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Showing content with the highest reputation on 06/21/17 in all areas

  1. 3 points
    @Dak Commstar what do you have to say to this statement?
  2. 3 points
    Thread is 3months old. Tanoa is a great map, good combat, good sniping etc. It determines the thermal campers from people that use their eyes. One of the main reasons this was not selected is that it is apart of the Apex DLC, put tanoa up, numbers go down. If you actually have been paying attention and are reading posts you would know that Malden wasteland it replacing Stratis in the coming week.
  3. 1 point
    WASTELAND 2.0.0 ANNOUNCEMENT “The world as we have created it is a process of our thinking. It cannot be changed without changing our thinking.” ― Albert Einstein Greetings everyone, I was going to wait until the day of it's release to announce this and have it be a surprise however due to the large amount of discussion surrounding the issue (see this thread: https://strayagaming.com.au/forums/topic/14049-stratis-vs-malden/) I have decided to announce the update now, in advance of it's release and give you all a rough run down of our big news! First of all and most excitingly update 2.0.0 will mark our transition to Malden as our server's map. This has been in development for around a week now and is now complete! Long story short we have designed and built a Wasteland map for Malden which we will be deploying on our server on the map's official release date, wed/thurs next week! For your viewing pleasure some images to give you a taste of our new map This new map has been built specifically for strayagaming wasteland and as such we should be one of the first wasteland servers to be on the new map! Some Gameplay images: Other Notes, Along with the switch to Malden there will be an associated gameplay update rolled onto the same patch aimed to adjust the economy (both price changes and modifications to some mission rewards) along with a handful of bugfixes and other small additions (full patch-notes will be released when it goes live next week). Developing Malden in such a short time-span has however delayed our next larger gameplay patch slightly, however it is on it's way and should be released in around ~3-4weeks baring anything unexpected coming up. However I'm certain that until then that the new map will keep you all more than occupied What this all will entail (the cons), To avoid inconsistencies involving the coordinates of players and vehicles transfering over when we switch to the new map, as well as ensuring a more even starting field when we go live with the patch I will be wiping on hand money/gear and force saved vehicles. This means that if you wish to keep your gear you should store it, you should also bank all your on hand money and park any vehicles you wish to keep before the day the switch over is due to happen. Please note: This will not effect stored vehicles, stored items or bank money, only vehicles out on the map and on hand gear/money. Furthermore due to the experimental nature of the new map/ WL build we are unsure how well it will suit wasteland yet. As such we will trial the map for a couple of weeks to gauge it's suitability, we will then decide whether or not we will keep using Malden permanently or either switch back to Stratis, or put the maps on a rotating schedule This new map is also quite likely to have a bug or two considering how rapidly it was put together along with the fact that the Wasteland version of the map was built from the ground up, As such there may be the odd issue with the map that I was unaware of, so please bare with me, and if you encounter any bugs or map issues please let me know so I can fix them ASAP A Sidenote, As a part of improving our server and development cycle I would like to encourage the community to engage more with the process and help us understand what you feel is working and what isn't, and what your thoughts are on the direction on the server and how it could be improved! We aim to make the server as fun and fair for everyone as possible! If you have any suggestions for the server please feel welcome to post them here(and tag me): https://strayagaming.com.au/forums/forum/27-suggestions/. (Please note however that I offer no guarantees any individual suggestion will be implemented, however I can assure you that we will read any and every suggestion and give them fair consideration!) In addition I would implore everyone to assist me in becoming aware of any bugs so that I can ensure a fair playing field for all players. If you feel a bug is completely game-breaking please feel free to message myself or any other Wasteland staff member on the forums or TS with the issue so it can be addressed, if it isn't game-breaking please post it here https://strayagaming.com.au/forums/forum/28-bug-reports/ Additionally if you have any thoughts on this post or the 2.0.0 update I will leave this thread unlocked for discussion. (I have also added a poll to this post Re: interest in a preview of the map) Regards, James32, Wasteland Developer/Admin @Unit_3397 @Ya Mum @Dak Commstar @Lazy @ALI @Connor.
