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Showing content with the highest reputation on 01/02/18 in Posts

  1. 3 points
    Oi Oi, The shout box is a very important feature of this community. It supplies great memes as well as giving the community an easy way to interact. BRING BACK THE SHOUTBOX THANK U SmO xx
  2. 2 points
  3. 2 points
    I made a graph and the outline what normally happens to make it easier to understand... I hope this outlines it better for you...
  4. 2 points
    The day i ever listen to Rory's advice is the day this community implodes...
  5. 2 points
    apparently it was causing some issues and ****s that got banned would spam the shit out it
  6. 2 points
    The Shoutbox was removed as it was decided it did not play a productive role on the forums. It was originally intended as a place for quick discussion and communication with the community, Unfortunately in practice it never lived up to this goal. It was abused frequently, and was a source of a disproportionate amount of the issues on the forums, ultimately it caused more issues than it was worth so we elected to remove it. Since then I have seen no reason to bring it back.
  7. 1 point
    I was just filming and flying around when i saw STAR trying to take a selfie as a group... So i gave them a hand
  8. 1 point
    HEY HEY BUDDY I would like to say Rory has had some Brilliant ideas to bring to this Amazing Community Now lets talk about the SHOUTbox it brings a nice easy way for people to connect outside of playing in game or even talking in ts was easy to contact a mod to help help you with things. so can i get a HELL YEAH BROTHER from everyone who wants the shoutbox back #Bringbackneribank&shoutbox
  9. 1 point
    Nice idea, will try add this next update. Probably a bit too hard with how the vehicle system works currently. Some vehicles have lower chances of spawning for balance reasons as well. Done.
  10. 1 point
    3/1/18 Big fat (54mb) update adding most of the textures back in and fixing/tweaking some stuff. I added the textures back as I don't think we'll need another update until the end of the month. Changes: Added most textures we're used to back in as well as some new ones for the Mohawk and one for the Neophron. Added new dark skin for the Y-32 which is applied to the transport one by default. Changed default Orca skin. Fixed spawn rotations Y-32 should now spawn in rotation with the Blackfish. Heavy lifters should no longer have medium helis spawning on the same pad. Pilots no longer respawn instantly if their heli/plane is still alive at death. 5 minute bleed-out timer (half the usual time). Pilots now take reduced damage when flying. Damage modifier will now be active during Kavala urban AO (reduced damage to players). (Always active on Tanoa). Hopefully fixed aggressive vehicle respawn for base vehicles. Unfortunately, random AO vehicles and Eastereggs will still despawn as usual for now. (Altis) Decorated Side base and added vehicles there. 1 Hummingbird, locked to non-pilots only. 1 Offroad and 1 Prowler (Light). Adjustments to Command Surrender stuff. Tweaked some Staff menu and Curator related things. Added 244MHz channel. Gave staff access to Aircraft channel. (Altis) Fixed HQ that had wrong simulation value on buildings. Added confirmation box to first person lock option, as some people can't read... Fixed player assembled weapons couldn't be mounted. Classic AO adjustments AI skill tweaked. AO AI spawn count tweaked (vehicles included). Adjustments to DB stat collection. Fixed some script errors. Few other small tweaks. Known issues: When towing and attempting to load cargo into a VTOL, the 'Load Cargo' option doesn't work. Apparently pilots randomly die when landing. Haven't been able to reproduce this however. Big thanks to everyone that has reported bugs and issues to us! I have heard complaints about the AI being too easy and occasionally pilots being able to fly straight into AOs pretty much unharmed. I have also noticed the short time some of the AOs take to be completed (11mins in one case). I have increased the difficulty and spawn count of some AI/vehicles and will be monitoring the result. As the watermark in the bottom left of your screen says, this is a beta...
  11. 1 point
    Altis Life v6.7.1918 Release Date: 21/12/2017 Size: 21,459KB Notes: Download the update before it goes live here! Have a question about this update? Ask it on discord. Items marked with * have a related segment under "Details" Change Log: Added: Cotton proficiency Added: Sulfur proficiency Added: Car alarm when lock picking fails Added: Group VON is disabled for pub slot cops Added: Names to Sydney shop stands Added: Full heal action to shady doctors Added: Animation when using painkillers Added: Seize dropped items button for cops Modified: Redesigned Westpac Bank (Thanks to @Korrupt Penguin) Modified: Redesigned Brisbane Bank (Thanks to @Korrupt Penguin) Modified: Moved Sydney gun shop to Neri Modified: Moved Sydney drug dealer to Panochori Modified: Moved weed processing to North-Zaros Modified: Patched several exploits Modified: Disabled viewing a vehicles I inventory when inside the vehicle* Modified: Fixed south rebel heli spawn flipping vehicles Modified: Fixed taking damage when taking the bus Modified: Fixed bank cooldowns blocking federal reserve robbery Modified: Fixed hit and run bank robberies not resetting the cooldown to two minutes Modified: Fixed distance check on dropped items Modified: Fixed $0 robbery message Modified: Fixed cops not being able to drop illegal items when near other cops Modified: Marked brisbane police boat spawn Modified: Max bars allowed in federal reserve Modified: Blocked I inventory when restrained Modified: Default market prices + monthly market auto-resets Modified: Changed animation keys to F# Removed: 7.62, 9.3 and .338 suppressors from SRT store Details: Disabled viewing a vehicles I inventory when inside the vehicle: You can still view the I inventory when outside the vehicle but unfortunately due to some poor coding from BI combined with the abuse of an exploit in the menu, we have no choice but to disable the vehicle inventory panel when inside a vehicle. Report all bugs via discord. If you have a suggestion, please send it to the Altis Life staff team. Thanks for playing StrayaGaming Altis Life!
  12. 1 point
    //On Hold @MasGamerPro Re-enlistments are currently closed. They will be re-opening soon, hopefully within a week or two estimated. Once they re-open Academy, We will definitely have a look at your application. Sorry for any inconvenience this may have caused. [Senior Sergeant] - [Asst. Academy Manager] - [Dynamiic]
  13. 1 point
    No idea what ur talking about ;)
  14. 1 point
    Wow Luckb33f, you're such a nice person !! xx
  15. 1 point
  16. 1 point
    Couple suggestions for @Fitz, just some things i'd like to see. Would be nice if in the crate area, you could spawn in specific small ammo cates, i.e. launcher boxes, explosive crates, basic ammo crates and such. Since you showed off the video for putting small crates into vehicles, i'd really love the ability to capitalise on that. Secondly (And far less likely to happen because i know a few people are against it), i'd like the ability, when activating vehicles in the car park, if the vehicle has camo variants (eg. Prowlers) or there's the possibility of different vehicles spawning there (eg. APCs) to choose what camo variant/vehicle i activate. This could also work for the trucks in the car park as i recall someone asking for them to be swapped to Zamaks/Tempests (I'd also be hyped for Tempests tbh) Also, just as a last little bit, id like to see one of the prowlers changed to an unarmed variant. Sometimes it's nicer to have those extra seats
  17. 0 points
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