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Showing content with the highest reputation on 06/12/17 in Posts
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7 pointsHave a look at what i was thinking.. I maybe wrong but I hope i'm on the right page as everyone else? If you like where its going then thumbs up... 11 - Cartel Rules 11.1 Cartels can control 1 drug picking area and one processing area. 11.2 If a cartel want to take over a different picking or processing area, that another cartel owns, they must declare a gang war via the forums (https://strayagaming.com.au/forums/forum/251-gang-wars/) 11.3 Cartel gang members are able to conduct the following activities with Police. 11.3.1 Corrupt Roleplay eg Turn a blind eye to drug trafficking (Validated document stating what took place for tracking purposes) 11.3.2 Blind eye to kidnapping of Rebel or Cartel associates 11.3.3 Cops must investigate if they believe it is civilian personnel (Includes Civ Contractors working with Police) 12 - Rebel Gangs 12.1 Rebel Gangs are not to enter city limits without a roleplay narrative 12.2 Rebel Gangs are all their own seperate force, therefore no team tactics/cohesion between the groups is permitted. 12.3 Any Rebel vehicle found by police will be destroyed 12.4 All Rebel Gangs are to wear the Gang tag associated with their group. 12.5 No more then 15 Members of a Rebel gang are to be online at any time. 12.6 When robbing any bank Rebel members must 12.6.1 Adher to all cooldowns in relation to bank and ensure the time has elapsed before robbing. 12.6.2 Deliberate Hit and runs on bank from Rebel Gangs will incur the Bank cooldown penalty 12.6.3 Overthrowing the APD and Government of Altis 12.6.4 Rebel gangs are to ensure to successfully conduct a takeover that they conduct the following set of questlines. 12.6.5 Successful Neri or Westpac bank 12.6.6 Successful Federal Reserve 12.6.7 Successful Hostage situation (Hostage must remain alive and be handed over to APD) 12.6.8 News Broadcast stating intentions to the Altis public which must include ( Date,Time, City and a roleplay narrative of some sought). 12.6.9 Message sent to Police stating your gang is overthrowing the APD and Government 12.6.10 BEFORE ANY RESISTANCE ROLEPLAY IS INITIATED PROOF MUST BE PROVIDED OF YOUR GANG SUCCESSFULLY COMPLETING ALL TASKS AFOREMENTIONED ABOVE 13. Civilian Contractors Civilian Contractors will consult ONLY with the commissioner where a individualised document will be written up with procedures and guidelines for their particular roleplay. Document needs to be agreed and signed upon before that particular group can conduct the duties. 13.1 Contractors can only help the police during bank and federal robberies, they cannot do police activities. 13.2 Civilian Contractors can organise a contract with any faction on the server, however the strict caveat to such activities is they must only manage one contract at a time. (Contract with Cartel to provide full security detail for there respective field, thats there only contract and cannot be altered unless the contract ceases). 13.3 Contractors must be paid in full prior to any commencement of work. 13.4 Contractors may buy approved weapons from the commissioner only through the forums. (Template to fill out). 13.4.1 Commissioner is required to reply to document within 2 days 13.4.2 Deputy Commissioner in the absence of the Commissioner if on holidays or leave may represent and take authority of weapons contract.
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3 pointsHello my friends i dont want to make this topic a long today i made my choice is to leave Strayagaming first i want you guys how much i loved this community members and staff I loved this community very much and you were a second family to me I spent much of my time here more than the time I spend with my family I had hoped that I would not have taken this decision again after I had taken it before when i leave in first, but today i see the same thing again like nothing after the promise Anyway I do not want to disturb anyone in my problems before I leave So I forgive all those who insulted me, my family my religious and my life, and even those who called me the terrorist anyway. I wish you a good time without problems with others. I apologize if you clash with someone. Before I leave I appreciate my friendship to some of the people here who have always stood with me and they are Enis roger purple vizzn orgug that lucky sob martin sam i am sam01 snowwie bang 321 flex greg mitch insand nevetos beaven nigel smokey true blue gon bow elite josh hatto axle matt Brid and dak commstar sorry if forget someone loyal for me you guys will stay in my memory as best and loyal friends Thank you for reading my topic and i hope you guys have the most enjoyable time in this community Bye Bye
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3 pointsBig fan of the idea of the cool flashy camo for the jets, maybe some unit orientated ones as well, surprised no ones suggested blue angel skins for them. Also maybe some SASR rugged camo for the prowlers, but they dont get used alot so low priority
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3 points
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3 pointsIce cream truck skin for the MRAPS for the lels, Australia has some pretty cool designs on the search and rescue choppers and the wespac scheme could go well with the hellcat, little bird even the mowhawk........And maybe the kekistan flag for insignia for the dank memes.
