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Showing content with the highest reputation on 11/23/16 in Posts
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9 pointsAdded: All Cop textures. Added: Invisible backpacks for Cops and Medics. Fixed: Cop weapons and vehicle selection. Fixed: Hands on head binding has changed from Shift+Tab to Tab due to popular demand. Fixed: Crafting. Fixed: Oil processing. Fixed: Iron mine. Fixed: Salt processing. Fixed: Neri Bank markers. Fixed: Westpac Bank markers. Fixed: Spike strips. Removed: Convoy for now, bit bugged. Side Notes: This is the big one, I would call this mission 'very playable' now, the cops are basically finished until SRT is done, the civilians can craft which fulfills most player's objectives and MOST of the bugs have been sorted. Until early next week boys, :). So what's next on the agenda you might ask? Well, next week we are hoping to have. 1x New illegal run involving some new equipment. A new HUD and Y menu due to the current one being to bright. A fully revised Wanted+ system. And shit loads of missions, i.e the new convoy being back in, sky diving, casino, water based convoy, air based convoy.
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7 pointsWasteland Update #6 The wasteland development team/ staff are pleased to present you with a Official update for our server. It brings tweaks, additions, and some much requested script fixes for a couple of problems since the last few unofficial updates. You can find the update log ingame under diary entries accessible by pressing M; along with a list our Wasteland Veterans Added - Viper Helmet (thermal + Night vision) back in, for $70, 000 (RIP) Added - New player menu interface Added - Signs back into the game Added - New capture area Added - Random of (3) intro songs Added - Diary entries: Wasteland Veterans/ Update /roadmap notes Moved - South gunstore to LZ conner Moved - Airfield gunstore back to old position Moved - Kamino bay general store moved further down into new capturable area Fix - Atm account to account transfer Fix - Last Resort Script ;) Tweak - Mortar : $80, 000 Tweak - Canal wall : $700 Tweak - Canal Stairs : $1, 000 Tweak - Ammo trucks : $50, 000 Tweak - Ammo Heli : $25, 000 Tweak - Wipeout/ Neo : $80, 000 Tweak - Spawn beacon : $10, 000 Tweak - Welcome Message Tweak - Select Item Descriptions Tweak - Admin/ Mission related dialogs Tweak - Night cycle goes quicker Tweak - Beacon Height/ reuse delay Tweak - Supply mission now includes Ammo truck. (spawns either ammo or repair) Deleted - 30k Orca Deleted - Scaffolding (The very long ... Longer backstabbing) Road Map Planned - Tweak/s Planned - Select skins for vehicles Planned - new Server Event/s Planned - new/ edit mission/s Planned - Map changes Planned - More perks for supporters Planeed - Adding in the vehicle locks/ storage Idea - Economy update (Guns/gear/vehicles too easily obtainable compared to how much money is earned/ being saved) Idea- Prestige levels, (ingame money used to unlock new level of starting gear) Idea- Addition of hand held minigun Idea- New/ redesign of bounty system Idea- Hacker mission (on mission complete, takes % of all Players banked money) Idea- Player/ Admin becomes Hunt mission, Rewards money/ RARE gear upon completion Idea- New vehicles (client side = bigger mission download for users) Idea- additional airbase (landing strip) Idea- Event triggered by player entering Secret area to cause event/ function Idea- Off map bombardments (caused by trigger/button down?) Idea- Add Artillery tanks without targeting computer (community member idea) Idea- periodic AI strafe runs on rogain/ south gunstore (community member idea) Idea- Re-look into Removing dynamic weather (community member idea) Idea- Falcon for all teams (community member idea) Idea- Team kill teleports player to ‘naughty corner’ to await admins justice (community member idea) Idea- Custom Gun skins? (community member idea) Idea- Donor unlocks private channel, but its put under wastelands independent group channel (community member idea) Idea- Render distance default button (community member idea) Idea- More building parts/ variety (community member idea) Idea- Team Balancing Script (community member idea) Idea- Rearming station for aircraft (community member idea) Idea- Mine/punish system In relation to Server Events: Currently as of Update 6, there is still only 1 server event "Jet mission" Things to know about it: : It spawns a selected player in a wipeout armed with only 1000 Rounds of 30cm : There is a mission cross-hair over the jet while the player is alive, then changes on jet destruction :on Mission complete, it spawns 4x 25k piles on the final resting place of the wreck (the Orange marker shows where the jet was destroyed, not where the money is) :Admins running the event are 'not required' to give Prior warnings to the event (if we give everyone a heads up of the event, the jet wont last 1 minute flying.)
