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Showing content with the highest reputation on 05/03/20 in Posts

  1. 2 points
    With the introduction of gang funds in previous updates, it would be nice for whitelisted factions like the APD to receive a similar system. A way of implementation would be Superintendents+ would be the only members allowed to withdraw / toggle use of the funds, to ensure trolling and misuse isn't common. Commands / 2iCs of GD and Divisions would allow their officers to use a portion of the APD Budget when needed instead of inflating the server with what I currently believe is 50 Million for the entire department to split. The amount of money in the funds will 100% reflect the efforts and dedication of the APD as a whole. This would put a bigger emphasis on divisional members like SRT to control capture points for money, CIU for illegal run takedowns / house raids. Capture points should have a smaller amount deposited into the funds in general (50% of Rebel amounts) to help simulate a government funding the department and paying more realistic prices to help compensate any overpowering funds. Whenever an officer lethals a civilian, the officer should keep half of their bounty (as usual) and the remaining half be deposited into the APD Funds. This will benefit both the officer and the department. When sending someone to jail / ticketing a civilian, officers would keep the majority of the bounty and a small portion be placed into the funds. The amount given can be changed or remain the same according to rank (whichever one seems better for Cabinet / The Dev Team.) This will also push for more use on non lethal methods when approaching civilians. Operations combating illegal runs would also have an impact on the budget with the most recent update requiring land based vehicles for runs now. Whenever seizing illegal goods, the seizing officer would receive majority of the value and a small portion be given to the funds. Implementing the Impound Yard and reworking the impound yard would also be a good benefit to the server and the budget. Whenever an officer impounds a vehicle, the officer will keep the value of the vehicle impounded (no change), and the vehicle will be stored in the impound yards spread across the map in different cities. If a civilian wants to retrieve an impounded vehicle, they must pay a fee depending on the vehicle that was impounded. This will also give the impound yards a proper purpose that wasn't implemented when they were added and felt like they were useless. Civilian Vehicles = $2500 Rebel Vehicles= $10,000 With this implementation, this rewards the APD as a whole whenever officers may be financially struggling due to the lost of hunters at banks or divisional members requiring bigger weapons at important major robberies or a rebel takeover. This will make the APD Budget more realistic and directly reflect how the APD operates and how they may be rewarded in return of their efforts and time. Thank you for reading my midnight ideas,
  2. 2 points
    TEAMSPEAK PRIVATE CHANNEL CLEANUP On Sunday 10/05/2020 management will be removing any unused and incorrectly formatted private channels. To keep your channel please reply to this post with your channel's name and your forum ID e.g.: 2265-mitch. Your forum ID can be found in the topic of your channel and/or in the link to your forum profile. To ensure your channel is not removed please reply before midnight Saturday 09/05/2020.
  3. 1 point
    I think Saturday is going to be the most effective night at around 7pm as most people will be able to facilitate that vs a weekday where some people work late and time zone differences between Perth, Sydney and NZ.
  4. 1 point
    With the rise in player count reaching an all-time high, there are a lot of things that needed to address and discussed. Primarily focusing on the rules for Altis life they're obviously haven't been changed or adapted for a 100+ player Sydney where gangs and retards constantly slam into you with hemmets, vans, and fuel trucks and knock you down without repercussions. "Why don't you take them up?" as a consistent player I want to see straya grow and garner a consistent player base and I personally believe that getting someone banned for a day, week or month severely hinders its ability to grow, so in saying that I believe putting rules forward where it allows players to deal with these situations themselves in-game is the way forward. These rules being. - Knocking someone down is considered a one-way initiation, meaning you are allowed to kill the person who knocked you out. - Sling loading a vehicle is a one-way initiation, meaning the owner of the vehicle and his fellow gang members may shoot the player (attempting to) sling load the vehicle and said player’s gang. - If you’re victim to intentional VDM you may shoot the driver only. This does not allow your gang members to open fire at the vehicle that has VDM’d you. - You're allowed to shoot someone who has lockpicked or stolen your car (You must witness the action, you can't kill someone for driving in your car). - You cannot knock someone out when you're in the animation of pulling out a weapon. - Make you’re able to read gang tags as an official rule. Not a rule in some forum posts none of these new players haven't seen. These are rules on other servers where I believe they improve the quality of life.
  5. 1 point
    Wasteland Update Patch 6.1 FPS Fixes and Store UI Facelift. Included in this Patch will be a 50% off week. Active until 6/5/2020 This update contains a few minor changes to the map layout to increase players FPS, Several UI changes to Vehicle and Gun Stores, and several changes to AI loadouts. See more in the full change log below. Principle Additions and Changes: Vehicle Store UI Changed to allow greater control over vehicle aesthetics. Gun Store UI changed to filter accessories available for equipped weapons. Vehicle Store added to Agios Loannis. Agios Cephas Gun Store moved to LZ Connor. AI now spawn with a wider range of loadouts. Truck Convoys and Armed Convoys may now spawn with faction specific vehicles rather than just the offroad. New Vehicles added to the list of randomly spawned vehicles. Kill Farm Bay General Store design changed. Stratis Bay Gun Store design changed. Number of spawned entities reduced to improve FPS. Modifications and Tweaks: View Distance Quality feature limited to 20 to prevent seeing through mountains or toggling grass. Store AI have updated outfits. Numerous useless map entities removed to improve FPS. APR Masks now prevent toxic gas effects. Bug Fixes: Players on Independent and OPFOR now spawn with the correct UAV terminals. Please share your feedback with us, Wasteland Staff are contactable via Forums, Teamspeak, or StrayaGaming Discord in the Wasteland Channel. Thank-you to the Wasteland Development Team, @Bad_Apl in particular, for all the hard work put into creating this patch. - Wasteland Team
  6. 1 point
    very good +1 Would allow SRT and other people to buy Ifrits, hunters and other gear
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