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Showing content with the highest reputation on 02/14/18 in Posts
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5 points
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3 pointsThanks @Red , @James32 and everyone for your responses. Good too see others interested in Wasteland becoming great again. Here's suggestion/changelog that me and a few WL veterans created: -Opfor/Blufor 1+- difference. Prevents team stacking and group farming at 2am. Groups can go indie if they cant join main teams. - Major armed drone nerf. Lower ordance/flares and higher price. Big step to reduce toxic gameplay. -Armed drones only purchasable at main airfield. Realign drone use as infantry support & reconnaissance. People dc due to getting killed by skalpel missles from invisible enemies. -Remove Cape Cod. -Original WL stratis map. Low building/object count and less clutter to improve performance/fps. Player built structures are main focus. -Rearm tank (bobcat) needs nerf. Slower rearm speed or higher price. -Vehicle storage nerf. introduce vehicle class cooldown, which slows retrieval and storing. Preventing tank spam & toxic mission camping. -Spawn beacon nerf. Cannot be placed within 300-500m of another friendly beacon. -A.I jet/heli buff. Increase their intelligence/difficulty to naturally remove player tanks and drones. -Mission Reward nerf. lower reward by 25-50% to counter money farming. -Money Wipes within 2-3 month interval -Spread mission spawns and key locations down south of map.
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3 points
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3 pointsthe OG clean map, ability to build on the Gunstores, and Happiness will return :) Simples
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2 pointsWinner Of The Forums HLL Account I have run a random name generator and the winner is @w0nder Please private me the following details: Email (better off the one you for steam) Username: The Game is coming along nicely. I have heard we can test the game play around march sometime
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2 pointsNot right now, i want to be adding JSRS soon. I can't just add the server key and let players on now because the anticheat required a partial rework for allowing optional addons, but that has been developed and tested in CTF so it wont be so hard to port over
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2 pointsJust to confirm, this thread has been seen and we are listening to it along with a lot of other feedback we have received expressing similar sentiment over the last couple of weeks, I will be making a post tomorrow explaining more about our perspective/plans for the server, If anyone has any feedback feel free to PM us or make posts on the forums I too want to see wasteland back at its former glory and as a fun place again for players both new and old, it will be a complicated balance to strike but i am confident with help from the community and by listening to everyone that we can make WL a great server ocne again
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2 pointsSomething is in the works. Most of the changes I sent to the management team to discuss came from the community, so you will definitely see something that was a community members idea.
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2 pointsOG File would be great, central was made because of people camping Rogain (alots of trolls joining Opfor/blufor and stealing, all it takes was a Wipeout to do a run on Rogain kill the 15 opfor everyone runs back to their gear and fights break out with people taking other peoples weapons/gear) and Airfield, maybe making it small and not as large?
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1 point
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1 pointHow bout cops don't operate out of Kavala all the damn time, (General Duties that is I am aware SRT and Detectives do branch out), From experience no matter what server you play, Kavala (Sydney) is always a shit storm and full of trolls and since I have started playing cop on Straya I have only seen GD's in Sydney, I have only briefly read through the thread because I don't have all day, But basically the more police you have in Sydney the more you feed the trolls and then little situations turn into big situations, then force is used, then people die, then we all end up in helpdesk for god knows how long with his word against your word. I played as civ the other day and I counted 10 cops in Sydney, Meanwhile in Brisbane there were a group of guys driving around in SRT SUV's, I get that Altis is a big area, I get that resources can and usually are limited and yes you will be out manned, But staying in Sydney all the time, You are you own worst enemy, the force needs be out patrolling ALTIS as it is the APD, being out manned 2 on 4 in Brisbane is no different to being out manned 10 to 20 in Sydney Branch out of Sydney, Operate out of another town, redesign PD so civs cant just walk in whenever they want? seriously how far do you think you could get in a police station with out getting arrested, If a civ runs into PD without being granted make it known that this is not acceptable and considered Trolling you will be arrested or banned, screw role play just taze, restrain, jail if civs want to talk to police or have information then that can be done via a message or at a front desk so to speak, the fact all that is stopping them (although it doesnt work) is a wire gate and a boom gate, I know there is a reception type area at the current PD but it needs to be redesigned so they cant just walk through the gate next door. I dont play cop to deal with idiots who like to troll I am sure I am not alone and I have no doubt that peoples RP is affected after they have been dealing with a troll all night then actually try and play as a cop. I'm not sure this is 100% relevant and I probably made no sense regarding the original post but I seen there needs to be a change so I thought id throw in my 2 cents, feel free to agree or disagree, like I said this is only my view, at the end of the day, we all play to have fun...
