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Showing content with the highest reputation on 02/17/21 in all areas

  1. 1 point
    I thought it would be a nice idea to create a thread for everyone to share some of their funny/memorable screenshots and video from I&A. Looking forward to seeing what you've got! This is what happens when the convoy crew gets bored... Taking @Dogofwar for a swim! @Noskire, @Humaine and I watching over the flock. @Noskire accidently creates something that probably should be in the upcoming Contact DLC. The other pads were taken apparently, so I had to share pad 3....
  2. 1 point
    Declaration of Application: - By placing this Application you are not guaranteed placement in the APD. Your Application for Full Time Enlistment into the APD may be Denied if your answers do not meet the minimum word limit, you lie in your answers, have an unsatisfactory history of Server Rule Breaches or fail to agree and acknowledge all statements and declarations in this Application. You Application may also be Denied after an Interview with a member of the Academy Staff. Other testing my be required due to preset standards and results in these could lead to your application being Denied. Cabinet withhold the right veto any application at any stage of enlistment. If you application is Denied a time frame will be placed after which you may reapply. After this reapply period has ended you may use your previous application, unless told otherwise. Acknowledgement of Declaration: (Yes/No) YES Basics: - Name: Scion Of Iron TeamSpeak Name: Scion Of Iron Age: 25 Hours Played as Pub Slot (minimum 15 Hours Following Induction? 15+ Hours on Arma 3: 1700+ Steam 64 ID/Player ID: 76561198072296494 Link to Steam Profile: https://steamcommunity.com/profiles/76561198072296494/ Recommendation: - You must have two referrals from a Senior Constable or above. If you do not supply two referrals and they cannot be confirmed your application will be denied. (@their name) Referral One: Ash Referral Two: Carreck Induction Training Completed By (Must have been completed no more than 30 days ago): Within the last 2 weeks Questionnaire: - Why do you want to join the Altis Police Department (100 words minimum)?: I want to join the Altis Police Department as I feel that this would allow me to get to know the other players on the Altis Life server better by interacting with them in more of a civil way rather than being rebel all the time. As a member of the Altis Police Department (APD from now on) I would find pleasure in all the smaller duties that some of the senior ranks in the APD might not (i.e. dealing with the Sydney troublemakers, conversing with the hardcore rebel gangs as I've built rapport with them already & building a better understanding of what it means to be a member of the APD amongst the raiding & PVP gangs). If you are successful; where do you see yourself in 3 months in the APD (50 words minimum)?: If my application is successful I could see myself in 3 months time as a regular liaison officer between the general population and and the APD. My main goal would be to bridge the gap between the APD and rebel gangs so that many of the situations that end in shoot outs can be resolved peacefully leading to a more RP server. What do you believe you can bring to the Altis Police Department (50 words minimum)?: I believe that I would bring more of a understanding of how certain activities work on the civ side to the APD allowing me to interact with the rebel gangs better and create more role play experiences between the two factions rather than forcing things toward a inevitable gun fight. I would love to be a hostage negotiator as I feel I can talk to and connect with a lot of the people on the server. In summation I want the civilian population of Altis to feel like they can talk to me about their issues and I would in some way be able to assist them (think local community police officer). Do you have any experience as a Police Officers from other servers?: None Other than Police, what previous role play scenarios have you been a part of on Straya-Gaming?: Hardcore rebel takeovers, hostage negotiations, negotiations between rebel gangs, hit-man for hire, bounty placer, server wide competition runner. How much time can you dedicate to the Altis Police Department?: 15+ hours a week Have you ever been banned, kicked or watchlisted from Altis Life at any stage? If so when and why: I've been placed on a watch list for declaring verbally to a vehicle. Conclusion: - Have you read and understood the Altis Life Server Rules?: (Yes/No) YES Have you read and understood the Altis Police Department Protocols?: (Yes/No) YES By submitting this application you agree to the limitations of being a Probationary Constable that is set above: (Yes/No) YES Do you acknowledge that by partaking in illegal or 'Rebel' activities you do not have the right to apply for Police Divisions within the APD such as S.R.T, Criminal Investigations Unit or be promoted past Senior Sergeant: (Yes/No) YES
  3. 1 point
