play, and a heavy emphasis on unit cohesion mechanics, large-scale coordination, tactics and planning. More information about the game can be found on their website. https://joinsquad.com/ Post Scriptum: Post Scriptum is a WW2 simulation game, focusing on historical accuracy, large scale battles, a difficult learning curve and an intense need for cohesion, communication and teamwork. More information about the game can be found on their website. http://postscriptumgame.com/ Create a new thread in the appropriate forum if you have any questions, or send a message in the discussion channel on discord. 12 3 3 1 Share this post Link to post Share on other sites
Excel 828 Report post Posted July 25, 2018 Looking good boys! Really well structured and detailed in such short and simple thread, also great ideas with AL 2 Share this post Link to post Share on other sites
Michael Steiner 603 Report post Posted July 25, 2018 (edited) On behalf of the community I'd like to thank Management for putting this post out. This will restore faith in the whereabouts of Altis Life's future. Edited July 25, 2018 by Michael Steiner 5 1 Share this post Link to post Share on other sites
Moygstar 196 Report post Posted July 26, 2018 I love this I'll come back after the wipe I also like how I suggested a dynamic rp narrative like 2 years ago and everyone basically told me to shut up but now it's happening people love it. Good work though this is what the server needs if it wants to move forward and upward. 3 1 Share this post Link to post Share on other sites
Red 1068 Report post Posted July 26, 2018 1 hour ago, Moygstar said: I love this I'll come back after the wipe I also like how I suggested a dynamic rp narrative like 2 years ago and everyone basically told me to shut up but now it's happening people love it. Good work though this is what the server needs if it wants to move forward and upward. If you want to write up a narrative yourself, you are more than welcome to. Just put it in a google doc and send me a link to it. 2 1 1 Share this post Link to post Share on other sites
Josh_ua 933 Report post Posted July 26, 2018 (edited) Sounds fantastic, I look forward to seeing Alits Life revitalised. Kudos to all the staff and community members who are assisting in the development of all these endeavours Edited July 26, 2018 by Joshua_ Share this post Link to post Share on other sites
bouda118 349 Report post Posted July 26, 2018 (edited) Hats off to the Devs, Alot of promising things mentioned above. Be good to see Life rejuvenated, Looking forward to rebel changes as as it stands now rebel goes stale very fast. Minor changes to things like KoS zone, KoS rotated events etc would make rebel 100x more enjoyable. Doing bank 3 times a day dies off pretty quickly. Edited July 26, 2018 by bouda118 2 1 1 Share this post Link to post Share on other sites
luke_ 258 Report post Posted July 26, 2018 Remove striders please. Would make combat more interesting. 1 1 1 Share this post Link to post Share on other sites
Jamiec 38 Report post Posted July 27, 2018 8 hours ago, luke_ said: Remove striders please. Would make combat more interesting. I disagree... Add armed vehicles in a KOS Island area only so the rich can spend there money on new toys. Share this post Link to post Share on other sites
luke_ 258 Report post Posted July 27, 2018 @Jamiec if you want play with tanks go play wasteland. They could use more players. Share this post Link to post Share on other sites
bouda118 349 Report post Posted July 27, 2018 (edited) Striders ( Hunters etc ) are meh, Bar the fact armor on armor is 50/50 if no foul play is involved they can easily be disabled, In a role play aspect you would expect them to rock up to bank robbery. - Take Treasure wreck off KoS timers, Run them separately ( Increased timers etc etc ) That way there is always a KoS up, RNG 2 wrecks in a row and its 3 hours of nothing. - Mention of Bringing KoS shop back or do something with KoS area its a huge area with potential that's effectively useless right now. - When wipe happens, Navids/SPMG should be removed. Unless the crafting system gets a major overhaul there is a HUGE imbalance there, 7.62 is effective enough on armored vehicles along side sniper rifles. As stated above as it stands now the end game of rebel is just hitting bank for the pvp while waiting for zones to pop or dicking on nobody civs trying to grind out the cash money, The enjoyment dies real fast. Cartel roleplay ( Owning drug fields ) is there in theory, But practically it doesn't work. Gangbases were a nice addition to promote Gang PVP but with most gangs currently dead they do little but provide slightly better guns for police PVP, Rome wasn't built in a day but overtime minor changes could refresh factions alot. #NoHatePlease xo Edited July 27, 2018 by bouda118 3 Share this post Link to post Share on other sites
luke_ 258 Report post Posted July 27, 2018 @bouda118 my reason I want to remove striders is to encourage infantry combat which im know most people prefer to strider combat. Another benefit of this that people who come from other servers don't have to learn the strider tactic and can get involved mucg quicker. 1 Share this post Link to post Share on other sites
Jacob Mchairyyy 27 Report post Posted August 1, 2018 On 28/07/2018 at 8:00 AM, luke_ said: @bouda118 my reason I want to remove striders is to encourage infantry combat which im know most people prefer to strider combat. Another benefit of this that people who come from other servers don't have to learn the strider tactic and can get involved mucg quicker. They will just use quiln combat Share this post Link to post Share on other sites
luke_ 258 Report post Posted August 2, 2018 2 hours ago, Jacob Mchairyyy said: They will just use quiln combat Qilins get ****ed by any decent infantry player. They aren't the protective bubble that striders are, you can get shot out very easily. 1 Share this post Link to post Share on other sites