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1 pointJust reading all of this now and I am absolutely baffled. I can't remember who exactly said it but I agree that recruiting within the APD needs to be stricter simply because there are too many dirt bag cops on the force at the moment. No body is perfect, I get that, but it needs to be said that the cop force (not everyone) tends to shoot first and ask questions later. That means tasers, knockdowns and even lethals. I'm really confused as to why some officers even take lethals out on GD, it's extremely unneeded agains civilians with 9mm hand guns. Also I hear cops complaining a lot about civs who are able to pull out weapons at any time and end them without thinking twice and although that statement is true, it is an invalid argument. Shooting is a dec and therefore by "shooting first and asking questions later" you immediately declare on a possible gang member surrounded by his friends but then wonder why you get shot in the back of the head. Many cops say they shoot first to avoid rdm but in most scenarios it's better to take the minor L so that for 1. you yourself don't get in trouble for breaking protocol and 2. you can get the rule breaker banned. Is it not more satisfying to get idiots banned then it is to just kill them and have them return in 5 minutes to do it again? This brings up my next point. Admins/support members, you guys need to take into consideration the amount of time that people take to gather evidence and upload footage. By helping clean up the server these people lose time that they could be spending having fun on the server. I have had the opportunity to get many people banned personally but have decided not to waste my time because of how long it takes. Compensation needs to be given to players who report rule breakers in order to encourage people to take the time to help out and clean the server of filth. I have been to help desk a few times and every time I get told that "it will be looked into" and "they will be put on a watchlist". I then get a thank you and get told I can leave. I'm left sitting there like "Did I seriously just waste all of that time for the guy to get put on a watchlist?" It deters people from trying, which in a way inspires this "shoot first ask questions later" culture I keep referring to. Changes need to be made!
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1 point
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1 pointBring back old Wasteland when Links was admin. I just loved playing wasteland back then. I remember when groups were able to build fortresses on gun stores and defend against attacks and shit like that. Get rid of central as a super town and put the south gun store back up at LZ connor. Remove all added buildings and leave it simple. Honestly, if you admins don't take advice from the people who play wasteland the most then you have rocks in ya heads. PLEASE, these changes need to be made. It's not a coincidence that every person on the damn server agrees with my views. @Red @LuckyB33f @James32
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1 point
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0 points
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0 pointsStrayaGaming - Altis Life Rules All rule breaks are up to the server staff's discretion. What a moderator/administrator says is final. Recently changed rules are in yellow. 1 - General Rules 1.1 Use common sense when playing and reading the rules. 1.2 Any form of hacking, exploiting or cheating is prohibited. 1.3 Any form of racism or derogatory comments will not be tolerated. 1.4 Any use of macros are not allowed when on the server. 1.5 City limits are defined as anywhere inside of the Purple Ring around Sydney. 2 - Fail Role-Play (Fail RP) 2.1 You must at all times, stay within the narrative of your roleplay character. 2.2 Aborting the server while in restraints, roleplay, combat or while incapacitated/downed will be considered ‘Combat Logging’ (you must wait the timer out and respawn before, leaving the server). 2.2.1 You may however, quit the server if you were the cause of your own death and not in an active declaration (crashing your helicopter, falling off a building) 2.3 Any form of evading role-play such as killing yourself, being team killed to evade or breaking character will be seen as Fail RP 2.4 Storing or impounding a vehicle during an active declaration will be seen as Fail RP. 2.4.1 This also includes storing money, items and other amenities during an active declaration. 2.5 Any strategy, method or actions that are obtained by out of game means will be seen as meta-gaming. 2.6 Any actions that are done with the intention of interrupting or interfering with role-play or the actions of other people is trolling and fail role-play. 2.6.1 Don’t be a dick. (Don't do anything which could be seen as purposely annoying or interfering with the Roleplay of others. Things like baiting police, destroying vehicles and targeting certain people). 