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Showing content with the highest reputation on 01/07/16 in all areas

  1. 2 points
    Hi all thought I'd update ya on whats happening with A3L, We are putting A3L on hold due to not enough man power devs,modelers ect,...The hard part is getting all mods we want to use the OK by the creators, as this is proving very difficult... And as the new rules roll out well be looking over everything before we continue with it all to make sure we are not breaking any rules and regulations. Cheers fellas LuckyB33f
  2. 1 point
    Hey guys GunnRunnFour been playing invade for a while but changed up to altis life a bit over a week ago. I've been trying out a few different roles in the game medic and civilian still trying to get in a public slot for the police, and just loving the action in the game lost my kidney a few times been kidnaped only managed to remove my first kidney very proud moment didn't make it to the dealer though ? Just wanted to say keep up the good work straya and hopefully see some of you out their.
  3. 1 point
    Beeeeeen a longtime player here with strayagaming and before. Arma3 and Falcon BMS are my two gigs, work is something I do to pay for internet. Looking forward to beating SinerBuzz on the leader board!
  4. 1 point
    Hey ladies and gentlemen Please leave us your thoughts and comments on our new look to the forums for the start of 2016, still plenty more customization and content to come and a working version of shout-box for all to enjoy because I know for a fact that it has been deeply missed.
  5. 1 point
    Good to see the police force numbers increasing with 10 cops on at about 1AM!!! Great progress and should make for some extra fun in the near future. Thanks to Marc and the team for getting all of this sorted and bringing in a new batch of police. More targets ...... cant wait for the police force to become even stronger, I liked the idea I saw someone put forward about rotating the higher ranks around so that people can enjoy the perks of being those ranks and it's possible for newer players to reach those levels. also put this idea past a few people and they thought it sounded good. Recruit be made a seperate rank to pub slot. To become a recruit you must fill in a police test online and if you pass it will be granted to you (provided you are not a known troll), recruit could still use the pubslots and not actually be whitelisted but they could maybe have access to a P07, rook or four-five lethal pistol which they can equip in lethal situations..... Just wondering what people think? Would stop most RDM people are scared about with giving pub slots lethals but also lets pubslots who show some effort join the fight without begging other officers for guns. -Jack Fire "Goodnight"
  6. 1 point
    "qutoe" I figured some scrub jumped in the gunner of the heli and was waiting for a ban message in chat, I looked up and scroll wheeled.. surprised to see it was a high ranking staff member flying What u didn't see was the 2 armed rebels around 5-7 meters behind you. that were killing police all night. "qutoe"They requested me to put my hands up, I did.. then they stood in a line and said 'Ready up firing squad'.. this it didn't no about please shed some light on the officers involved.
  7. 1 point
    Well Greedy. I agree with all you have said. I personally agree with the NEVER KILL A UNARMED PERSON RULE. That needs to be in place. I agree with it 100% I fucking hate running down the street and getting shot as a civ just trying to get to the car garage less than a km away. I also believe that rebels should be removed of anything above 7.62. I am a courplal in the police force and it doesnt matter that i can get hunters. a 9.3 millimeter bullet will go through my windows. the game is litterally cops armed with low powered weapons that can barely exceed passed 500m vs 60 rebels with 7.62 + guns that rips us aparts. Personally i want them removed. 2nd id like that spawn at Rebel outpost removed. Being a rebel shoud NOT be a spawn in proceedure at all. It should be that HARDEST thing in the world for anyone cop or Civ to get a 50 cal. You have to understand the biggest gun a cop can get is a MXM for 30k up untill they are a seargent. The rebels can SPAWN at REBEL HQ and buy 9.3 heavy machine guns and them respawn at sydney and use them. Id like it better if every civ asked a moderator or admin if they can rob the bank. It takes me 10 min to get geared up with a 9.3 navid and at the bank from when i START MY PC.
  8. 1 point
    The first public prototype of the leaderboard is now available for people to use. At the pilot spawn area, there is an action on the ammo box to enable/disable it. It is still in development, and is a low-priority task meaning it will be in development for some time still. The intention of publishing this early WIP is to allow a chance for feedback, and to locate and identify bugs/issues, and I believe its a bit of fun for some pilots too How it works currently (7/01/2016): passenger gets in at base, gets out near mission (side or main) = 1 point passenger gets in at base, gets out far away from anything = 0 point passenger gets in at base, gets out at base = 0 point passenger gets in at current mission, gets out at base = 1 point passenger gets in at current mission, gets out far away from anything = 0 point passenger gets in at current mission, gets out at current mission = 0 point passenger gets in far away from anything, gets out at mission = 0.5 point passenger gets in far away from anything, gets out at base = 0.5 point passenger gets in far away from anything, gets out far away from anything = 0 point Notes: * at present, evacs from old missions are classified as picking people up in the middle of nowhere. this should be fixed in coming versions. * using advanced flight model multiplies earned points by 1.5x. for instance, picking 2 people up at base and dropping them to mission would ordinarily = 2 points. If you have had advanced flight model enabled for the past ~20 mins, it is 3 points (1.5 x 2). This multiplier (1.5x) is subject to change. It may be in the future that AFM is a 1.25x multiplier, and First Person flying is another 1.25x multiplier. If you disable AFM at any time (such as around landing and takeoff), you will not be able to earn the AFM multiplier for the following 20 minutes. The same mechanism will be used for the First Person check. * There is currently no penalty for crashes/passengers dying, this will go in in future versions. Regards, Quiksilver
  9. 1 point
    In regards to the kicking not achieving anything, I actually recall something exactly like that with you. The player said something disrespectful, so you gave him a quick kick, He then came back in asking you for comp. I can see what you mean by that.
