webbie 186 Report post Posted January 24, 2019 (edited) Hiya Invaders,With Staff getting ramped up to do weekly scheduled missions for I and A, we would like your Suggestions. Quite a few members have shown an interest in contributing and we greatly appreciate those efforts. Please see below for format. MISSION OBJECTIVE: Description of the Who, What, When, Where and How.Please note locations may vary according to where the main AO is situated at the time.Missions will generally be run on an opposing side to where the FOB is located. MAP/LOCATION PREFERENCE: Altis, Malden or Tanoa.Map Localities. SQUAD SETUP: What the breakdown of squads will be. eg. Transport, Infantry, Ironside. CAS\FSG STATUS: Is CAS allowed to engage the scenario. WEAPONS\UNIFORM:Self Explanatory. NOTES: Random Information pertinent to mission. OPFOR EXPECTATIONS: Information relating to what kind of resistance you would expect. Thx, webbie. Edited January 31, 2019 by webbie 4 Share this post Link to post Share on other sites
Guardian 45 Report post Posted January 26, 2019 I've just got a couple: Let us know thoughts and I can adjust as necessary because my imagination can often get the better of me. Operation Iron Ryder MISSION OBJECTIVE: CSAT are attempting to break the deadlock in the conflict for control of Altis and Stratis. A new platoon of enhanced T-140 Angara K5 tanks have been discreetly inserted through the port in Kavala/Pyrgos/Research Facility (depending on server AO loc). They’re being stored in a warehouse nearby, alongside their support vehicles – waiting until we are weak to strike. Task Force Straya is to secure at least two of these tanks, and one repair Tempest and return it to the NATO Airbase for extraction and research. Other targets of opportunity may be seized. SQUAD SETUP: This operation will comprise of: 2 x Light Infantry Squads 1-2 x NATO Tanks 1-2 x NATO Helicopters for insertion CAS\FSG STATUS: CAS will not be allowed to engage the facility itself during the securing of the tanks, however can provide support for the return journey to the NATO Airbase WEAPONS\UNIFORM:NATO Issue Uniform/Headgear. Weapons are at individual preference. NOTES: The key is to secure the tanks, without destroying them. Speed and Violence of Action is key, otherwise the tanks may be crewed and used against us. Operation Mako MISSION OBJECTIVE: CSAT Naval Forces have moved two destroyers into the bay north of Altis in order to interfere with our air and naval operations. These destroyers are mirrored off the USS Liberty – they need to be recaptured to clear the airspace, and to see how far advanced the CSAT reverse engineering of our ships is. Task Force Straya is to clear these ships of all hostiles and return to the NATO Base. SQUAD SETUP: This operation will comprise of: 2 x Dive Squads transported in SDVs CAS\FSG STATUS: CAS cannot engage the destroy targets WEAPONS\UNIFORM:Diving Equipment SDARs are to be brought, as enemy divers are assessed to be protecting the undersides of the vessels. Additional weapons may be brought if space allows in backpacks. Operation Chariot II MISSION OBJECTIVE: CSAT have used a set of civilian trawlers to land a large cache of supplies at Lijnhaven/Any Port. Due to the significant enemy force, including AA, sited along all land approaches to the port – this assault will have to be amphibious. You are to destroy the following targets: 1. Supply Cache 2. Transport Vehicle Park 3. CSAT Logistics Commander CSAT will likely counterattack swiftly, so as soon as you are done fall back to the boats and withdraw. SQUAD SETUP: This operation will comprise of: 2 x Infantry Squads CAS\FSG STATUS: CAS cannot engage the destroy targets, however it can be used to slow down the counterattacking CSAT forces. WEAPONS\UNIFORM:NATO Issue Uniform/Headgear. Weapons are at individual preference. 2 3 Share this post Link to post Share on other sites
War Machine 40 Report post Posted January 27, 2019 how 'bout a monthly mission instead of a weekly one, 'coz people will run out of ideas eventually. Unless you are planning to have a re-runs of these special event missions? Share this post Link to post Share on other sites
Fitz 1239 Report post Posted January 27, 2019 5 minutes ago, War Machine said: how 'bout a monthly mission instead of a weekly one, 'coz people will run out of ideas eventually. Unless you are planning to have a re-runs of these special event missions? Can rerun them in different locations 2 Share this post Link to post Share on other sites
