Nice AoW mention there @FarmerGeorge98. Sat at the top for 3 months after IX and still the only gang to hold its gangbase without a shuffle. But yes we too are semi inactive currently for everything stated above. Once you get FED done thats it you pretty much retire on bankgold.
People who didn't watch chadds podcast go have a look it sums up everything brilliantly. I was saving this for podcast2 but it seems to be on hiatus.
Crafting - I feel the from previous responses the dev team think that rebels run around with navids 24/7 since we have access to them. The crafting system is one of the most tedious things experienced from any game. It legitimately takes 2 hours to gather the mats for a navid and 2 mags. By the time you mine and process the copper/Iron, Tempest the sulfur, Grab the lose items from bunnings than sit afk for 60 minutes alt tabbed while steel crafts ( This is the big killer make steel craft faster or something ) its now been 2 hours. You have your navid and 2 mags. You store the gun/mags in your house. Your house deletes the first mag and FarmerGeorge comes knocking and takes the second with the gun. Welcome to crafting.
Banks - Banks 100% pointless. We solely hit them to entice PVP. 1mill isnt worth anything else, Its lucky to cover the cost of 2 deaths or a strider. i feel banks should be the feeding ground for smaller gangs trying to grow, They are winnable for top gangs who know how to play vs X numbers. But newer people and people without GB access are going to be stomped with the current system they stand no chance. Maybe a 3rd bank added near sydney and only that area LAC can respond, Sydney to new bank, Melb to westy, Brisbane to Brissy, All police can respond to fed still. That would allow up and comers a chance and help with the insane police numbers at times. Just a thought no hate.
Fed - Mixed emotions here. In the past 3 months only the AoW/Omega merge has completed fed. FED needs to be hard its the end game of rebel. Maybe KoS would help here but im not really sure what to put. You can win it, Your under-advantaged. Maybe some tweaks to police escalation. Once in 3 months shows something needs to be reworked though.
Rebel Takeover - < Added, Will edit later >
Money - Rebel v Cop income. Doing the same drug run 1000 times gets repetitive and boring fast. Prices crash on drugs so sometimes your lucky to get enough to cover 1 set, We have people who struggled to hold 5mill on rebel at any given time, The same people have played cop for the past month and now sit on 40+ mill.
Dynamic Events - Remove Treasure Wreck off the KoS timer, Give it its own timer , If your worried about people abusing $ nerf the amount in it. They dont get done as it stands now, If you RNG 2 in a row the servers dead for the next 3 hours as they can be tedious to find without a large gang. This gives Air drops and Shipments more action to farm guns on lower tier civs and another source of income, Maybe add one that has crafting mats too?
KoS Zone - And the big one. The KoS zone is such a large area with so much potential and its essentially wasted on this server. Add the KoS shop back. Over price it if you need be. It creates a money sink for people with stupid amounts of money, Creates a new PVP area, And takes a load off the tedious crafting system. You could even add another drug or something in there with a higher sell price that comes at a high risk high reward.
You see alot of people change over to PD currently with the easier access to money, Cheaper gear, and plethora of roleplay opportunity. Sadly rebel just goes stale real quick. Cartel RP doesn't work. People would rather die and lose their heli than engage in drug field taxes. You work your way up to a gangbase and start dicking on everybody as they don't have a fair fight without a GB. The other gangs that generally have a GB wont fight each other as they work together to fight the increasing PD numbers. You Win fed and that's it. Rebel life either becomes hitting the same bank 4 times a day or fighting the same cops at Kore daily. A few minor changes quality of life could be so much better.
You Either Die A Hero, Or You Live Long Enough To See Yourself Become The Villain "Or in this case " You Either Die from A ban Or You Live Long Enough To See Yourself join PD