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3 pointsWell, my advice would be only use thermals to identify a target, then turn thermals off, check map and have a good look at them. Are they moving like an enemy? Are they shooting at you? Stuff like that. Also, a good technique i use with the map is to put my personal waypoint on the nearest friendly to the spot where I'm seeing this 'enemy', if your mark comes up on the enemy you're looking at, they aren't an enemy. Aside from all that, friendly fire incidents happen to everyone(And at some point or another they will happen), best to not get hung up on it. In the moment, say sorry. If the person you killed wants to take it further than that, ignore them. You said you're sorry and that's all you can do.
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2 pointsAs some of you know over the next coming months there will be several new skins being put into the server. I am now curious to see what you guys would like to have added into the server, your idea may or may not be added into the server but is greatly appreciated. @Fitz @InfamousNova
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2 pointsWasteland 1.3b Version 1.0.9 UPDATE In the event of any catastrophic errors or problems on initial release, we may revert back to the previous version. Our server has been struggling with donations lately, please consider donating to keep the server up so you can continue enjoying and/or hating playing on our server ^.^ This has only been a small patch due to my IRL commitments and is intended to trial a couple of minor changes to test their impact on the server. However in a couple of weeks you can expect a large patch containing a considerable number of larger changes/improvements to the server, If you have any suggestions send me a message on the forums or on TS Development General Changes - Added -USS Freedom Aircraft carrier near J32 Island Added -New Admin features Added -Admin Hunt Mission Tweak - Adjusted some easter eggs Tweak - Numerous map changes and additions (you'll have to find and explore these for yourselves) Tweak - Adjusted some territory rewards Tweak - Beacon spawn height reduced to 850m Tweak - Increased spawn beacon cool-down to 6mins (from 5mins) Tweak - Bleed out time changed to 90s (up from 60s) Tweak - Re-added gunstore presence indicators Tweak - Reduced max concurrent missions to 4 Tweak - Increased number of weapons that spawn in vehicles Tweak - Reduced vehicle store cool-down to 15s Tweak - Reduced gun store mine prevention radius to 40m Tweak - A couple of bugfixes Extra Details Admin Hunt Mission: Grants admin reduced damage taken and infinite ammo (single players attempting to kill the admin will find themselves having a hard time) Admin's position is marked on the map similar to the HVT marker, updates every 20s allowing players to see where they are Killing the admin drops their full loadout and in addition there is a 100k reward on the body Finding any Issues or bugs? Report your findings to me or another member of the WL staff, alternatively post in the bug reprot section of the forums, reporting bugs helps us ensure a fair playing field for all players. Like what you see? Many Thanks to @Dak Commstar for his amazing map editing and @Unit_3397 for his Managing prowess
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2 pointsYeah I definitely think having two tanks attached to your body using the "AttachTo" would detract from the "realism" and "authenticity" of the server but definitely using this in the side missions where less people can see it would be a good idea. @BroBeans are you an admin? And will you be implementing this?
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1 point
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1 pointWhens this big update supposed to come out, its been hyped for ages..
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1 pointAttention passengers this is your captain speaking, we'd like to welcome you aboard flight (whatever number) to (where ever), we'd like to also thank you for choosing kekistan airways, we know you have a choice and you have chosen the dankest, now sit back, relax and listen to shadilay
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1 pointAbsolutely, from now on my in-flight briefing will be 'Thank you for flying Kekistan Air..."
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1 pointInteresting discussion. The AA and CAS jets will remain separate. No plans to implement the aircraft carrier anytime soon either. I'll be working on something similar to this shortly. I'll be addressing this soon as well. Aiming to give the AA pilots more to do when up in the air.
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1 pointMBT-52 Kuma Rheinmetall Prototype skin Or a desert Mora skin (If you guys make it a vehicle that spawns in the motor pool)
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1 point
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1 pointSome suggestions: ABC Orca: Shark's Teeth for the Hellcat: Shark's Teeth for the Wipeout: And of course, Hello Kitty skins for all the vehicles because reasons...