decibel_spl 76 Report post Posted January 27, 2019 (edited) Operation Ghost Rider MISSION OBJECTIVE: Intel reports of a large breakthrough at the CSAT weapons facility have created a dire need to intercept and disrupt the implementation of the assets. The nature of the breakthrough is unknown, but the facility has been known to house advanced Anti-Air and Anti-Tank assets. NATO has been tasked with infiltrating the facility and destroying the hangar housing the advanced weapons. SQUAD SETUP: x1 Spec Ops Team inserting by HALO jump, consisting of a small demolitions team. x1 Recon Team CAS\FSG STATUS: Nil WEAPONS\UNIFORM: NATO Stealth fatigues, covert weaponry. Edited January 27, 2019 by decibel_spl Share this post Link to post Share on other sites
webbie 186 Report post Posted January 27, 2019 (edited) Takes a while to run out of ideas and theirs plenty of different spins you can put on them. And the more the community contributes the more that can be added to the queue. Edited January 27, 2019 by webbie 1 Share this post Link to post Share on other sites
War Machine 40 Report post Posted January 27, 2019 (edited) Operation Tribal MISSION OBJECTIVE: An intel from a local told us about the abduction of a number of community leaders from various communities that are supporters of the NATO forces by a terrorist group called the FIA/Syndicat. As it happens the local also have told us about where they are being holed in, they are in a camp. Aside from that, they also have acquired; probably stolen some AAF APC's which are painted in guerilla camo along side with other technicals. Your mission is to infiltrate their territory and rescue the hostages before they get executed. SQUAD SETUP: 2x Rifleman Squad 1x Recon Team 2x APC/IFV - Transport of the main Assault Team 1x Light Heli (Hummingbird) - Transport for the Recon Team CAS\FSG STATUS: Optional; but, must wait for request from the ground troops WEAPONS\UNIFORM:NATO issued uniforms Any guns you like Recon Teams - light weight weapons and gears is recommended but not strongly imposed; however, suppressor is a requirement. Edited January 27, 2019 by War Machine Share this post Link to post Share on other sites
Noskire 123 Report post Posted January 27, 2019 Agreed @webbie @Guardian you have put forward some good mission scenarios. Anyone keen to to be mission commander for next Sunday? Share this post Link to post Share on other sites
War Machine 40 Report post Posted January 27, 2019 (edited) Operation Ground Shaker MISSION OBJECTIVE: An Intel from our slipper agent told us about of one of the remaining East Wind devices which the CSAT forces had abandoned while in retreat in one of the research facilities within the island. As it happens a terrorist group had discovered it. They probably going to use it to spread terror through out the region. You are task of securing the device and bringing it back to base. SQUAD SETUP: 2x Rifleman Squad 1x Recon Team 1x Huron/Taru - Transport for the main Assault Team and to sling load the device after it has been secured. 1x Light Heli (Hummingbird) - Transport for the Recon Team CAS\FSG STATUS: Optional; but, must wait for request from the Recon Team WEAPONS\UNIFORM:NATO issued uniforms Any guns you like Recon Teams - light weight weapons and gears is recommended but not strongly imposed; however, suppressor is a requirement. Edited January 27, 2019 by War Machine Share this post Link to post Share on other sites
War Machine 40 Report post Posted January 27, 2019 (edited) Operation Snake Bite MISSION OBJECTIVE: Your mission is easily said than done, infiltrate the town filled with hostiles patrolling the streets and around the town, and arrest or kill the HVT. The problem is, if you got detected by the enemy, chances are that you are going to be surrounded which is really a disadvantage; aside from that, the HVT will flee the area, making the mission failed. Stealth is at the essence here. SQUAD SETUP: Rifleman Squad (numbers may vary depending on how many would participate) 1x Recon Team 1x Sniper Team - consisting of a trigger man and a spotter 1x Huron/Taru - Transport for the main Assault Team 1x Light Heli (Hummingbird) - Transport for the Recon Team CAS\FSG STATUS: Optional; but, must wait for request from the Recon Team WEAPONS\UNIFORM:CTRG issued uniforms Any guns you like Suppressor is a "must" Edited January 27, 2019 by War Machine Share this post Link to post Share on other sites
