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Showing content with the highest reputation on 04/10/20 in all areas

  1. 1 point
    Hello Everyone! We are excited to announce that StrayaGaming is officially adding our Rust server as full and permanent fixture in our service line-up. Rust is an exciting prospect for us as we've seen the server grow from the ground up, starting as a small popup requested by a few people to a full project and now to a full service. Especially impressive was the slow organic growth of the server from very humble beginnings, and over the past 6 months has slowly but surely accumulated a player-base, and then in the last month the numbers have very rapidly exploded. At present the server slot count is 80 but if we see the server reaching this cap we are more than open to expanding the slot count to accommodate our player-base. Given his major position driving the direction and development of the rust server @iamjack will be taking the administrator role as well as being the primary point of contact for any technical or core gameplay issues on the server. We are however on the lookout for a handful of moderators to assist him and help deal with in game issues that may arise, and as such we now also have staff applications open on our forums for this position. We are always looking for dedicated enthusiastic staff to help moderate and influence the direction of the server. For those interested, the staff application form can be found here. I would like to thank @iamjack, @Asnee and @Mitchin particular for all their work in both running and administrating the server and helping nurture its progress to a full service. Owing to its full service status, rust also gets a place in our support systems. You can now access a variety of ticket types related to rust via our forum support section as well as our discord bot tickets. We recommend discord tickets for any rust issues you have but our teamspeak helpdesk is also more than happy to take your issues and help you get the help you need. For those who wish to connect to the server you can connect with the ip: rust.straya.life or search "strayagaming" in the community server lobby. In addition you can now find the most up to date rules for the server here:
  2. 1 point
    With the rise in player count reaching an all-time high, there are a lot of things that needed to address and discussed. Primarily focusing on the rules for Altis life they're obviously haven't been changed or adapted for a 100+ player Sydney where gangs and retards constantly slam into you with hemmets, vans, and fuel trucks and knock you down without repercussions. "Why don't you take them up?" as a consistent player I want to see straya grow and garner a consistent player base and I personally believe that getting someone banned for a day, week or month severely hinders its ability to grow, so in saying that I believe putting rules forward where it allows players to deal with these situations themselves in-game is the way forward. These rules being. - Knocking someone down is considered a one-way initiation, meaning you are allowed to kill the person who knocked you out. - Sling loading a vehicle is a one-way initiation, meaning the owner of the vehicle and his fellow gang members may shoot the player (attempting to) sling load the vehicle and said player’s gang. - If you’re victim to intentional VDM you may shoot the driver only. This does not allow your gang members to open fire at the vehicle that has VDM’d you. - You're allowed to shoot someone who has lockpicked or stolen your car (You must witness the action, you can't kill someone for driving in your car). - You cannot knock someone out when you're in the animation of pulling out a weapon. - Make you’re able to read gang tags as an official rule. Not a rule in some forum posts none of these new players haven't seen. These are rules on other servers where I believe they improve the quality of life.
  3. 1 point
    @AceWinchesterMine was all based on the fact that i didnt understand that they are to protect them not attack them.
  4. 1 point
    The point of the black market convoys is that they are redeemed and done by gangs and in return get the gear because they "protected" it. Although they hardly protect it because the events are run poorly and nobody knows where to go. Replacing them with AI would be stupid, as they're not protecting their own convoy and instead we're forced to fight AI.. If we want to fight AI we'll play I&A or Wasteland. We want to fight players. Not to mention it would **** the servers already poor FPS and lag problems. I love the idea of an active GPS marker like that on Wasteland but it would be far too difficult considering AL Staff spawn in trucks for the gangs to use. Don't know if it'd work but hey im no dev.
  5. 0 points
    not really fair with a cop zerg of 18 in blackfish
  6. 0 points
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