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webbie

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Posts posted by webbie


  1. Today I am no longer contributing to straya community.
    I greatly appreciate all of you who have donated and made the time to make the community a better place.
    This has been coming for a little while and after many hundreds of hours in and out of game contributing to straya my frustration threshold has finally been met.

    Their a quite a few of you I will miss and the majority of you will already have alternate contacts for me.
    Its not a happy decision but Ive made it.

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  2. 1 hour ago, Snohman said:

    Sound like this could be fun, I'm definatly interested in giving it a go of being a Zeus if the chance came up. couple of questions:

    •  Are we able to provide scenario's with Mod's. is there a list you could state which mod's are open for support ? ones which come to mind are;
    • iron front (WWII)
    • operation trebuchet (halo)
    • there is only war (WH 40K)
    • RHS
    • CUP (ie; CUP terrains such as Chernarus)
    • TFR
    • archillies / ares
    • Are there any issues with running the forces as OPFOR / Independent rather than Nato?
    • Are there any issues if we made it a compeditive PvPvE  type mission?
    • If designing our own map, whats the best way to share it for review? / are there any local checks we can do when drafting to make sure the scenario isn't cripplingly slow to the server with assets (dynamic simulation settings / ect..)

     

    Good questions.

    At this stage no other mods other than the RHS USAF will be used mainly because not everyones internet is great but once a few have it it will be less of an issue but we will get slowly on that one. 

    I will confirm though that radio mods will never happen. I've done it with large groups before and it's too much of a headache.

    Achilles is currently in use.

    Maps is a maybe at this stage and largely depends  on their DL size.

    No issue with using alternative sides but will need to be sorted well in advance of mission day.

    As this is I and A's event server I would rather keep it to PvE however straya's is going to be running regular community PvP amongst the servers.

    Only base assets  and objects are to be placed for missions and the mission.sqm can be provided to us. A template is being used that will have all the basic elements already included, it will be no more than a copy and paste on our end. All objectives and scenario elements are to be done on the fly in Zeus.


  3. Hi all, 

    As many of you know we are moving into a Community Zeus project.
    @Guardian will be our first guinea pig this week by running his mission below
    https://strayagaming.com/topic/21830-17-march-community-zeus-event-operation-tropic-grit/

    Community Zeus will run as follows:

    • The Mission will be run by the a Community Zeus and either @OrionSync or @webbie.
    • We will act as moderators and be their to support you with answers.
    • Community Zeus's will have the ability to design their own missions in the editor but only mission objects such as FOB's, Bases, etc. will be permitted. This will allow community members to become more involved in the mission making process.
    • This must be done 2-3 days before the event with no exceptions.
    • We expect Community Zeus's to be highly communicable and understand that your role is to create a mission flow and not get bogged down in on the ground activities.

     

    From here on out all missions are to be designated in an I and A style meaning the objectives are to be achievable by anyone regardless of if they are Rambos or Squad Members and any suggestions https://strayagaming.com/topic/21446-suggestions-for-i-a-weekly-missions/ will be altered to suit this methodology.

    Expressions of Interest to be place here:

     

     


  4. Please write up a post and any details for your proposed mission below.

    This will be handled on a first come first served basis.

    Other Details:

    Community Zeus will run as follows:

    • The Mission will be run by the a Community Zeus and either @OrionSync or @webbie.
    • We will act as moderators and be their to support you with answers.
    • Community Zeus's will have the ability to design their own missions in the editor but only mission objects such as FOB's, Bases, etc. will be permitted. This will allow community members to become more involved in the mission making process.
    • This must be done 2-3 days before the event with no exceptions.
    • We expect Community Zeus's to be highly communicable and understand that your role is to create a mission flow and not get bogged down in on the ground activities.
    • Community Zeus Selection will be at @webbie discretion.

     

    From here on out all missions are to be designated in an I and A style meaning the objectives are to be achievable by anyone regardless of if they are Rambos or Squad Members and any suggestions https://strayagaming.com/topic/21446-suggestions-for-i-a-weekly-missions/ will be altered to suit this methodology.

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  5. Also this is why we have admins and mods if you just type admin and the reason or problem in side chat we will help. Yes I know that's not always practical but it's rare that one of us won't respond. Not refuting your idea just pointing out that theirs not really a reason we can't help it's what we are their for.


  6. 50 minutes ago, Joshua_ said:

    As Webbie stated, the reality is that Invade & Annex is a public server - you will get trolls, and you will get new players who don't understand how things work. Adding a time requirement in say an autoriflemen slot is not necessarily going to assist in mitigating the issue in a medic slot because they haven't actually been given time to learn the mechanics behind the medic role. 

    That being said, I can understand your frustration. A better solution to this issue would be to direct new players to our guides on the forums (here) or giving them 5 minutes of your time in-game to help them understand the responsibilities and mechanics of the role. @xx_zero_xx_alpha_xx

    I've actually reiterated this to veterans on multiple occasions that spending some time with those new players could be beneficial. Theirs one new player who's name is bigdog. I noticed him struggling and getting told to fk off and all the other bullshit one night, I spent 30 mins with him going over mechanics and so forth and he is now a regular player who I regularly see on the front line. It's proof that taking that time can be beneficial server wide. Just one prime example.

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  7. The reality is that its a public server and we don't want to take roles away from new players because being a new player doesn't necessarily mean that cant do the role.

    Limiting the roles purely to a certain timeframe eg. friday nights and not other nights would be a bit difficult other than doing it as a normal thing and asking players for 50 hours would just make people not want to play.

    2 hours I think would be acceptable but it would fall on @Fitz to make that call ultimately.


  8. Update 3rd March 2019

    With the new mission files in place all 3 maps are now available to use.

    Some other stuff:

    • Fixed: People carrying medic kit can now revive
    • Battleye Disabled (Because getting kicked from your own event is pretty fkn rainbow)
    • Adjusted to 30 player slots (28 Players + 2 specs)
    • Disabled Radio Chatter (annoying reporting of everything and anything)
    • Added: Some pretty flags
    • Probably some other stuff that I can't remember

    @xx_zero_xx_alpha_xx mentioned about some more dedicated slots to actual roles. I will add actual roles but leave the Arsenals unrestricted.
    RHS was somewhat of a success so moving forward we will make this a permanent feature  and once downloaded it doesn't update too regularly.

    If players would like to see more RHS mods in it I would ask that you DL them:

     

    Thank you all for playing and spread the word because I will endeavour to make this a more frequent and dynamic event.

    • Like 2

  9. the problem is if key checking isnt enabled and you load in without the mod you wont be able to see any of the assets which will make it pretty difficult to do the mission 

    This also poses the question do we bother with mods, some want it some dont. Alot players originally asked for rhs to be put on so I guess this will be some what of a test. It really doesnt bother me either way ive always thought their was more than enough assets in arma for the purpose of running missions but if you want variety then the only option is to add a mod that allows that.

     

    • Like 1

  10. 35 minutes ago, rubbermann said:

    Questions

    will there be spectator slots or just classes that spawn with bino’s and up in a floating tower?

     

    2. due to how many people want to join can squad sizes be changed?

     

    3. Can some people play as csat if enough people join the operation as NATO forces?

    Their a 2 spectator slots with proper spectate mode. You wouldn't see much from a tower, lol.

    Squads can be arranged prior to start in the 30-45 mins prior you will have time do Loadout and sort your squads and roles.

    No, their are no slots for cast players.

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