War Machine 40 Report post Posted January 27, 2019 Operation Pot of Gold MISSION OBJECTIVE: A heavy shipment of supplies have been shipped from the harbor of Kavala going to the Selekano Air Field which is in AAF control. You must intercept the convoy and steal the supply trucks and bring it back to base. You must not destroy the supply trucks to make it successful SQUAD SETUP: Rifleman Squad (numbers may vary depending on how many would participate) 1x Recon Team 2x APC/1x transport truck - for the assault team 1x Prowler - for the recon team CAS\FSG STATUS: Optional; but, must wait for request from the Recon Team WEAPONS\UNIFORM:NATO issued uniforms Any guns you like Recon Teams - light weight weapons and gears is recommended but not strongly imposed; however, suppressor is a requirement. Share this post Link to post Share on other sites
War Machine 40 Report post Posted January 27, 2019 Operation Dragonfly MISSION OBJECTIVE: We got wind of an air field currently being operated by CSAT. At the moment, there are 2 flights of Mi-48 Kajman's stationed at the said air field. Your mission is to assault the air field and destroy the Mi-48's. Do it as fast as you can as they may be able to put them in the air and compromise the whole operation. SQUAD SETUP: Rifleman Squad (numbers may vary depending on how many would participate) 1x Recon Team 1x Huron - for the assault team 1x Humming bird - for the recon team CAS\FSG STATUS: Optional; but, must wait for request from the Recon Team WEAPONS\UNIFORM:NATO/CTRG issued uniforms Any guns you like Recon Teams - light weight weapons and gears is recommended but not strongly imposed; however, suppressor is a requirement. Bring AA launchers for a contingency plan Share this post Link to post Share on other sites
webbie 186 Report post Posted January 27, 2019 OP edited. Share this post Link to post Share on other sites
decibel_spl 76 Report post Posted January 28, 2019 (edited) @Noskire I'd give it a crack if Guardian didn't want to do it Edited January 28, 2019 by decibel_spl Share this post Link to post Share on other sites
decibel_spl 76 Report post Posted January 28, 2019 (edited) Operation Longsword MISSION OBJECTIVE: Intel has shown weaknesses in the CSAT stronghold which data shows, is the one of the key complexes which houses their Lt. General - Li Jun. These weaknesses provide a valuable chance to create a serious disruption in CSAT operation in the Altis area. NATO is tasked with the following: Breach the stronghold, cripple the facility, and gather any intelligence on the whereabouts of Li Clear out and liberate the town adjacent to the stronghold SQUAD SETUP: x1 Forward Infantry Team - Callsign Spartan x1 Special Weapons Team - Callsign Legion x1 Mechanized Armour Unit - Callsign Reaper CAS\FSG STATUS: Limited artillery has been made available for the mission. WEAPONS\UNIFORM: Standard NATO combat fatigues, Weaponry of choice to suit team. Edited January 28, 2019 by decibel_spl 1 Share this post Link to post Share on other sites
decibel_spl 76 Report post Posted January 29, 2019 (edited) Operation Dawn's Break MISSION OBJECTIVE: CSAT have inadvertently created a window of opening for attack on their airfield based in Selakano. Intel reports show a large exchange of internal assets will be taking place, with a significant number of forces departing the airfield, exposing it for a brief period of time. NATO peacekeeping authorities have also reported inhumane treatment of the locals in the area and have stipulated the town be liberated and aid sent to the people. NATO forces are required to assault and clear out the town, allowing a small aid convoy to be brought in. From there, they must move in and capture the airfield. SQUAD SETUP: x2 Infantry Squad - Callsigns Dagger and Broadsword x1 Recon Team - Callsign Echo CAS\FSG STATUS: NATO have strongly stipulated no form of artillery or air support is to be used within the area of the town. They are however accepting of one air-strike within the airfield itself provided no civilians can be harmed. WEAPONS\UNIFORM: Standard NATO fatigues, Weaponry of choice, No grenades or grenade launchers within the town whatsoever, all AT assets to be used with extreme caution. IMPORTANT NOTE: The civilian population of Selakano is very fragile at this time and any unrest could cause an uproar among the people. There are to be NO civilian casualties during the course of this mission. Edited January 29, 2019 by decibel_spl 1 Share this post Link to post Share on other sites