2.7 Civilians may not enter city limits with / or use any of the following ; concealing clothing (balaclavas, face masks), assault weapons (anything that cannot be purchased from the red civ gun store), explosives, armoured apparel and vehicles (clothing/vehicles with an armour rating) 2.7.1 Civilians that enter city limits with any of the above mentioned items may be met with undeclared lethal force from the Police within city limits. 2.7.2 Weapons / Gear picked up from dead bodies that are considered assault weapons (including police weapons) may only be used within that declaration, once declaration is over you must get rid of the gear or leave city limits. 2.7.3 Anyone in Qilins, Prowlers, Armed Land Vehicles, Armed Hellcats, Armed Orcas and Pawnees may not enter city limits. 2.8 Any hostile action direct towards medics will be seen as Fail RP. 2.8.1 Stealing a medic vehicle will be seen as Fail RP. 3 - New Life Rule (NLR) Classifications: Dead / Died / Killed / Death means you have been incapacitated and then respawned. Incapacitated / Downed means you have been shot, crashed, etc and have the option to be revived by an adrenaline shot, request a medic or wait out the respawn timer. 3.1 All information / knowledge / memories gained prior to respawning is lost unless revived by a medic or via an adrenaline shot. 3.1.1 The exception to this is owned houses and server marked map locations. 3.2 You cannot return to the situation which caused your death. 3.2.1 Even if the situation has ended, you are not allowed to go back to retrieve weapons, gear or vehicles. 3.3 If revived by a medic, you cannot attempt to kill anyone involved in the situation leading to your incapacitation until the situation is complete 3.4 You can still be restrained by civilians or detained by police after being revived so long as the opposing party member has not themselves, been revived or respawned. 4 - Value Life Rule (VLR) 4.1 Putting yourself in situations where the risk of death far outweighs the odds of surviving is considered to not be valuing your life. 4.1.1 Failing to comply with the demands of a hostile threat where your life is at risk will be considered to not be valuing your life. 5 - Declarations 5.1 All declarations must be done via email or direct communication, this includes voice. 5.1.1 Enough time (30 seconds) must be given to acknowledge a declaration must be given. 5.1.2 An acknowledgement must be a noticeable change in behaviour. 5.1.3 Direct communications cannot be used to declare on any vehicle. 5.2 All declarations must include the following: 5.2.1 An action for the person being declared on e.g. Hands on your head! 5.2.2 A consequence for failing to comply e.g. Or you will be shot! 5.3 A declaration ends when all ingame/online members of an opposing faction are incapacitated or 10 minutes after all hostile actions have ceased. 5.3.1 Upon death/incapacitation your individual declaration with the opposing party will no longer be valid. 5.3.2 5.3.1 is void if you are revived using an adrenaline shot 5.4 A declaration on one member of a gang/faction is a declaration on all members wearing the same gang tag/faction map wide. Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.5 Declarations on Police must be done by either direct communication (this includes voice) or by text to Police dispatch. 5.5.1 Declarations via Police dispatch must state a name and a vehicle (if applicable). 5.5.2 If a name is not applicable, a location must be used instead. 5.6 Registered civilian contractors must declare via text message before participating in an active contract involving a robbery 5.7 If the player has acknowledged your declaration and complied with your demands, you may not engage and must continue roleplay. (If you decide to kill them while they're complying, this will be seen as Fail RP). 5.7.1 Hostages may only be killed should negotiators fail in complying with reasonable demands 5.8 If you are outside city limits you cannot declare on any players that are within city limits. 5.8.1 If a player flees into city limits during a declaration you may follow them and continue the engagement. 5.8.2 If you follow a player in during declaration using rebel gear, you may not start a new declaration until you leave city limits. 5.8.3 After concluding a situation pursuing a player into city limits in rebel gear, you must immediately make all attempts to leave city limits. 5.8.4 If a declaration is initiated by a player inside city limits where both parties are inside city limits, rebel gear may not be brought into city limits. 5.9 The robbing of a house does NOT form a declaration between the robber and owner. 5.10 All civilian groups are to wear the gang tag associated with their group. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.11 You must declare on a person before you can restrain or knock them out. An acknowledgement must be received before you can restrain or knock them out. 5.11.1 Police are exempt from this rule when restraining to check licenses or ticketing. 5.11.2 Police may use tasers or knockdowns without a declaration against players who trespass within Sydney, Melbourne or Brisbane PDs. This does not start a declaration between the player / player’s gang and the Police. 5.12 Anyone in an air vehicle within a “No fly Zone” can be met by undeclared force by police. 5.13 Any damage or deaths that occur from crossfire will not be considered a form of declaration. 