    Howdy. In the spirit of the weekend I decided to make some general guides for playing Wasteland. Before I start I would like to thank: Joshua and Leeseven, staff members of Wasteland for assisting me in creating these guides. Without further ado, let's begin. WHAT IS WASTELAND? Wasteland is a PvPvE survival gamemode for Arma 3. It is essentially a faster-paced DayZ without having to worry about zombies, food or water. The StrayaGaming Wasteland server is set on Stratis. It is hosted at 103.212.227.139:2302. CONNECTING When you first connect you'll be greeted by the lobby. There are three sides that can be joined; NATO (BLUFOR), CSAT (OPFOR) and AAF (INDE). Players on either NATO or CSAT are on the same team, Independent players can either lone-wolf it or join a group of other players (this will be explained later). The three teams can be seen on the top right hand corner. If General Zodd were on BLUFOR we would be in the same team, same if I was on OPFOR. Independent players are on their own. There are four specialties that you can join as. Combat Life Saver: Medics. They spawn with a medikit and can revive other players. Sniper: Read the name. They spawn with half-ghillie suits respective to their faction (OPFORs have CSAT half-ghillies for example) and rangefinders. Engineer: Vehicle repairers. They spawn with a toolkit and can repair vehicles without having to use the Repair Kit. They can also unlock vehicles without a lockpick. Assault Diver: Underwater people. They spawn with diving gear. JOINING After selecting a slot and joining, the spawn menu will appear if you're a first connection or if you've died beforehand. Pressing Random will spawn you randomly in one of the blue transparent circles on the map. If there was a teammate in one of the circles, you would be able to spawn on that circle provided that your team is not being overmatched by opposing players. Congratulations! You have connected! SOME OF THE BASICS The text blurb that pops up explains team rules. Your HUD. In the bottom right: Top most: Your banked money. This is the money you have that you are not carrying on you. Fresh players automatically start with 100K as a startup. Second: Your physical money. This is the money you are carrying on you. You can buy weapons, vehicles, uniforms and whatnot in sufficient amounts, but if you die you will drop this money. Third: Tokens. These are a special currency that are gained by killing five enemy players in one game session. They can be used to buy special vehicles and spawn upgrades. You cannot lose them by dying, only by spending them. Fourth: Health. This is the amount of health that you have. Can be fixed by first aid kits and medikits. Missions and objectives around the map will appear as the black box at the top right corner of the screen. For now, go into your map (M by default). You can see all locations of both stores and objectives around the map. Firstly to the stores. GUN STORES As the name suggests, gun stores are a place where you can buy weapons of all sorts and some of the static weapon mounts like mortars. There are five gun stores around the map. From north to south: Camp Rogain Airfield Gun Store Central Camp Maxwell Agios Cephras A unique feature of gun stores compared to others is that they will light up on the map for everyone to see when they are occupied. In the above image you may notice that Rogain is green and says Gun Store (Allies). This is because I am in it. For anyone else the gun store would appear red. A key to these colours: Yellow: Unoccupied Green: Friendlies Orange: Friendlies and enemies Red: Enemies The Gun Store interface. Categories of weapons are on the far left, with the actual weapons in the centre and their relevant ammo on the right. In my GPS tab you can also see an example of the gun store going orange due myself and an enemy player being in the detection radius. GENERAL STORES Kamino Settlement General Store. One of the AI missions is directly next to the complex. No, you CAN'T buy food at a general store. Instead, you can buy uniforms, headgear, vests, bags, utility items and building structures. There are six general stores (indicated by blue dots saying General Store), and once again from north to south they are: Agia Marina Kamino Settlement Central Limen Bay Girna Jay Cove Unlike gun stores, general stores do not have an automatic detection radius for players so you'll have to keep your eye out for enemies in the vicinity. The General Store interface. Different categories of equipment are on the left, with specific pieces in the centre. The right hand tab shows the virtual equipment in your inventory. VEHICLE STORES Kill Farm Vehicle Store. Also note that there is an ATM in the building complex underneath the Kill Farm text blurb. You can buy vehicles from vehicle stores. (Hmm, I wonder why...) They are the most common store currently in Wasteland as there are eight of them (marked by orange dots named Vehicle Store). Again from north to south, they are: USS Freedom Aircraft Carrier Kill Farm Stratis Air Base Kamino Firing Range Air Station Mike-26 Cape Cod Airfield Strogos Bay USS Liberty Destroyer Like general stores, vehicle stores do not have a detection radius around them so keep your eyes open for enemy players. The Vehicle