Adz 235 1 Report post Posted January 29, 2019 Quick questions Are Zeus ops limited to NATO or will their be opportunities to play as either CSAT/Indepent/other BLUFOR forces like Gendarmerie? If mods are used in this server (including zeus mods)? If mods are used perhaps have a look at Arma 3 Aegis mod as a way to introduce mods as it uses vanilla assets with modification and some new vehicles and toys. Are fighter planes locked to I&A payload or vanilla If Achilles is used: Will their be custom creations either deployed or given to players like the recon quad or mortar truck. Op ideas: Operation Bunker Buster MISSION OBJECTIVE: Clear all bunkers, fortified position, artillery and bunkered AA position. Neutralise reinforcements and capture the area Rescue P.O.Ws/civilians CSAT/AAF has fortified their northern base on the island of Malden and made it a temporary prison as they establish martial law after our invasion in the south with support from the damaged USS Liberty we are to capture the old base on the northern part of the island, rescue prisoners and reduce the AA threat. Following this they must hold the position against a counter attack from the south and the airport to the east. No CAS or helicopters due to AA threat on a island. MAP PREFERENCE: Malden old, ruined military compound. SQUAD SETUP/REQUIRED ASSETS : Minimum requirement Phase 1: (beach assault) x1 Drone operator (integrated into a squad or command team) x1 Command team x2 Squads x1 Amphibious APC x2 Speedboats/RHIB or x4 assault boats x4 assault boats (reinsert vehicles) x1 MK41 VLS Phase 2 (Defense): 5min reinforcement time before counterattack remaining phase 1 assets capture assets x1 mortar x4 HMG static x2 GMG static x2 AA titan static CAS\FSG STATUS: No CAS. VLS at Drone Operators discretion (1 Salvo of Laser guided and no cluster missile.) WEAPONS\UNIFORM: Standard NATO uniform and any weaponry you like as per assigned class. examples: Engineers/UAV/Crewman=Carbine/Sub machine-gun Squad/Team leader/Medic/Light AT/Rifleman=Rifles Auto-rifleman=Machine guns etc.. IMPORTANT NOTE: Fortified position should have placeable statics in crates, ammo, meds and 1-2 enemy APCs available. Enemy vehicles could be damaged and unable to move but still able to operate the armaments. 5min reinforcement time before counterattack. Joint force so of AAF/CSAT armour and light rotatory aircraft. No Jets Operation Penal Liberty MISSION OBJECTIVE: A small plausible deniable NATO team was sent in to the high security prison to free prisoners and extract the NATO officer. Players are prisoners in CSAT prison that suddenly and mysteriously able to break out. Most Players only have clothes and must scavenge weaponry from dead bodies, the armory or meet up with NATO team. Goal survive for allocated time or make it to extraction. SQUAD SETUP/REQUIRED ASSETS : x1 squad (all medics, locked to rifles) x1 officer penal units extraction vehicles (hemtt transport, huron, etc...) CAS\FSG STATUS: No support at all. WEAPONS\UNIFORM: NATO team locked to rifles rest are civilian IMPORTANT NOTE: extraction 2km from prison. no vehicles they can use between the 2km limit. Share this post Link to post Share on other sites
decibel_spl 76 Report post Posted January 29, 2019 (edited) Operation Rolling Thunder MISSION OBJECTIVE: NATO forces on Altis are to conduct a large cargo run to Kavala/Selakano in order to ship supplies to friendly forces operating in parts elsewhere. Unfortunately, a defector has informed CSAT of this operation and they will attempt to stop the supplies from reaching their destination. SQUAD SETUP / ASSETS x1 Forward recon/mine clearing team x2 Armoured vehicles defending the convoy x1 Infantry team to support convoy. The convoy consists of x3 HEMMTs which all require drivers. CAS\FSG STATUS: x1 Blackfoot available for support in limited areas. WEAPONS\UNIFORM: NATO Fatigues. Edited January 29, 2019 by decibel_spl Share this post Link to post Share on other sites