5.14 Any combat taking place in a KOS zone is exempt from the above rules. Should a party leave KOS whilst in Active Combat, a declaration is formed between both parties 5.15 Anyone inside of the red border around gang bases will be met subject to KOS from the whitelisted gangbase members. 6 - Random Death Match (RDM) 6.1 Killing any player without a valid declaration (see declaration rules) will be seen as RDM. 6.2 The killing of EMS will be seen as RDM, however excludes EMS in KOS zones. 6.3 If you are caught in the crossfire of an active declaration, this is not RDM. 7 - Vehicle Death Match (VDM) 7.1 The usage of vehicles to cause harm, damage or gain an unfair advantage will be considered VDM. 7.2 Running someone over with the intent to evade/flee is not seen as VDM. 7.3 Players who become ragdolled will gain immunity for a short period of time, until the rag doll animation is over and they have been allowed to remount a vehicle or re-engage in a combat situation. 7.3.1 Immunity period only applies when the rag doll was caused by the opposition not teammates. 7.4 Armoured VS Armoured is permitted 7.4.1 Armoured Vehicles consist of the Strider, Ifrit and Hunter 7.5 Ground vs. Air Ramming is prohibited. 7.6 Unarmored vehicles can not be used to ram other vehicles. 8 - Safe Zones 8.1 There is to be no hostile acts within a safe zone. 8.2 When in an active declaration you can not flee to a safe zone. Police can arrest people from within safezones. 8.2.1 Police v Rebel declarations are called off when all members of either party reaches their safe zone (Police Stations or Rebel outposts). 8.2 is void in this situation. Cartels and civilian contractors must also return to the Rebel Outpost over their set outposts. 8.2.2 If a single member of either party returns to the safezone, the declaration is still valid 8.2.3 All above rules (8.2.1 and 8.2.2) do not apply for when a robbery is being conducted. Any players that are part of either the gang or police force and are present at the bank within the declaration area of a 2km radius will be considered active in the declaration. Anybody seen withdrawing to a safezone will not be permitted to return and is calling off their individual declaration. 8.2.4 Police may return to Melbourne, Brisbane, Sydney PDs during a bank only for the purpose of escalation and will not call off their declaration in doing this. Only in this case are they exempt from rule 8.2.3. 8.2.5 Police are exempt from rule 8.2 if they are bringing the individual back to a Sydney, Melbourne, Brisbane police safe zones for processing purposes. They may not re-join any active situations once processing has begun. 8.3 You can not steal any items/vehicles from a safe zone. 8.4 You are not to airlift a vehicle from within the city limits. 8.4.1 The only exception to this is vehicles you own or have keys to and can only be lifted from the air garage. 9 - Robberies Robberies - Gas Station robberies, Major robberies and Vault raids 9.1 You must declare on the Police when robbing any of the gas stations however, major robberies and vault raids are KOS on all cops involved within 2km. (Please see Section 11 - Vault Raids for more information on Vault Raids) 9.2 Touching off any robbery and running away for the benefit of baiting cops or annoying other players will be seen as Fail RP. 9.3 Gangs performing any robbery must do it for the robbery itself and must roleplay an escape once the robbery is over. They can’t wait around for the pleasure of killing Police officers. This will be seen as Fail RP 9.4 If you leave the server whilst spawned in or die for any reason during a robbery situation, you cannot return and engage in the situation. (This includes aborting to lobby or being kicked). 9.5 During scheduled server events (events with prior notice given more than 24 hours ago), no player may conduct any major robberies or vault raids. 9.5.1 Players, regardless of faction, may not rob or raid houses during these events. 10 - Major Robberies Major Robberies: Westpac Bank, AGL Office, Research and Development Facility, Federal Reserve. 10.1 All Major Robberies have a minimum requirement of Police online before the robbery can be commenced 10.1.1 Ten Police officers must be online to rob the AGL Office 10.1.2 Ten Police officers must be online to rob the Westpac Bank 10.1.3 Twelve Police officers must be online to rob the Research and Development Facility 10.1.4 Twelve Police officers must be online to rob the Federal Reserve 10.2 When a major robbery is hit off, all declarations that include the Police are called off 10.2.1 This rule is only applicable within a 2km radius of the major robbery area. 10.3 Declarations for all Major Robberies are only within the immediate area of the robbery. Any hostile actions to either the robbers or the Police responding to the robbery by an unrelated gang/third party will be considered RDM within 2km of the active robbery. Two gangs (Rebel/Cartel/Civilian) cannot commit to a single major robbery at the same time. 10.4 All Major Robberies have cooldowns before they can be robbed. 