  4. 1 point
    Fill it with construction buildings no ty.. haven't we learnt anything from stratis wastland in last few months.. keep it simple.
  5. 1 point
    The Cyrus and MAR-10s are classified as marksmen rifles, not sniper rifles. What do you propose we do? In my opinion it's pretty balanced at the moment, I see no reasons to 'clarify' other roles.
  6. 1 point
    And? When I play UAVOP, I find the most effective use of my time by far is using the UCAV in collaboration with airborne CAS, one by one, lazing and destroying every piece of amour active within the AO. The Falcon might present it's own variety of interesting options lazing and providing CAS had I purchased the Apex DLC, and as far as I am concerned, the Darter is far inferior to any of the UAV variants available. Stompers are odd, too say the least. When it comes to providing fire support for infantry on the ground, it can be somewhat useful from a fixed position on overwatch, however it's performance in the thick of combat had been sub-par. Lord have mercy on you if you come across any enemy amour. I have found the experience to be much more enjoyable from the seat of a Hunter, of which is able to transport both the ability to repair it's self and other friendly assets as well as a gunner capable of keeping watch while I sit on the UAV Terminal. Doesn't hurt that it is also much, much faster as well. With regards to UAVOP leaning too far towards CAS and disregarding their traditional role of the invisible recon element, I have found it comes down to the individual in the slot at the time. Provided they follow the aviation rules and do not engage enemy amour without permission, I believe that they are more of an asset to the pilots in the air (having dealt with AAA positions) rather than a hindrance to infantry on the ground. Do you feel differently?
  7. 1 point
    Invade & Annex Server Rules These rules are enforced in addition to our Community Guidelines. These rules may be changed at any time without warning. If you have any issues, queries or comments, feel free to get in touch with a staff member These rules are subject to the discretion of our staff. General 1. Hacking and mission exploitation will not be tolerated. 2. Advertising of other communities will not be tolerated. 3. Intentional teamkilling/team-damaging will not be tolerated. 4. Excessive, unintentional teamkilling may result in a kick/temp ban. 5. Unnecessary destruction of BLUFOR vehicles will not be tolerated. 6. Hate speech, racism, discrimination, abuse, and bullying is strictly prohibited within our community. (This includes telling a pilot they suck) 7. Firing a weapon on base--unless at an enemy--may result in a kick/temp ban. 8. Artillery/mortar/CAS use must follow the Rules of Engagement (ROE) at all times https://strayagaming.com.au/forums/topic/15329-ia-jetcasartillery-roe/ 9. Griefing and obstructive play will not be tolerated. This includes stealing another player's vehicle or equipment. 10. This is a co-op server. Exclusive play, such as teamkilling another group at Side missions or calling it for your own group, will not be tolerated. 11. Players wishing to use rewards gained from successfully completing Side Missions must ask the player/group who completed the mission if it is okay to do so. The reward is forfeited if 15 minutes have passed since the reward was issued. 12. Where applicable, you should try your best to perform the duties of your chosen class - medics are expected to revive and treat incapacitated/injured players, engineers are expected to repair vehicles, etc. Failure to do so can result in removal from the role. 13. A staff member's decision is final. If you disagree with a decision or believe it was made in error, please do not abuse our staff members, instead submit a ticket on our Discord. 14. If you encounter any issues or see someone breaking the rules, do not take matters into your own hands. Please submit a support ticket on our Discord and include any evidence you have (screenshots, video, etc.) - one of our staff will resolve your issue as soon as possible. Communications Voice and text chat 1. Spamming comms will not be tolerated. 2. Arguing on comms will not be tolerated. 3. Shouting/screaming/ear-rape/soundboarding on comms will not be tolerated. 4. Excessive conversation irrelevant to the game or by non-pilots in the Discord Aviation channel will result in your removal from the channel. Pilots have priority over other players in this channel. 