Fitz 1239 Report post Posted December 8, 2017 (edited) Thanks to Quiksilver's generous mission release, we will be hosting a second I&A server on Tanoa! Server is up. If you can't see it, direct connect with 139.99.153.145:2302 Mods: JSRS, Blastcore NO mag repack mod required A few bugs and things still present and some things we are used to are missing (e.g. ironside) will fix/add over next 24 hours. Edited December 8, 2017 by Fitz 5 2 2 Share this post Link to post Share on other sites
BridTheAtl 116 Report post Posted December 8, 2017 5 Share this post Link to post Share on other sites
Slep. 279 Report post Posted December 8, 2017 Jungles, Boats and more! RIP Tanks tho, so much water... Share this post Link to post Share on other sites
Farqman 86 Report post Posted December 8, 2017 6 minutes ago, Slep. said: RIP Tanks tho, so much water... You could drive a marshall in the water at 11km/h if that is your thing 1 Share this post Link to post Share on other sites
Farqman 86 Report post Posted December 8, 2017 Just out of curiosity, is this the same mission file as the US Server where you can rappel out of the choppers? Share this post Link to post Share on other sites
Fitz 1239 Report post Posted December 8, 2017 Just now, Farqman said: Just out of curiosity, is this the same mission file as the US Server where you can rappel out of the choppers? Yes Share this post Link to post Share on other sites
Farqman 86 Report post Posted December 8, 2017 Ahk no worries. I played a few times on the server. People were very well organised lining up for helicopter pick up Share this post Link to post Share on other sites
Senna 3 Report post Posted December 8, 2017 Just confirming, the normal I&A server will still be up during this time? 1 Share this post Link to post Share on other sites
Nova 1779 Report post Posted December 8, 2017 1 minute ago, Senna said: Just confirming, the normal I&A server will still be up during this time? yea Share this post Link to post Share on other sites
Senna 3 Report post Posted December 8, 2017 Are you able to tell us any of the mods which will be allowed? Share this post Link to post Share on other sites
Farqman 86 Report post Posted December 8, 2017 2 minutes ago, Senna said: Are you able to tell us any of the mods which will be allowed? "More details will be posted closer to then" ;) 1 Share this post Link to post Share on other sites
Nova 1779 Report post Posted December 8, 2017 11 minutes ago, Senna said: Are you able to tell us any of the mods which will be allowed? JSRS and BlastCore. same as Alits 1 Share this post Link to post Share on other sites
Goose_ 31 Report post Posted December 8, 2017 We invade new lands for the glory of mother Russia? 2 1 Share this post Link to post Share on other sites
yankeexray 0 Report post Posted December 8, 2017 Change the max No. of players on the main server down to 60? Share this post Link to post Share on other sites
Fitz 1239 Report post Posted December 8, 2017 7 minutes ago, yankeexray said: Change the max No. of players on the main server down to 60? Yes, for now. Not permanent. OP updated. Share this post Link to post Share on other sites
Farqman 86 Report post Posted December 8, 2017 I only got 5 mins to play due to other commitments but loving the server. The three capture zones is great to get people working as a team. Makes for some interesting fire fights. The random generated missions are a great idea too. Jungle warfare as expected is hard. Gives the game a different dimension. I think it will stop everyone grabbing long range rifles with large scopes. More close quarters stuff with the enemy. I just feel like this will be a completely different server, with a rethink of tactics. Exactly what the community needs. Also creates issues with UAV. Can't just fly over to an AO and spot everything because the canopy of trees conceals heat signatures. Great to see the rappel out of chopper is still around. Again, adds another element. I know it's early days and there will be a few bugs that will no doubt be slowly ironed out. But overall I think this will be an awesome server and hope it sticks around for some time to come. Huge thanks to Quicksilver, Fitz and the entire Strayagaming development team. Look forward to playing it tomorrow in greater depth. 4 Share this post Link to post Share on other sites