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1 pointIt's good to see some different ideas being shared @Irfan, and although I do see where you are coming from, I do think the variation in the jets adds more to the long term gameplay experience than having just one jet to rule them all. I haven't found anything on I&A as annoying as having a fully prepared CAS jet up in the air, and being restricted by a force on the ground that seemingly doesn't care for the constant 'CAS is up' messages. There are some times where all the CAS jet can do is look pretty and this can be a pain, however, that is the price I feel is necessary for using a pilot slot that could otherwise be used to transport infantry. Keep in mind also that I&A is not a DLC owners club, and that many of the people that want to come on and add a bit to the experience do not have the jets DLC, if any of the DLC at all. I love the idea of implementing the new content more into I&A, but it's important to balance the experience of all who come and partake.
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1 pointRemember how the US military started comparing the F-35 to the A-10? This is the same problem, instead of it being the price of the jet, it is the price of not having that dedicated CAS in the AO (And the price for the DLC). As Tracey has mentioned the A-10 and the Neo serve perfectly as the current CAS. The A-10 as a plane is not so powerful as it seems to be, its cannon is effective at 2.5km (Well within AA missile range) and that paired with the relatively poor mobility when compared to the Neo can be a recipe for disaster. Also the bombs promote communication with ground troops, which is always nice, the rockets on the A-10 are also quite poor due to limited ammo capacity. The Neo acts as a counter balance to the A-10, where the Wipeout fails, it succeeds. The Neo's gun is not the best, it can take out light vehicles but no tanks, this is paired with a similar range to the A-10. The speed and acceleration is what make it good as a boom and zoom jet as it can provide great spouts of rockets (20 of each time) in a run and get the f*** out of there quickly, and finally its bombs are superior (Not many people notice this), the bombs are more powerful than the ones on the A-10, in all situations a target hit by a bomb will instant blow up if that bomb is dropped by a Neo. From my experience of toying around with the Dev build, I am happy to say that the Wasp quite good in some respects, with it having larger focus on AA than CAS than its CSAT (And AAF) counter parts, making it ideal for the assignment of a AA jet.....However the atgms that is featured on the jet need to be disabled/stay disabled, for the same reason they were disabled on the Xian, there is no risk with using ATGMs. Similar to the usage of the Xian, people in this jet will linger outside the AO, taking potshots at enemy vehicles, in this circumstance, there is no coordination between ground troops (Lazing and calling lazes out) or risk (Going into range of AO to ground attack). Another pointer for the Wasp not having its Atgms enabled is giving the Attack helicopters (Those with DAGRs and ATGMs) the slight powerful feel that they did, when Apex was released is was only a small amount of time before the Xian had the atgms patched out, this is because helicopters, especially the Kajman had balancing factors associated with the Atgms. Kajmans have to deal with poor maneuverability at high speeds, a poor power to weight ratio and being quite the target for AA rockets, but the ATGMs made it worth flying "the grave for two pilots". Just to summarize, the wasp is a good addition to Arma 3, it was a long time coming for NATO to have a true AA fighter (Shooting 30mm tank busting rounds into an AA jet felt disgusting), but personally I believe that the server's meta with certain weapons on certain vehicles being disabled allows each vehicle to remain unique and become excellent when put in the right circumstances. Making the Wasp the dedicated CAS and AA jet would eliminate the enjoyment of using the slow, tank busting A-10 or the booming and zooming Neo, even the Atgms ruin the niche role that the Orca, blackfoot or Kajman play. Also, as mentioned by @Blue Eagle [+1 CREW] a 20mm cannon inst a sufficient caliber to be performing gun runs on Tigs, Main Battle tanks or other hard targets successfully. Simply put the Wasp should remain or be an AA jet, have its atgms removed and is not sufficently armed to replace the Neo or the A-10. This also allows people who don't have the DLC to be able to still use jets, rather than being hit with a paywall on an integral part of the server, one which there are dedicated teamspeak channels to wait for a turn.
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1 pointmy one problem with that is having a constant Black wasp as the ONLY jet means we can't do things like what is at the bottom of your own post, also the people who don't have the jets DLC can't fly the black wasp. On your talk about realising the importance of air superiority, I feel the CAS jets give that feeling when they are unable to see the enemy jets as effectively without the active air-air radar, which puts them at a disadvantage compared to the air superiority dedicated fighters like the new ones. I don't know about the use of the ATGMs still, I feel you can be just as effective if not more so with bombs and a friendly lasing targets. Yes I know that's not always happening, but at least that limits the temptation to just 'accidentally fire a missile.' And as you said yourself, the wipeout has a good accurate cannon that can be used just as effectively (with practice) as the ATGMs. Overall I feel a good balance is what we have at current, although @Fitz it might be an idea to have the 2 dedicated CAS jets do the actual CAS with the newer jets cycling through the AA. just my opinion.