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Showing content with the highest reputation on 09/24/17 in Posts
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3 pointsuntil you realize that most of the time, that its when iron-side rocks up that all the armor dies, and all the EI Squads vanish, its only when you have a good UAV op, JTAC and CAS pilot that the enemy armor dies from CAS
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2 pointsClubs/Game Hubs Today you may notice a new section near the top of the forums featuring a number of clubs for a variety of different games. This change is designed to allow for the existence of clubs/forum areas dedicated to specific games that member of our community enjoy and wish to discuss/play together. These clubs can have dedicated sections for different uses, and allow the appointment of users as local moderators within the club,. This facilitates small self moderating communities of people who enjoy each game, enabling them to discuss and engage with each other and the community as a whole. Each of these clubs is also able to have a club specific calendar for organizing events, be it partying in game, hosting in houses for fun or anything else you can think of! We hope that this will allow our community to thrive and mean that you guys can always have a place to come together with all the member of our community that share your passion for a specific game! So please, if you see a club that interest you do join and participate, they are there for everyone to enjoy! If you have any suggestions for other games that don't currently have a club but do have a following/playerbase within our community feel free to let me know and I can add them. Alternatively feel free to reply to this post with suggestions. The starting list of games that we have included clubs for is, WoW LoL DoTA 2 PUBG Stellaris CS:GO Space Engineers The Main Club/Game directory can also be found at the following link: https://strayagaming.com.au/forums/clubs
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2 pointshttp://steamcommunity.com/sharedfiles/filedetails/?id=498740884 i believe something like this is what he was getting at with interface mods. its client side but requires cba which is already on the server
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1 pointI think I can vouch for most of those who drive tanks *cough SNAFU cough Aussie Dave, that having some random pleb jump in your vehicle and proceed to do something stupid is the worst. Whether you are in a bobcat defending the HQ, a tank taking out enemy vehicles from a hill or a Strider lazing a target the entitled prick jumping into your vehicle is the worst, especially when vehicles such as the bobcat average a speed of 40-50kmh and having to drive to every AO. The way to solve this would to be a locking feature, this could be: - A scroll action, similar to that of turret safety where a player who wants to lock their vehicle just chooses the scroll action while in it - A limitation to those entering can only be in the person's group to enter the vehicles - A limitation to those entering can only enter in passenger seats of that vehicle Obviously these apply to ground vehicles and do not apply to helicopters or any other aircraft for logical reasons. The lock will "deactivate" as soon as the "Key carrier" has left the vehicle and hasnt returned in 30 minutes and this timer is reset when the "Key carrier" re enters their vehicle. This feature if implemented will improve quality of life for tank players, and it is understood that this is a "Public" server and cooperation is key but having some random purposely troll you or neglect the current situation and take your vehicle for a joy ride is stupid and preventable, by implementing a lock vehicle system.
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1 pointHi All, I will be going through clearing out all of the private/donor channels, if you want to keep yours please comment below with your channel name and a good reason for it not to be removed. I'll clear them all out Sunday afternoon. If your channel was deleted and you would like to get it back, go to helpdesk and someone will create it for you.
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1 pointAnti Wingmans Anti-Human Safety Bunker Because other people are annoying af and i need to sit in there to stay away from the disease
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1 pointAll I'm trying to do is stop tank rape from cas and Uav operator. Too make it a challenge.