webbie 186 Report post Posted January 29, 2019 (edited) 4 hours ago, Adz 235 said: Quick questions Are Zeus ops limited to NATO or will their be opportunities to play as either CSAT/Indepent/other BLUFOR forces like Gendarmerie? If mods are used in this server (including zeus mods)? If mods are used perhaps have a look at Arma 3 Aegis mod as a way to introduce mods as it uses vanilla assets with modification and some new vehicles and toys. Are fighter planes locked to I&A payload or vanilla If Achilles is used: Will their be custom creations either deployed or given to players like the recon quad or mortar truck. At this stage no additional mods will be added. As long as the units are blufor it's fine , using any other side is not possible. Generally speaking all creations will be Vanilla due to server constraints. Edited January 29, 2019 by webbie 3 Share this post Link to post Share on other sites
decibel_spl 76 Report post Posted January 30, 2019 (edited) Operation Jungle Thunder MISSION OBJECTIVE: Intel reports show that Syndikat forces are running shipments of weapons around the towns of Tanoa. NATO Pacfic has enlisted the help the Gendamarie to put a stop to the shipments. We have been tasked with the following: Intercept a shipment of weapons and determine it's point of origin With the intel acquired, breach and secure the facility in which the Syndikat is running weapons out of. Scouts have provided evidence that the Syndikat have stolen CSAT vehicles. SQUAD SETUP / ASSETS x1 Interceptor/recon team containing x1 markman x1 Support team x1 Rifle squad x1 Pilot/Gunner for Blackfoot CAS\FSG STATUS: An AH-99 Blackfoot has been made available for the assault on the Syndikat compound WEAPONS\UNIFORM: Gendamarie uniform and equipment, NATO Pacfic have provided a supply of light rifles and SMGs for this mission - SPAR-16, Vermin, Sting, etc. Also provided is one SPAR-17 for the intercepting team. Edited January 30, 2019 by decibel_spl Share this post Link to post Share on other sites
decibel_spl 76 Report post Posted January 30, 2019 (edited) Operation Pseudo Echo MISSION OBJECTIVE: NATO have discovered a large CSAT relay station that has been transmitting locations and movements of friendly forces in the area. This has created a dire need to intervene in order to guarantee the safety of our forces. Due to the significance of this radio station and it's given location, it can prove as a valuable asset in the fight against CSAT - therefore it is to not be destroyed. Your orders are to infiltrate the station at night and plant a scrambler inside the transmitter, sending Endless loops of Funky Town false information. This is to take place under the cover of a distraction created by destroying the power station nearby. SQUAD SETUP x1 Distraction team consisting of a demolitions team and rifle squad x1 Engineer team supported by a special ops team. x1 Recon Team CAS\FSG STATUS: Nil WEAPONS\UNIFORM: NATO Stealth Fatigues, Suppressed Weapons Edited January 30, 2019 by decibel_spl Share this post Link to post Share on other sites
decibel_spl 76 Report post Posted January 30, 2019 (edited) Operation Sword & Hammer MISSION OBJECTIVE: Armoured Platoon Longsword on the process of returning to base after a mission, has been re-tasked: An advanced convoy of CSAT armoured assets has been spotted by long range UAV moving to our location. Longsword are to move and stop the convoy dead. Intel shows there may be units moving ahead of the convoy that pose a threat to friendly armour. SQUAD SETUP x1 Infantry team transporting in light vehicles ahead of Longsword x1 Armoured Team - consisting of 3 MBTs x3 Supporting Vehicles consisting of a Repair Technical, A Hunter HMG and an Ammo truck WEAPONS\UNIFORM: NATO uniform appropriate to role, weapons of choice for the infantry team. Edited January 30, 2019 by decibel_spl Share this post Link to post Share on other sites
webbie 186 Report post Posted January 31, 2019 (edited) OP edited to include allowance for specific map localities and what resistance you would expect to encounter. Please note that the Zeus's will determine their own strategy and I will ask that at mission launch time it is recommended that BLUFOR side do their own recon on an AO before entering the area. As mentioned previously with the use of the dedicated space, this will allow zeus to have all assets and structures in place with the exception of reinforcements. Edited January 31, 2019 by webbie Share this post Link to post Share on other sites
