Wasteland Update 5.2
Jets and Base Building Overhaul
This update aims to address two core components of the Wasteland experience; base building, and CAS superiority. It is our hope that the following changes will create a fairer playing field while still supporting all play-styles and abilities. Without further adieu, here is the 5.2 changelog for your reading pleasure:
Principle Additions and Changes:
Added token reward for 50 AI kills
Added New Roadblock missions that spawn over roads.
Added Small and Large IEDs able to be purchased from gun stores.
Added a larger variety of weapons to vehicle inventories
Added Heli Pad and Boat Spawn to Camp Comms Vehicle Store.
Added portable Quad Bike in Player Menu.
Added New Building Supplies, including concrete bunkers.
Added Rogue Admin mission for Senior staff to initiate to their discretion.
Complete overhaul of Jet prices and armaments to encourage a more balanced play style.
Modifications and Tweaks:
Added functionality to sell the vehicle contents at the same time as selling the vehicle.
Added several new towns, spawn points and territory capture points.
Modified spawn weapon upgrade cost to 20 tokens.
Modified spawn gear upgrade cost to 15 tokens.
Modified the standard spawn gear a Level 1 Armour Vest and a Sting 9mm.
Modified the token upgrade spawn gear to a Level 3 Armour Vest, Level 2 Armoured Helmet, and a SPAR-16 5.56mm.
Modified the Rhino Tank cost to no longer include tokens
Modified Radio Bags price to $50 rather than $500.
Modified the Sandstorm MLRS re-arm cost $100'000 instead of $200'000.
Modified Super Heavy Money Shipment spawn rate to be less likely than other Money Shipment types.
Tweaked the money shipment vehicle spawns to reduce the chance of exploding on spawn.
Tweaked the body de-spawn time to 10 minutes instead of 5 minutes.
Tweaked Gun Store object spawns for static emplacements to more appropriate areas.
Tweaked restart warnings and times altered to reflect new restart times (0100 AEDT, 1300 AEDT).
Tweaked the location of the Nisi Bay personal storage crate out of the gun store zone.
Tweaked Building Objects de-spawn timer to 7 days rather than 3.
Removed all Transport Heli missions.
Removed duplicate 'Tanoa' variants of vehicles removed from vehicle store.
Removed token variant of T-140 Tank.
Bug Fixes:
World Objects at Stratis Airfield Gun Store now unable to be moved.
Central Vehicle store Helicopter spawn moved to prevent exploding on spawn.
Heavy Money Shipments altered to prevent all vehicles in convoy being Anti Air.
World Objects at Central now unable to be moved.
Blufor and Opfor no longer have group capacity limits.
Fixed some general stores spawning objects in the wrong area.
Vehicle spawns at Cape Cod moved to prevent spawning in Runway.
Removed vehicles spawning at Air Station Mike and exploding.
Fixed USS freedom vehicle spawn to prevent vehicles exploding on retrieval.
Heavy Lifting edited to scale lift-able vehicles relative to size of helicopter.
Please share your feedback with us, Wasteland Staff are contactable via Forums, Teamspeak, or StrayaGaming Discord in the Wasteland Channel.
Thank-you to the Development Team, @Bad_Apl in particular, for their hard work over the Holiday Period.
- Wasteland Team