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1 pointtanks are already locked to everyone but the tank crew. ideally the tank crew should work together instead of one manning a tank
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0 pointsAfter recent changes to the CAS loadouts, some loadouts make little sense in relation to the playstyle of the vehicle. So I am here to present some loadouts that may better define the loadouts of vehicles. Vehicles that will remain uneffected by this will be the Hellcat and Pawnee as their miniguns and DARs fit the playstyle of light, gun-run CAS. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The characteristic advantages that helicopters have over jets is that they should have some form of guided missile system. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- AH-99 Blackfoot: Its stock Arma Loadout hits really close to what the vehicle is meant to play like, it acts as a sentry, guarding areas of the sky with its 4x ASRAAMs (Stock) and DAGRs to deal with some armor. Its stock loadout of: 4x ASRAAM and 24x DAGRs Is still a decent loadout, the Blackfoot performs well as a little AA helicopter if you can call it that, but one improvement to make it less overpowered and maybe require more logistics while still maintaining its Anti-Amour power is to replace the DAGR pods with a Skalpel on each side, this will enable the blackfoot to kill two vehicles before returning to base as the 20mm minigun is unable to kill armored targets, while the DAGR pods allow the vehicle to spend 4-6 rockets per vehicle enabling it to kill 4-6 targets. Which makes it 4x ASRAAM and 2x Skalpel ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Mi-48 Kajman This helicopter stock is probably way to overpowered in terms of its use on the server with its 8x Skalpel and 38x Skyfire However to balance this helicopter considering it has a 30mm cannon which with APDS can decimate everything but armour I am proposing two possible loadouts: 6x Skalpel and 38x Skyfire Which aims to reduce the spam of skalpels by reducing the overall amount of them. Or 38x Skyfire and 2x Sharur Which aims to give the Kajman two large missiles, again increasing the logistic burden of having to retreat to the base, but it also guarantees kills for enemy armor Both loadouts keep the additional rocket pods to give the Kajman an AOE weapon to deal with large squads of infantry or light vehicles. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PO-30 Orca This helicopter in its orginial configuration is a capable light vehicle attacker fitted with 1x 6.5 minigun and 12x DAGRs However DAGRs while weak when fired one shot at a time, a whole pod of them can easily kill 3-4 vehicles, similar to the suggestions made about the blackfoot, the Orca would see an addition of skalpel's or possibly ASRAAMs, however the idea of the Orca being a missile carrier doesn't bode well so I am supposing making it fit for AOE damage/Light vehicles differing from the Hellcat and Pawnee in that it receives 1x Twin 20mm Cannon Pod and 19x Skyfire ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Jets that are going to be addressed are CAS jets as they are in the middle of an identity crisis. Jets are being kept unique from the helicopters as they are the only vehicles to be equipped with large rocket pods and bombs. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A-164 Wipeout The main focus on this jet I feel is its cannon, its cannon has an incredible ability to destroy anything, and anything that is has difficulties with can be alleviated with bombs, for balancing this plane I've considered removing the GBU's by restrained from such as it removes the coordination between CAS and JTAC for good effect. I propose keeping the Wipeout with its 2x Mk82's and 2x GBU's along with the 2x Falchion but removing the rockets as (1) the role of rockets is replaced with the main gun of the Wipeout and the Mk82s and (2) the 7x rocket pods are negligible when it comes to dealing AOE damage. Therefore the loadout is 2x Falchion, 2x GBU-12 and 2x Mk 82 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TO-199 Neophron On the other hand, the Neophron has three distinct advantages over the wipeout: Speed, bomb size and rockets. For this loadout of: 20x Tratnyr AP, 20x Tratnyr HE, 2x Sahr-3, 2x LOM-250G This existing loadout should be kept to exemplify the advantages of the Neophron over the wipeout. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Y-32 Xian Unsure how to change this one, I've been jumping around a couple loadouts such as 2x LOM-250G, 40x AP/HE Trantyr or 2x Skalpel, 40x AP/HE Trantyr Since it can be used as both a jet and a plane (Looking for opinions on this). ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I'm ready for any critiques regarding each loadout and I am able to explain further if need be.
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0 pointsOh sorry I wasn't specific enough, any armed vehicle should have crew slots lockable, but passenger slots open. I.e the Marshall's Gunner, driver and Commander slots are locked but the passenger slots are not. Or in cases where there is no passenger slots, I.e Cheetahs and Bobcats the vehicle's entry is locked to the regular player without some sort of verification (Being in the group).
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