  10. 1 point
    I see where you're coming from, and I really do mean that, Not going to name any names but I see certain players that straight out want to just kill police and they use the banks as an excuse. It's like a force wide declaration for a gang, One problem I've seen is that 10 minute rule. I can see the role play side of it, you've had a conflict with an officer, whether you killed or opened fire.. logically you would flee, (Though I don't think many follow that value your life rule). The 10 minute declaration allows a gang to assist a member in that situation, which I would think would be, You pick up your member and start fleeing, if the police follow, and you're evading a combat situation, so logically you can fire shots off until they give up or swarm on you. Similar for a gang vs gang declaration. But, What I see is, groups are taking that 10 minute declaration as 'Oh, That officer tried to taze one of our members for wearing rebel gear, Let's go slaughter the police force in Sydney for the next 10 minutes, and since they keep returning, it's an active declaration that doesn't end until one of us gets banned.' Which in a way, isn't an issue of rules not being enforced, but there's just some player's that don't take the role play seriously, which is why I just stick with robbing homes, It's just easier, Just in tonight, I stole two MK200's, a Zafir, 2 Mk18's, a Lynx and another ASP-1. That's roughly 4.4mil purchase price, even selling at half the price, that's roughly 2-2.2mil I made in one robbery, and I didn't even need to fire a bullet. My point is, in my opinion, You're right, it is out of control and I understand as well, within AMC, you, Tiggati, have personally started to fix that issue. I'll admit, I like the occasional heart pumping shootout, but I don't seek it all the time, except, somehow I end up falling into it by naturally wanting to help a fellow member.. only to find out he's the one that initiated first. I really do enjoy this community, and I'm interested to see what will happen in the future.
  11. 1 point
    And as @Tiggati was saying, cops get RDMed everyday, I lose about 1-1.5mill a day having to regear and rearm it gets annoying after awhile, I can't even impound a car with out getting shot or Attempted kidnaped, All these gangs take over the city and we can't even leave the base without gettin shot, it's starting to become annoying so it's a bit fair what the admins are doing because in the long run it'll help everyone not just certain people and it'll make the community much more enjoyable
  12. 1 point
    First off, it is chaos.. Second. The cop force is so low with whitelisted and high ranking officers it's hard to control a city full of rebels with 7.62mm+ guns, with highly armoured vehicles. Rebels over run the whole map, while the cops can't even drive out to checkpoint one without a group of rebels standing there waiting to kill them all. I hear on a daily basis "Lets go fuck the cops up" Yeah, fuck the cops up that have tazers and 6.5mm MXM's while shooting at them with a navid. The cops try and use force to get rid of rebels, and then the rebels complain it's "unfair" The amount of cops that get RDM'd on a daily basis is ridiculous. I lose more money as a cop due to dying because rebels are all trigger happy. And this makes everyone not want to go cop and everyone just goes civs/rebels. I have access to every single high powered weapon as a police officer, that includes a Navid and an SPMG, even a lynx and the .408 sniper. But I choose to run around with an MXM with knockdown rounds so I can role play better. But as soon as a cop tries to take down or taze a rebel, all the rebels complain and say it's unfair that the whole cop force can team together, but the gang can't team up against them. The rebels go around wanting to kill people and will use stupid role play reasons like "You killed my mum, the whole police force is going to die" that's not a role play declaration.. It's not a wasteland server, it's a role play server, the bans we give out are there to teach people a lesson and to make the server strict. Kicking people doesn't get them into TS or give them a lesson, it just makes them annoyed and they just join back in then ask for comp for what they lost. And then we're the bad ones for kicking them. Ban them and they jump straight on TS and wonder what the hell happened. From there we can unban them after sorting out the issue, if they deserve to be unban that is. I understand you've been a staff member on other games, but dealing with everything that goes on inside of Altis Life is getting worse and worse. We try and enforce rules harder and people whinge about being banned because they don't even bother to read the rules. The whole cop force is getting a re-work, and we're going to start taking out some of the gangs, because there's too many.
  13. 1 point
    no colour means anything 0 just dump them. the rest of the fake fuckers will say differnet in game only....then might tk you for dumping the wrong smoke...then you get banned.
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