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Showing content with the highest reputation on 02/10/19 in Posts

  1. 2 points
    chevron front added to this thread
  2. 1 point
    STRAYAGAMING OPERATION VELVET THUNDER Soldiers, pay close attention to the following specifics of the Velvet Thunder operation. Any questions should be directed to your server commanders. MISSION BRIEF: In reference to the map above, please note the starting positions of each team. Bases are approximately 5-6km from the Ghost Hotel capture point, each with varying advantages and disadvantages. Please consider the following team assignments: OPFOR: Wasteland | BLUFOR: Invade & Annex | Independent: Altis Life In order to complete the operation and oust the opposing forces, your team must be accomplish one of the following: Kill ALL enemy players Capture the Ghost Hotel and hold the zone for 5 minutes Throughout the duration of the operation, side missions will be held in 3 designated side mission locations which are currently unknown to our intelligence personnel. We can confirm that high value gear, weaponry and potentially vehicles may be gained by completing these missions. MISCELLANEOUS SPECIFICS: Here are some miscellaneous tid-bits about the Velvet Thunder operation. To promote close-quarter-combat (CQC) and strategic combat within the AO, dragon's teeth have been placed at all entrances to the hotel to prevent vehicles from entering the immediate vicinity around the hotel. Minefields have also been placed in highly strategic locations, of which some are marked, and some are not. Players will need to apply caution and not run directly into the AO. The default Arma 3 Squad System has been enabled to allow players to divide teams into sniper squads, assault teams, dive teams etc... Player markers on map have been added to help mitigate the chances of friendly fire. @Connor.'s Discord Rich Presence has been enabled as an optional mod for those who would like to show off the mission in style on discord. Thermals, missile launchers, static launchers, stamina, high calibre machine guns, vehicle respawns have all been removed. No matter what you say, they aren't coming back Players may only join the server team of which they play the most hours on average per week. If you play 6 hours a week on AL, and 2 on I&A, you can only play on the AL Team. TEAM DISCORDS: Individual discord servers have been set up for each team so you can discuss your tactics freely and plan for the event. Please send myself a private message or message @webbie @Noskire for I&A, @bodyboarder2528 @Havoxa for AL and @Nunny @Neanp for Wasteland discord invites. Original Post:
  3. 1 point
    @Joshua_ any slots available?
  4. 1 point
    @webbie @Noskire Keen to be on the film crew / support.
  5. 1 point
    Thanks Fitz Got to use the medkit yesterday ?
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  7. 1 point
    This really isn't fair pretty sure AL is the only server that knows what combat stance is and quick peeking.
  8. 1 point
    funnily enough... this one's nearly done
  9. 1 point
    +1, armed blackfoots in city limits
  10. 1 point
    That was 2 months worth of donations unfortunately, we forgot to roll the month over for the donation goals. These are the donation goals, you can see than there isn't a goal starting 01/01 and ending 01/02
  11. 1 point
    I think I speak for the community when I say thankyou for the explanation, and obviously take your time & don't rush it. We don't want a ****ed up, slow, buggy mission file like we used to (rip server every 30 mins??) This isn't supposed to be an attack or anything, just a question - the main page says server operation costs are 572 dollars a month, however last month pulled somewhere over 1000 dollars - where does that surplus money go? I know a lot of other communities provide a dollar by dollar breakdown of what constitutes the operational costs. Regards.
  12. 1 point
    I don't really have the time to respond to this properly, and in-depth, but I can briefly explain some tidbits. The money that comes into the community goes mostly back into running costs, anything extra is saved up for giveaways or paying for development. Unfortunately there isn't enough coming in to pay for a competent developer full-time, not to mention that they are also extremely rare. Arma3 is an old game and our mission is very complex compared to your average Altis Life server, it takes longer to understand how it works, it takes more effort to write code that is up to scratch, and it takes even longer to find someone we can trust. We have tried getting other Developers to assist us, after going through several we have failed to find anyone that has more than the ability to plagarise or write a really basic script. With Connor gone development will be slow, and there are currently issues on-going internally I am trying to deal with. We are trying to get things back on track, i'm sorry it is taking a long time, but this really isn't an easy task.
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  15. 0 points
    Just a small montage of the moments i actually remember to record! enjoy
  16. 0 points
    Disregard my interest, steam account was stolen FML
  17. 0 points
    Join the wasteland team kappa
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