Hi guys.
Working on a role-based scoring system to reward roleplay and teamwork.
Top of the list is scoring for transport pilots.
Post your thoughts/feedback/comments here.
The goal is to provide a public leaderboard with full database support (later on), both to inspire efficient transport of infantry and to allow infantry to determine the best heli to get them to and from their destination in one piece. Also down the line, using CAS assets may cost a certain number of points, though this part is still in concept design. The goal would be to reward the transport pilots with use of the CAS assets and discourage people joining just to fly a jet, eventually crash and then disconnect.
Currently it is in closed alpha. To participate, poke Quiksilver on teamspeak when you are a transport pilot. No guarantees I will enable it for you -- depending on the useable state of the code at the time -- but it is possible. If I'm flying transport over the next few days or weeks, it is to work on this system and thats probably a good time to poke re having access to it.
Here is the current design of the system (subject to change/comments/feedback):
Transport from base to a mission = +1 per passenger
Transport from mission to base/another mission = +0.5 per passenger
Transport from nowhere to base/mission = +0.5 per passenger
Transport from base/mission to nowhere = +0 per passenger.
Crash = -1 per passenger killed.
Examples:
Transport pilot picks up 4 people at base. En route to AO, pilot stops to pick up a poor sod whose quadbike has broken. Pilot drops both at AO. Result is +4.5.
Transport pilot picks up 3 people at old AO, and brings them to new AO. En route, you are shot down by a Kajman and no one survives. Result is -1.5.
Pick up 5 at base, transport to AO. You fly over a Tigris and explode midair. Just before explosion, 1 player jumps out with a parachute. Result is -4.
Pick up 8 at base who request parajump. Fly over AO at altitude, they all eject safely. 7 have parachute on, 1 does not. Result is +7.
Other notes:
Score for logistics/sling-loading is still in concept design. Obviously we don't want blind sling-loading of assets just to get more points, but some recognition/reward for the added risk of sling loading could be good. This may be outside the scope of the initial release.
Post your thoughts there. Earlier in development = more likely to influence development.