Swordster 3 Report post Posted March 2, 2019 (edited) Got a couple that I though would offer more air assets involved out of our current offers. Operation Passage MISSION OBJECTIVE: A rebellion in response has erupted due to government controversy of not prosecuting those responsible for killing civilians, Straya is tasked to Extract VIPs to our embassy in Balavu, understand that you’ll be going to different villages and towns you may be tasked to pick up the VIPs on rooftops or securing a LZ to escort them to a helo. MAP/LOCATION PREFERENCE: Tanoa, SW islands Weather/Time PREFERENCE: Overcast, Fog:10%/Dawn(06:30) SQUAD SETUP: Air Cavalry Infantry Fireteams: Max 5 Players per Fireteam so as fit a Hummingbird, Air Crew: 1xCAS Crew, 1xGhosthawk crew, Hummingbird pilots (3 Max) Available Helos: Transport: Hummingbirds, 1xGhosthawk armed CAS: Pawnee CAS\FSG STATUS: Pawnees are permitted on call to assist, though the government pleads you not hit unarmed combatants. WEAPONS\UNIFORM: NATO uniform appropriate to role, weapons of choice for the infantry team. NOTES: If players that are known to kill civilians, have them replace the AI VIPs Communications: Ground Forces/Briefing: Platoon 1 Pilots to Team/SquadActual/Command: Platoon 2 Pilots to turn off Platoon 1 after Briefing to Focus on Aircraft Channel and Platoon 2. Hidden Events and Objectives: If permitted to share with Zeus operator for details. ALLY EXPECTATIONS: The Local Governments Forces are prioritizing on stabilizing the region with the Gendarmerie tasked with policing and security for the VIPs, the Military has placed an AA positions in response to CSAT efforts. Independent EXPECTATIONS: Reports indicate the rebels are lightly armed (1 out 10 carries an RPG) with vehicles being technicals and occasional suicide vehicles. OPFOR EXPECTATIONS: CSAT Ground Activity is strangely stationary and is very unlikely to interfere with our operation, though in the past airdrops of weapons and Bombings by CSAT have aided the rebels, though now are flying low with enemy Orcas to transport(Not Paradrops) and strike ally facilities to reduce losses by the governments AA. Operation Archangel MISSION OBJECTIVE: The Rebellion Continues to worsen the stability of the government after Operation Passage and with CSAT resuming its efforts, the Australian Embassy is projected to be overrun soon, Straya is tasked to provide the security and the Helos to extract VIPS, Staff and Civilians as much as can be done before it is taken over. MAP/LOCATION PREFERENCE: Tanoa, SW Islands, Main AO: Balavu Weather/Time PREFERENCE: Thunderstorm, Fog:0%/Afternoon(16:00) SQUAD SETUP: 1x Air Cavalry Infantry Fireteam (Max 5 Players per Fireteam) to act as QRF by command to disturb OPFORs attack Infantry Team: Transported by Helo to AO 2x Heli Crew: Duties Transport, Extracting non-combatants and teams withdraw in the end, Reinforcing and Supplying 1x CAS Crew: 3 players Strongly Recommend the ground teams have an assigned FACs (Forward Air Control) Available Helos: Ghosthawk and Mohawks, Reserve Hummingbirds CAS\FSG STATUS: 1x Armed Blackfish is allowed to aid the defense otherwise the CAS crew can only use Armed Ghosthawks as an alternative/reserve. WEAPONS\UNIFORM: NATO uniform appropriate to role, weapons of choice for the infantry team. NOTES: Communication: Ground Forces/Briefing: Platoon 1 Pilots to Team/SquadActual/Command: Platoon 2 Pilots to turn off Platoon 1 after Briefing to Focus on Aircraft Channel and Platoon 2. Hidden Events and Objectives: If permitted to share with Zeus operator for details. Independent EXPECTATIONS: Reports indicate a large rebels force from the surrounding towns from W and S likely making a march to the Embassy along with vehicles being technical and suicide vehicles, with a few seized Military Vehicles up to APCs. OPFOR EXPECTATIONS: The Closet CAST Force is a Mechanized Platoon that if called would reach the AO in 30 Minutes with SPAAGs in reserve being transported to the beachhead. Edited March 2, 2019 by Swordster Share this post Link to post Share on other sites
webbie 186 Report post Posted March 2, 2019 @Swordster Fantastic! I will do my best to run everyone's missions and how they describe them just baring in kind they may be altered slightly to fit with server needs as well. But great idea to get more airborne types of things, remember with new mission files roles won't be restricted so you will be able to do actual air assaults as well. Share this post Link to post Share on other sites