10.4.1 The cooldown between different major robberies is two hours, the cooldown starts at the beginning of the robbery. This can be checked by using the bot on the Strayagaming Discord or the Gangs Discord 10.4.2 AGL Solar Office and the Westpac Banks have a cooldown time of two hours. 10.4.3 Research & Development Facility and the Federal Reserve has a cooldown time of three hours 10.5 You may not randomly join in a major robbery or sneak around unarmed and act as a bystander then pull out a gun and assist. This is known as Third Partying. 10.5.1 Registered Contractor Gangs with an active contract approved by Senior Staff may assist in conducting a Major Robbery or assisting Police in retaking 10.6 After the detonation of the Federal Reserve vault, neither party (rebel or Police) may have any additional people join in to the active robbery. 11 - Vault Raids Vault Raids: Abandoned Bank, Abandoned Factory, Military Compound, Altis Shipping Yard, 9 Lives Headquarters 11.1 Eight Police Officers must be online before a Vault Raid may be commence 11.2 A 1km KOS Area is established around the Vault Raid when it is started. If any party enters this KOS Area during the Vault Raid, they are placed in a declaration with all parties involved. 11.3 Vault Raids have cooldowns before another one may be attempted. These are not affected by Major Robberies 11.3.1 The Cooldown between any Vault Raid being attempted is one hour. Only one Vault raid may be attempted “per hour” 11.4 Any Party may join in and attempt to take the prize for themselves 12 - Hostage Rules 12.1 A message should be sent to the Police requesting a negotiator for the hostage(s) prior to the start of the robbery 12.2 If you kidnap a player with less than six Police online, you cannot initiate a hostage roleplay scenario with the Police. 12.3 All negotiations must be done face to face in game and any money must be done on site NO wire transfers. 12.4 A declaration is formed with the Police & Hostage Taker(s) when negotiations are called off by either party face to face. The Police must wait 30 seconds or receive acknowledgement of negotiations being called off before any hostile action is taken. 12.5 Do not use a hostage that is playing with you. This will be known as fail role play. 12.6 The negotiator of any hostage situation can not be taken hostage. 12.7 There can only be one hostage situation declared with the Police every two hours. 12.8 You cannot take EMS members hostage. 12.9 The negotiator must value the life of the hostage as his own. 13 - Civilian Groups 13.1 Civilian Groups consist of Rebel, Gangs, Contractor groups in addition to ordinary groups / gangs 13.1.1 All Civilian Groups are to wear the tag associated with their group in front of your player name. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 13.2 Civilian Groups are all their own separate force, therefore no team tactics between groups is permitted 13.3 No more than 15 members of a civilian group may be on the server under tags at any one time 13.4 Any Corrupt Roleplay must be documented. Corrupt Roleplay consists of turning a blind eye to drug trafficking and other illegal activities such as kidnapping and capture points. 13.5 When performing any robbery, civilian groups must ensure that the appropriate amount of time has passed between cooldowns. This information can be found by using the discord bot (See robbery rules). 13.6 Civilian Groups may apply to become a registered group. The benefits can be found here 13.7 Registered Civilian Groups have the ability to take over a major settlement, known as a rebel takeover. More information can be found here 13.8 Registered Civilian Contractor Groups may form contracts with any groups / faction throughout the server. 13.8.1 Any contract formed must be documented and made available to staff at any time. 13.8.2 Civilian Vehicles must be used in city limits. This includes donator vehicles and helicopters. Vehicles purchased from a rebel store are not permitted. 13.8.3 Contractors must be paid prior to any commencement of work. 13.8.4 Any gear purchased at Contractor Base that is not available at a civilian store is considered rebel, unless you hold a valid contract approved by the APD Commissioner. 13.8.5 Contractors are only allowed to operate with their specific contract parties or other contractors groups. If they are seen operating with groups not contracted with them, then AL Senior Staff may revoke their registered status. 13.8.6 Contractors can only participate in robberies should they have an active contract approved by AL Senior Staff. 14 - Additional 14.1 The Altis Police Department (APD) and the Altis Paramedic Service (APS) have protocols that govern each department. They can be found below: 14.1.1 APD Protocols 14.1.2 APS Protocols Contact the respective Command Teams for help regarding protocol breaches. 14.2 The Basic Laws of Altis can be found here 14.3 The Registered Civilian Guidelines can be found here 14.4 The Rebel Takeover Guidelines can be found here 14.5 The Gang Base Guidelines can be found here 14.6 Donation Benefits for Altis Life can be found here Rules written by the StrayaGaming AL Staff Team. Rules effective as of Altis Life Version 11.7 >> If any grey areas are found, please forward them to Altis Life Senior Staff <<