5. Music is allowed in vehicle/direct chat but must be turned off if requested. Aviation Pilots have their own specialised roles, therefore they come with additional responsibilities. If you have any issues with a pilot, please report the player to a staff member. Pilots must ensure that they are not flying over or near Side Missions that can trigger a timer or cause the enemy to change to an alert state. Heli pads 1-4, the Medevac pad, and the grassed area are to be used as a staging area for passenger transport helis & VTOLs ONLY. Grassed area may also be used as an emergency landing area if required. It is in the best interest of pilots to call their movements when flying around base (e.g Crossing runways, Landing Pad 2/Dusting Pad 2). This should prevent confusion and accidental crashes at base. Please note that pilots are not obliged to follow instructions from a person playing as ATC (Air Traffic Controller), it is up to each pilot if they wish to comply or not. If we determine your piloting skills to be incredibly subpar or disruptive to other players (including in Discord), you may be blacklisted from the role. 1. All pilots and the UAV operator MUST be on our Discord server--in the correct Aviation channel--and communicative. Your microphone can be muted but your speakers must be unmuted at all times. Exception if Discord is down or full. 2. You MUST be a pilot to fly an aircraft. If you are a non-pilot and there are less than 20 players on the server, then you may fly a helicopter in co-pilot. If there are over 20 players: Non-pilots may fly a Hummingbird to and from Side mission only. Pilots are not permitted to fly the Hummingbird located northeast of base (at 'Side' base). Non-pilots are not permitted to fly the Hummingbird(s) at main spawn. 3. Please respect the Discord pilot queue by checking Aviation channel chat. This is done by typing "P1, P2" for Transport Pilots and, "F1, F2" for Fighter Pilots. If you jump the queue, you will be removed from the slot. If someone has jumped the queue in front of you, inform a staff member. Delete your post once you have received a slot. If a pilot's game crashes, it is up to the next pilot in the queue whether they take the slot or wait for the previous pilot to return. 4. At server restart, the pilot slots are first in, first served. Your position in the queue is irrelevant. If you are waiting in the queue near restart time, try your best to get a slot at restart or continue waiting. In the event of a server crash or unscheduled restart, pilots retain their slots where possible. 5. CAS pilots and UAV operators must follow the ROE at all times https://strayagaming.com.au/forums/topic/15329-ia-jetcasartillery-roe/ 6. Only 1 pilot is allowed per aircraft. Exception is if a pilot has requested evac. 7. Transport pilots must land their aircraft on one of the marked pads on the apron at main spawn. If all pads are occupied, find a suitable place to land nearby, such as the grassed area behind the pads. Pilots must give priority to all aircraft needing the Medevac pad. It shall remain clear unless all other marked pads are occupied, or if needed for a priority tasking. The Vehicle Transport Blackfish is to be used to transport vehicles and supply crates ONLY. Transportation of troops in the Vehicle Blackfish is not permitted unless they are in a loaded vehicle. The Vehicle Transport Blackfish is not permitted to land on or near Helipads and must use the Airlift Pad located on the taxiway near runway 22R/04L. All Vehicle and Cargo transport must be loaded from the Airlift pad. 8. Pilots must not play as infantry while in a pilot slot. This includes completing, or attempting to complete, infantry objectives (e.g. Radio Tower, CSAT Commander). Pilots can wait a maximum of 5 minutes for repairs/evac. 9. You must be able to fly AND LAND any aircraft with reasonable competence. If you do not have experience in any aircraft, you may be asked to leave the role. 10. This is a public server. Aircraft are not private/reserved transport. A pilot’s primary role is to provide timely, efficient, and indiscriminate transport of players, vehicles, and cargo to and from objectives for all players. 11. If you are an inexperienced pilot, please consider the time and enjoyment of others. The editor is there for a reason. If you see any player in violation of the above rules, contact a staff member on Discord by submitting a support ticket, or typing !admin ingame.
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