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Showing content with the highest reputation on 12/08/15 in all areas

  1. 1 point
    Hi guys. Working on a role-based scoring system to reward roleplay and teamwork. Top of the list is scoring for transport pilots. Post your thoughts/feedback/comments here. The goal is to provide a public leaderboard with full database support (later on), both to inspire efficient transport of infantry and to allow infantry to determine the best heli to get them to and from their destination in one piece. Also down the line, using CAS assets may cost a certain number of points, though this part is still in concept design. The goal would be to reward the transport pilots with use of the CAS assets and discourage people joining just to fly a jet, eventually crash and then disconnect. Currently it is in closed alpha. To participate, poke Quiksilver on teamspeak when you are a transport pilot. No guarantees I will enable it for you -- depending on the useable state of the code at the time -- but it is possible. If I'm flying transport over the next few days or weeks, it is to work on this system and thats probably a good time to poke re having access to it. Here is the current design of the system (subject to change/comments/feedback): Transport from base to a mission = +1 per passenger Transport from mission to base/another mission = +0.5 per passenger Transport from nowhere to base/mission = +0.5 per passenger Transport from base/mission to nowhere = +0 per passenger. Crash = -1 per passenger killed. Examples: Transport pilot picks up 4 people at base. En route to AO, pilot stops to pick up a poor sod whose quadbike has broken. Pilot drops both at AO. Result is +4.5. Transport pilot picks up 3 people at old AO, and brings them to new AO. En route, you are shot down by a Kajman and no one survives. Result is -1.5. Pick up 5 at base, transport to AO. You fly over a Tigris and explode midair. Just before explosion, 1 player jumps out with a parachute. Result is -4. Pick up 8 at base who request parajump. Fly over AO at altitude, they all eject safely. 7 have parachute on, 1 does not. Result is +7. Other notes: Score for logistics/sling-loading is still in concept design. Obviously we don't want blind sling-loading of assets just to get more points, but some recognition/reward for the added risk of sling loading could be good. This may be outside the scope of the initial release. Post your thoughts there. Earlier in development = more likely to influence development.
  2. 1 point
    Uno already know l love the idea l think having a similar system for a medic too on revives would be good also and use a similar point system more so one kill for a revive or maybe put it in a zone so depending on where the medic is and how far he runs so for e.g 1 point for a normal revive 100m might be plus 2+ points, 200m run and revive 3+ points ect. A max of about 6+ Points though if someone runs the full 500m. Or tie it so if the medic doesn't go down in distance they run to revive they get scored so. Still playing with the idea atm but as quick said above its a reward system that will encourage better teamwork play and get the medics that sometimes wont run 200m to pick someone up back into the points system.
  3. 1 point
    Yes. It is RDM unless you or your contractor declare on him.
  4. 1 point
    "CRASHES COST EVERYONE" Nice one fellas !
  5. 1 point
    I'd like to see mortars position revealed on the map temporarily when firing - doesn't stop people using mortars but makes them vulnerable to counterattack, which they aren't right now.
  6. 1 point
    my comment here wasn't intending to be "smart arsed" the tactic i mentioned is my genuine go to strategy if i want to eliminate a mortar. i don't feel insulting people who vote opposing your opinion is necessary, the people who have come to vote here include valuable community members and from the looks of the voting turnout it doesn't really represent the player volume as we've had 26 votes over 6 days. i don't vote for mortars because i cant aim or want to boost my score. i vote for mortars because i believe people enjoy playing on servers that include content. removing content unnecessarily no-one should be a fan of. and i'm not forgetting scorchers i do agree with balancing. and that is what this situation calls for balancing. the issue isn't the mortars are in the game but the way they are abused with re-arm vehicles. stop them being spammed and everyone is happy
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