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6 pointsSo i and a few other people played some rainbow six siege @vizzN @Roger Purple @martin @Zorgain And to say the lest we got smashed a lot but when it was 0-2 we made a comeback and this is how we broke or 20 game losing streak so we were defending, and well we lost 3 people and we called gg but a miracle happens vizzn got good at the game and killed 3 guys, at this point i had fuzes balls in my mouth form all of the charges he was throwing at me. I made my move charging him and somehow also got good taking him out its was a 2 v 1 the last guy a dedicated thermite, the call is made " he is f***ing out side BANANA!" vizzn rush outside to meet him and gets shot in the face. i wip out my pistol and shoot him in the legs and like that we won the round. Half of the other team rage quit and we easy won the rest of the game. I had a great time and it is a pretty good game, just don't play with martin because if you get in the way of him and a enemy/drone you will be wiped out
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3 pointsSo if you are unaware StrayaGaming, Ozzygaming just Died Because of an administrator basically being a tool most players will be entering your server so i hope you enjoy the new company and look forward to playing
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3 pointsI can shed some light, We have had 2 realism units, SOTG and ASF/SASR (something like that). They are always up for the realism to make there own missions and code, we are already flat out making other stuff. All it does is drag all the players off the I&A server. The end result the realism unit go off and try to make there own community as a realism. but most the time they fail as its hard to find new players as a realism only community. The last group messed me around so this isn't going to be an option anymore. You've jumped on board to late with this.
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2 pointsG'day guys, thought I might play and hang out, meet some new people. I live in Sydney, love to play games, so I hope to see you guys out there!
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2 pointsWell you see @Joshua Walker, the one guy was all kinds of hypocritical and disrespectful and the other one was all like 'you show me proof or f off'. Long story short most ppl f'd off.
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1 pointHey lads, my name is Connor. I am a former executive and developer for OzzyGaming, migrating to Strayagaming for a better life. I have been around for a few days now and must say I'm enjoying myself so far. My main purpose here is to assist in developing the Altis Life server in any way I can, and hope to do so for a long time into the future. Cheers, Connor
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1 pointYou feeling lucky punk... Ey? Leave a comment below and you will have a chance to be randomly selected on Stream :D. 2 Out of the list below will be available for winnings Giveaway will be aired on the 20/11/2016 20:00AEST Comment quickly! Games left up for Grabs next time! Dishonored 2 - 1 key Overwatch - 1 key Grand Theft Auto: V - 1 key Dead by Daylight - 2 key's Rainbow Six Siege - 1 key Rise of the Tomb Raider - 2 keys Rust - 3 key's Kholat - 5 key's This weeks giveaway Games are: Grand Theft Auto: V & Rainbow Six: Siege Good luck kiddies (Multiple comments do not mean multiple entry's)
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1 point@Roger Purple looks like a 80's porn star with those glasses "Doof doof doof doof" (Pelvic thrusting to mindless techno music)
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1 pointThe rules also state right at the top: In your example, this is supposed to mean that if there are no or barely any pilots available, that whichever staff member is on can decide for themselves how they want to handle the issue. If it was me on at the time, I would say how many pilot slots are available and encourage people to take them. Until then, I would let non pilots fly to ao and respawn their choppers. I hope other staff would do the same/similar.
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1 pointWelcome to our (and now your) community! If you have any dev suggestions / issues feel free to hit me or @envy up!
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1 pointHey ladies and gentlemen, Some of you may know me from Ozzy, but if you don't, come say hi. Looking forward to meet every single one of you.
