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Showing content with the highest reputation on 01/04/18 in Posts

  1. 5 points
    Name: Excel/Steve Murphy Callsign: K10W Rank: Senior Constable Training Completed By: @Fusionable Why do you deserve a promotion? (50 Words min): I am an experienced officer that has served on the command team before and I know what is expected and what it takes to fill this role. I have also recently picked up my game and got back into the force, re-doing all my training making sure I am fully updated with current protocols and procedures, I am a good leader and work well with others in all situations remaining calm and keeping my communication clear and informative, I see that as a quality that is very important to have when in such position. Who would recommend you for a promotion?: @Fusionable, @Jaydos, @Virtual_Seahorse, @d0nk, @Pezza, @Jebediha Shepard, @Slep., @Daywalker, @Milkdud
  2. 2 points
    See this discussion would of been easier if we were using the shoutbox smh
  3. 2 points
    3/1/18 Big fat (54mb) update adding most of the textures back in and fixing/tweaking some stuff. I added the textures back as I don't think we'll need another update until the end of the month. Changes: Added most textures we're used to back in as well as some new ones for the Mohawk and one for the Neophron. Added new dark skin for the Y-32 which is applied to the transport one by default. Changed default Orca skin. Fixed spawn rotations Y-32 should now spawn in rotation with the Blackfish. Heavy lifters should no longer have medium helis spawning on the same pad. Pilots no longer respawn instantly if their heli/plane is still alive at death. 5 minute bleed-out timer (half the usual time). Pilots now take reduced damage when flying. Damage modifier will now be active during Kavala urban AO (reduced damage to players). (Always active on Tanoa). Hopefully fixed aggressive vehicle respawn for base vehicles. Unfortunately, random AO vehicles and Eastereggs will still despawn as usual for now. (Altis) Decorated Side base and added vehicles there. 1 Hummingbird, locked to non-pilots only. 1 Offroad and 1 Prowler (Light). Adjustments to Command Surrender stuff. Tweaked some Staff menu and Curator related things. Added 244MHz channel. Gave staff access to Aircraft channel. (Altis) Fixed HQ that had wrong simulation value on buildings. Added confirmation box to first person lock option, as some people can't read... Fixed player assembled weapons couldn't be mounted. Classic AO adjustments AI skill tweaked. AO AI spawn count tweaked (vehicles included). Adjustments to DB stat collection. Fixed some script errors. Few other small tweaks. Known issues: When towing and attempting to load cargo into a VTOL, the 'Load Cargo' option doesn't work. Apparently pilots randomly die when landing. Haven't been able to reproduce this however. Big thanks to everyone that has reported bugs and issues to us! I have heard complaints about the AI being too easy and occasionally pilots being able to fly straight into AOs pretty much unharmed. I have also noticed the short time some of the AOs take to be completed (11mins in one case). I have increased the difficulty and spawn count of some AI/vehicles and will be monitoring the result. As the watermark in the bottom left of your screen says, this is a beta...
  4. 1 point
  5. 1 point
    Right now in I&A, we only have the Secure UAV side mission which requires Divers to do the mission. I have been thinking about if somehow an underwater AO could be made. Right we have the Kavala intel mission. What about something similar? It could be possible to use the submarine outside of docks in some sort of scenario so it isn't just out there looking pretty. Basically, I'm just suggesting more underwater content.
  6. 1 point
  7. 1 point
    theres only 1 underwater vehicle which you cant even shoot from it'd be boring af since you'd need to swim everywhere and you cant get revived underwater
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