Tungsten 69 Report post Posted December 8, 2017 (edited) when the fog rolls in "ERMAGERD ADMIN GET RID OF IT, I CANT SEE 5 M INFRONT OF ME, I CANT SNIPE NOW ERMAGERD" also, likelyhood of getting proper artillery assets considering CAS is gonna suck on tanoa Edited December 8, 2017 by Tungsten Share this post Link to post Share on other sites
Farqman 86 Report post Posted December 8, 2017 Change CAS to an armed blackfish, or Blackfoot. I think this map is suited for helicopters more so than jets. 4 Share this post Link to post Share on other sites
Tungsten 69 Report post Posted December 9, 2017 (edited) 7 hours ago, Farqman said: Change CAS to an armed blackfish, or Blackfoot. I think this map is suited for helicopters more so than jets. I agree, from our airbase at its going to be 8 km to an AO at most, and the map itself is 15 x 15 km so jets are kinda pointless, most of the map seems to favor APCs/IFVs and Helo's then fixed wing CAS for support anyway, and the for the fixed wing UAVs the Greyhawk would be a much better option then the Sentinel, its fuel guzzling and high speed are a liability on Tanoa. And much to my displeasure, doing some rough estimates, base and FOB based heavy artillery would work be rather effective as well, i dont have an exact for the howitzer yet, but the MLRS on close covers about half the main island from base, with a good time to target of around 40 seconds with great accuracy, and mortars would be good as well, while not being a logistical nightmare like on altis, or alternatively have mortar batteries set up at the main base and at Kokoda and you pretty much have coverage of the whole island Edited December 9, 2017 by Tungsten Share this post Link to post Share on other sites
Fitz 1239 Report post Posted December 9, 2017 Temporarily removed some of the vehicle skins to reduce the mission size until all the issues are fixed. Once the main issues are sorted, I'll update the Altis server as well. Post any bugs you've found here https://strayagaming.com.au/topic/16695-ia-apex-edition-bug-reports/ Share this post Link to post Share on other sites
Farqman 86 Report post Posted December 9, 2017 7 minutes ago, Fitz said: Temporarily removed some of the vehicle skins to reduce the mission size until all the issues are fixed. Once the main issues are sorted, I'll update the Altis server as well. Post any bugs you've found here https://strayagaming.com.au/topic/16695-ia-apex-edition-bug-reports/ Link doesn't work for me Share this post Link to post Share on other sites
Connor. 1352 Report post Posted December 9, 2017 7 minutes ago, Farqman said: Link doesn't work for me Should be fixed now Share this post Link to post Share on other sites
Jay 661 Report post Posted December 9, 2017 (edited) and this got chosen over a rust server... Edited December 9, 2017 by Jay 2 1 Share this post Link to post Share on other sites
Farqman 86 Report post Posted December 9, 2017 2 minutes ago, Jay said: and this got chosen over a rust server... How good is that! This is much better than a Rust server! 4 1 Share this post Link to post Share on other sites
WestOz 40 Report post Posted December 10, 2017 Hi Guys, just wanted to give BIG Props and thanks for the new Tanoa server. Like many others I gave up on the other server months ago, fed-up with the immaturity, deliberate friendly kills by air, road and bullet, deliberate task fail of side missions, didn't seem to matter how many got kicked/banned, another quickly filled their place, simply to P-Off, ruin it for others. Not to say the same wont eventually/unfortunately happen with this server, hopefully upgrade price will slow them down, but yesterday was a good 98% group of guys having fun working together for the objective, had a ball, had other things to do but couldn't resist till late in the night. No biggie, initial bugs are expected, wont bother reporting as I'm sure others already have, only issue I experienced was not being able to drag/carry the wounded/pow etc to the medivac. Not sure but "perhaps" if a medic revives first it bugs out the drag/carry options? Thanks again for the fun ;-) 2 Share this post Link to post Share on other sites