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1 point@nclem Granted | But it's a degree in gender studies (lmao) Wish for the bank account to be multiplied by 100
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1 pointEarlier today I had some free time on my hands. Like any of us would, I spent it on strayagaming. Lacking the motivation to do runs I decided to try and scab some goodies. After searching a few, I thought about the chances of me getting anything good. I flew over the junk yard south east of cocain field and created a chart with 100 slots. I spent the next two hours gathering info and I was suprised to find out that a lot more effort was put into this system then I initially thought. heres what I found out and check the bottom of the list for some notes I took. Loot: Nothing of value Loot: 1 Loot: 3 Pestside Loot: Nothing of value Loot: Nothing of value Loot: 4 Loot: Nothing of Value Loot: 2 Loot: Red cap Loot: Nothing of value Loot: Red cap Loot: 2 lockpicks Loot: Nothing of value Loot: Nothing of Value Loot: 2 bolt cutters Loot: 3 Water bottle Loot: Nothing of value Loot: Nothing of value Loot: 2 Lockpicks Loot: Nothing of value Loot: Nothing of value Loot: 2 Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Red cap Loot: Red cap Loot: 1 Lockpick Loot: 2 pestiside Loot: Red cap Loot: 2 pestiside Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: 1 lockpick Loot: Nothing of value Loot: 3 Loot: 2 Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Red cap Loot: Nothing of value Loot: 2 Lockpicks Loot: Nothing of value Loot: 2 lockpicks Loot: Red cap Loot: Nothing of value Loot: 3 Water Bottles Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: 2 lockpicks Loot: Nothing of value Loot: Nothing of value Loot: Red cap Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: 3 Redgull Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: Nothing of Value Loot: Nothing of value Loot: 4 Loot: Nothing of value Loot: Nothing of value Loot: 4 Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: 2 Loot: Nothing of value Loot: 3 Loot: Nothing of value Loot: Nothing of value Loot: Nothing of value Loot: 2 Pestiside Loot: Nothing of value Loot: 4 Lockpicks Loot: Nothing of value Loot: 3 Water Bottles Loot: 2 Bolt cutters Loot: Nothing of value Loot: Nothing of value Loot: 3 Loot: Nothing of value Loot: Nothing of value So unfortunetly I did not get any gold bars. In total, there I collected 8 different items, but outside of this experiment I have collected a total of 10 different items. The others being: -Gold bar -Large Storage Crate Putting the items I collected into a percentage, they would range around: - Nothing 50-65% - Random number (Useless) 10-20% - Red Cap 6-10% - Lockpicks 4-8% - Water Bottle 1-5% - Pestiside 1-4% - Bolt Cutters 1-2% - Redgull 1-2% - Storage Crate 0.1 - 1% - Gold bar ? < 0.5 Something I noticed was that after looting a junk pile, the next time you loot it would significantly lower the chance of finding another item. I found the reduction of loot was around 20-40%! Almost all junk piles are lootable! Piles of metal on the other hand seem to be unsearchable. Old brick houses can be searched at the fireplace. Blue barrels that can be found all over the map are searchable and most broken down, rusty cars can be looted. ----------------------------------------------------------- Was it worth? No. God no. ----------------------------------------------------------- All this data was luck based and I'm sure that the drops will be different for everyone. Thumbs up for the CSGO crate reference.
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1 pointI would increase the number of punish hits. My kit is based on landmines so I'm not just placing them at the stores, but all over the map. I've been hit with a punish every now and again either by new players who don't know or trolls who do it intentionally and let me say, IT SUCKS. Especially when mining a hot-spot like Rogain, where there are always players running in circles, one of them (look'in at you Unit :3) is bound to run over ALL of your mines. 2 days ago I placed 20+ mines around Rogain and nearly all were detonated by friendlies which left me in a rush out of cover into sniper fire to revive idiots who might punish me if I left them. Its good fun when you stop a base from being taken just by having an effective minefield but I'd rather not be running to a dead, tunnel-visioned, blind to a GIANT-RED-TRIANGLE Noob before they expire and hit the punish button. Removing the punish option gets a yes, but I think increasing the number of hits would be better as trolls still need to be stopped. I've had my kit stolen by players (via punish) who have placed mines to intentionally kill friendlies afterwards. So if it can still be used to troll and if people catch on to it, they will.