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Showing content with the highest reputation on 03/22/16 in all areas

  1. 3 points
    Noooo Rambo's hunter, and I left my best pair of Aviators in their... GG
  2. 3 points
    Also boom goes the helicopter you landed in Jail, Magician, TrueBlue, SmO and 187. xdd GG
  3. 3 points
    Don't ask me how [SP]Jester ended up like this, but he survived lol. Lucky i had the strider to break his fall. @Jester Gibson
  4. 3 points
  5. 2 points
    Superman aint got nothing on me lol
  6. 2 points
    Hey Ladies and Fellas, We all know altis is full of weird and wtf kinda things, but here is your place to share them. i wanna see the biggest WTF moment of your altis gameplay. the photos with the most like, might get a prize or something, who knows Thanks All!!!
  7. 2 points
    Hi guys, I've added our towing system to a higher dev priority. The first improvements to the system have come today, to make it less buggy and more playable. To help with development, play around with it and suggest changes/improvements/etc here. Specifically: the act of towing has been smoothed out (no more setvelocity loop), the act of releasing a towed vehicle has also been overhauled (detects collisions), also switched to a system which uses the mass of the to-be-towed vehicle to determine if the tow vehicle can move it, instead of one which uses class names of the vehicles. How to tow: 0. Be an engineer 1. Use one of three tow-equipped vehicles: CRV Bobcat, HEMTT Mover, Offroad (Repair) 2. Back up to the vehicle or crate you wish to move 3. Use the Tow scroll action Current mass limits per vehicle: Offroad (Repair) - Max tow of 5100 kg HEMTT Mover - Max tow of 80000 kg CRV Bobcat - Max tow of 80000 kg As the roll-out of the FOB system nears, we want to have some well rounded logistics options for the soldiers to use, including ground-based, such as towing.
  8. 2 points
    Daaaaaamnnn, that is one ugly outfit! It doesn't even match! #FashionPolice
  9. 2 points
  10. 2 points
  11. 1 point
    Few pictures of some training from a while ago just a casual pull over scenario
  12. 1 point
  13. 1 point
  14. 1 point
    Just a typical diamond run for [SP]Trueblue
  15. 1 point
    Did some testing just now. Noticed a few things that could do with a fix. The main thing is release height. So when you release a few of the vehicles, the drop actually damages them. For some of them its no noticeable and for others it only takes two drops to completely destroy them. These tests were all conducted on flat ground (salt flats) and using the Bobcat as the towing mechanism. The list of vehicles whose release height needs to be tweaked is as follows: Wipeout Ghosthawk Hummingbird Greyhawk Assaultboat SDV Orca Hellcat Another tweak that may need to be made is when you release a vehicle on a steep incline the vehicle will release in a flat state, sometimes glitching into the ground and then catapulted back out into the air. This only happened on occassion and releasing a vehicle on an incline usually resulted in the vehicle releasing in a flat state and then conforming to the incline without any repercussions. The glitch was worse with large vehicles as more of the vehicle would glitch through the ground, for example the wipeout was really bad. Other than that, thats all i noticed after about an hour of testing but ill try and use it tonight in a gameplay platform to uncover any hidden bugs. I also tested deploying into water and found a cool little trick to get the bobcat out of the 'stuck in water' phase by using the power of the speedboat whilst towing. other than that the water deployments were smooth as butter. thanks again quik, keep up the awesome work!
  16. 1 point
  17. 1 point
    any landing you can walk away from is a good one
  18. 1 point
    Literally laughed out loud when I saw this.
  19. 1 point
  20. 1 point
    Straya Gaming Altis Life Police Force, Intellegence Department will be doing no. 3 in Police
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