Store interface. Vehicle categories on the left, specific vehicles in the centre, vehicle skins and paints on the right. You might notice there are different categories of vehicles. Land: Unarmoured, unarmed and generally fast vehicles. These include cars like the Hatchback, SUV, Offroad, Prowler and Quilin. Armoured: MRAPs, more heavily armed vehicles and some APCs. Ifrits, Hunters, Striders and Gorgons are examples of vehicles in this category. Tanks: Proper tanks, anti-aircraft vehicles and heavier APCs. Slammer, Varsuk and the Bobcat are examples. Helicopters: Rotary-wing aircraft. Ghosthawks, Pawnees, Orcas and Mohawks are examples. Planes: Fixed-wing and VTOL aircraft. Cessnas, Buzzards and gun-armed versions of fighter aircraft for example. Boats: Watercraft and submersibles. The SDV, Speedboat Minigun and RHIB are examples. Token vehicles: 'Special' vehicles, so to speak, that require tokens to purchase in addition to regular money. They encompass most categories of vehicles; heavily armed aircraft, tanks and UAVs are examples of token vehicles. Buying any of these things requires money. Which leads on to our next topic. ECONOMY Money can be gained in a few different fashions. Small (25K), Medium (50K), Large (75K) and Heavy (100K) Money Shipments. These are a mission that spawn periodically on the map consisting of infantry and armed vehicles that drive around the map. They are completed by killing all AI related to the mission. Small Money Shipments spawn with three or four armed MRAPs. Medium Money Shipments spawn with two or three armed MRAPs and a light APC. Large Money Shipments typically spawn with an MRAP, two APCs and a tank or anti-aircraft vehicle. Heavy Money Shipments spawn with a combination of tanks and anti-aircraft vehicles. Capture points. These are strategic zones placed all over the map that teams and players can 'capture' to get a small sum of money (between 400-5000) both instantly and every 10 minutes. The money gained per 10 minutes is relative to how many zones a player owns. To capture a point, you need to stand in its zone (marked on map) for three minutes uncontested. You will be informed if the zone is being contested because in the capture message it will say Territory Capture Blocked. While you can tell if a player is in the zone by being in the capture radius, they do not highlight on the map for everyone like gun stores. However, once the point is captured, the zone's colour on the map will change to the team colour of the player who captured it and a server-wide announcement will say that that particular zone has been captured. Colour codes: Yellow: Uncaptured Blue: Captured by BLUFOR Red: Captured by OPFOR Green: Captured by Independent Solid colour fill instead of a hex pattern: Captured by whatever team you're on. Air Station Mike-26 capture point. Note that in the top-left it says territory capture started while it is coloured OPFOR on the GPS. The latter indicates that it has been captured by another team due to the fill pattern. Now that the point has been captured, it has now gone green on the map due to me being on Independent. A server announcement has also gone out informing everyone of this. Captures will be of a solid fill if captured by your team. Money can be stored and withdrawn at ATMs. These are large yellow dots with a dollar sign in them marked on the map. A picture of one can be seen in the Vehicle Store section of this guide. INTRODUCTION CONCLUSION This marks the end of beginning in Wasteland Guide. More advanced guides to follow.
  4. 1 point
    I'd like to propose a set of changes and additions to the current FOB system in order to make it a bit more player friendly and usable. I'd like to get as much feedback and input on this as i can. Under the current system, spawning at an FOB has too few advantages. To make it more interesting and spawning at the FOB a viable option i would propose these changes: Have spawning at the FOB enabled by default Add an arsenal crate and a Huron Medical crate to the FOB Change vehicle spawns to: 1x HEMTT medical, 2x Hunter and 1x Offroad There are also several changes to the way FOBs are activated and supplied that will keep the hastle of using the FOB to a minimum To fully set up the FOB, it will only take two trucks, with one additional truck for adding more spawn tickets The first truck will enable player spawning(+25 spawn tickets), vehicle spawns and player ammo and medical services. (This truck would be the already present HEMTT Box) The second will enable vehicle ammo, repair and fuel services. (This truck would be any of the vehicle service trucks (Fuel, Ammo, Repair) or the Bobcat CRV if it's on hand) The third truck will deliver a number of spawn tickets(25 probably) to the FOB each time it is delivered (This truck will be a HEMTT Transport or Medical) Also, to go with these changes i think the addition of an FOB leaderboard would go a long way, with players getting points on it for activating and supplying the FOB. I would greatly appreciate any and all input you have aswell as further suggestion. @Fitz@InfamousNova@Tracuer
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