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Showing content with the highest reputation on 08/21/17 in Posts

  1. 5 points
    Hi all, I would like to discuss with you our next step for the Life mission. Here we will explain what decisions have been made and why. Firstly, our current life mission is unstable, which is evident by the daily mass kicks and crashes. As I have previously stated, we are not the only server experiencing these issues. Bohemia Interactive has acknowledged this issue and is working with BattlEye on a solution. However, there are still many servers that don’t experience these issues which shows we can fix the problem ourselves, it's just that currently no one knows what the cause is. We have spent most of this year so far trying to clean up and improve systems in the mission but the instability persists, and with other servers experiencing these problems as far back as July last year, we won’t be waiting on BI for a patch. We have a couple of remaining options: Start again: This would involve going back to base Altis Life and slowly adding our features until we are back to our current state, but hopefully without crashes. The problem is we did this at the end of last year, so chances are we would end up right back where we are now. Write our own mission: When I say this I don't mean take base Altis Life and rewrite some things, I mean write our own mission from scratch. It sounds like a time consuming task… and it is, but this will ensure we know everything that is going on in our mission. It will give us the opportunity to have our mission the way we want it, not confined by the limits of the Altis Life framework. After considering these options, we have decided to go with option two. The new mission will be named ‘StrayaLife RPG’. Development on StrayaLife actually started back in January, but as a side project, something for spare time. As the months went on we put more and more work into the Altis Life mission with little to no success on fixing the instability, so at the start of August we froze all future feature development to instead focus our efforts on StrayaLife as it has become a worthwhile endeavour. We have a few main goals for StrayaLife: Stability: This is obviously our first priority. Feature-rich StrayaLife will not launch as an empty/broken mission. We will release with many new features so that StrayaLife is an upgrade from Altis Life, not a replacement. Civilian Purpose: One of the biggest issues with Altis Life is that civilians have no true purpose. We intend on giving civilians the opportunity to choose their own purpose, something to achieve or strive for rather than just playing to get rich with nothing to spend that money on. Replay value: This ties in with the above point. Currently once you get rich you have no reason to play, there is nothing to do after that because you have achieved the only thing there is to achieve. With some of the planned new features we hope to provide some kind of replay value. We will expand on this point more down the line, once we can better illustrate these plans. With all of the above in mind there are a few important things to note: Altis Life: The Altis Life staff team has taken over the ‘development’ of the Altis Life mission, in the sense that they can adjust: shop prices, content, conditions (required online players for example) etc. We do have an update coming with Laws of War which includes the new Ambulance, among other additions like police and civilian Van variants, as well as some changes done by the staff team. StrayaLife: StrayaLife is a long way off, so don’t let this post stop you from playing Altis Life. We are still in the stage of adding key systems, which will be followed by adding smaller features to get us up to the same level as the current Altis Life mission. After that we will be adding various new features before we open the mission up for alpha/beta testing. There is no set release date yet, it is too soon for that. We will provide updates and release screenshots as we progress. Thanks for reading.
  2. 4 points
    its pronounced roleplay AL could learn a thing or 2
  3. 2 points
    https://twitter.com/ozzy3life?lang=en @Connor.
  4. 1 point
    Ah, ya got a parking ticket m8?? Only in I&A @BridTheAtl@Ora209@Kyroe@Jake-_-Stones910
  5. 1 point
    Smaller map = more suicide bombings = more mad opfor?
  6. 1 point
    I would not mind seeing the Ground Attack Jets swapped out for something more interactive with the Infantry, like an Attack Heli or an Armed Blackfish which can also do other roles other then just destroying things I would really like to see the Fire Support Group brought more into prominence, either by expanding there current capabilities or giving them more jobs to fulfill, like acting as a Command squad or Logistics Group operating out of the FOB or near the AO, supporting infantry in the AO with Emplaced weapons or directing support Assets
  7. 1 point
    When I&A teaches AL how to rp
  8. 1 point
  9. 1 point
    That's a 10K ticket 1 count Illegal Parking, 1 count Leaving Vehicle Unattended. You have the right to remain silent....... xd
  10. 1 point
    My Apologies guys, I forgot to turn off the autohover.
  11. 1 point
    ah shit did a twelvie get on and try to do an airshow again?
  12. 1 point
    @James32 Try keep the map as default as possible to help with the performance. still add in a few things here and there but don't go crazy like you did last time
  13. 1 point
    I can confirm this is in the works and will be released once it is ready to go! Still have a couple of things to finalize due to having been busy with university lately, but it is our plan to have stratis make its return ASAP If anyone has any suggestions/feedback feel free to reply here or forum message me :)
  14. 0 points
    i too would like to see this. so its a more coop type of gameplay but then again most pilots choose to use an AI gunner so whats the point. also armed blackfish is pretty trash. dont see this working tbh. most people wouldnt listen maybe have an FSG vehicle spawn at the FOB? with turret bags and mortars an what not in the inventory?
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