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Showing content with the highest reputation on 05/17/20 in all areas

  1. 7 points
    RULE CHANGES Added: 5.15 Anyone inside of the red border around gang bases will be met subject to KOS from the whitelisted gangbase members. Modified: 5.12 Anyone in an air vehicle within a “No fly Zone” can be met by undeclared force by police. Modified: 7.3 Players who become ragdolled will gain immunity for a short period of time, until the rag doll animation is over and they have been allowed to remount a vehicle or re-engage in a combat situation. These changes are in effect as of 3am restart 18/05/2020
  2. 2 points
    This update mainly adds a base air defence upgrade, some small fixes and tweaks, and a handful of new skins from @Bull. Some changes were also made to the random inventories in vehicles and crates, however this needs a lot more fiddling to get it right. The base Air Defence is now made up of three components: 1 Mk21 Centurion medium-range launcher at the North end of the runway. 1 AN/MPQ-105 Radar at the centre of the runway. Either 1 Praetorian 1C CIWS or 1 Mk49 Spartan at the South end of the runway. The long-range radar greatly increases the effectiveness of the base's defences (in my testing at least )
  3. 1 point
    ☆ Welcome fellow engineers to, T.S.F - The Salvation Federation. ☆☆ Communication Hub Welcome to today's 1st leading Federation, our aim is to maintain high space activities, through-out the system. ☆☆ If you are new to Space Engineers and/or looking at joining a Faction, ☆☆ "T.S.F - The Salvation Federation" Is looking for Members from all over the globe to join an elite group of engineers. To apply to become a Member of our Faction follow one of these steps. 1. Send me a discord message: DJ_JoozBrorg#7878 2. Join TSF public Faction Discord Found here ☆☆☆☆☆☆ To become a successful applicant to our Federation we would like to see you play the server for a minimum of (1 Day), this gives us a little insight as to whom we are accepting into our Faction. ☆☆ Faction Roles ☆☆ Fleet Admiral (FAdm.) The Fleet Admiral is the supreme commander of the TSF Spacefleet: the highest rank in the military organization, only one individual holds this position at any given time. As a staff officer, the Fleet Admiral does not command from a ship, but from fleet headquarters on planets/moons. The role of the Fleet Admiral is to plan long-term strategies with the other Admirals of Starfleet. For the most part, this is a political position; nobody becomes Fleet Admiral without approval by the Council of Worlds Daily pay is 500 Space-Credits. Admiral (Adm.) An Admiral is a flag officer who commands an entire task force or orbiting fortress. When assigned to a Task Force, Admirals command from a flagship - typically a Battleship, otherwise, they command from the CIC in their assigned Fortress. Daily pay is 400 Space-Credits. Rear Admiral (RAdm.) Rear Admirals are commonly seen as the executive officers (XO) of a task force, usually operating from the second biggest ship within their fleet; usually an Assault Carrier or Heavy Cruiser), or as staff officers in command major departments within Space-fleet Administration. Daily pay is 350 Space-Credits. Commodore (Cdre.) Commodores are the lowest grade of Flag Officer in Spacefleet. Commodores with field commands lead small strike forces from a Light or Heavy Cruiser, while staff officers would command departments or sub-divisions within Space-fleet Administration. Daily pay is 300 Space-Credits. Space Commander (SCmdr.) The equivalent of a Navy Captain (and informally addressed as such), Space Commanders command ships larger than destroyers; Cruisers, Carriers, and Battleships. Note that while Flag officers command fleets and task forces, even their flagships are commanded by Space Commanders. Space Commanders may also lead Destroyer Squadrons or flotillas of lesser ships. Staff officers of this rank often lead minor departments within Space fleet Administration and serve as aides to flag officers. Daily pay is 250 Space-Credits. Commander (Cmdr.) Commanders often serve as commanding officers (CO) of Destroyers or Patrol Groups. Aboard larger ships, they often serve as XO’s or department heads. Staff officers of this rank often serve as departmental aides and as liaisons with planetary governments and militias. Daily pay is 180 Space-Credits. Fleet Lieutenant (FLt.) Fleet Lieutenants are typically assigned to command Frigates, XO’s in Destroyers or department heads in line warships. They are also commonly seen as Fighter Squadron commanders. Daily pay is 140 Space-Credits. Lieutenant (Lt.) Lieutenants command Scout-class vessels and small craft. They are also commonly seen as XO’s aboard Frigates (and sometimes Destroyers). Most line fighter pilots hold this rank. Daily pay is 100 Space-Credits. Junior Lieutenant (Jr. Lt.) Graduates of Space Academy serve their first tour of duty as Junior Lieutenants. “Jellies” can be seen serving in almost every function in Space fleet as they continue their training in their chosen field of expertise. Though often seen as fighter pilots, Junior Lieutenants are rarely given responsibility over any other form of craft. Daily pay is 75 Space-Credits. Fleet Ensign (FE.) Ensigns were generally the lowest ranking commissioned officer, Given to new members of (TSF)
  4. 1 point
    This update mainly adds a base air defence upgrade, some small fixes and tweaks, and a handful of new skins from @Bull. Some changes were also made to the random inventories in vehicles and crates, however this needs a lot more fiddling to get it right. The base Air Defence is now made up of three components: 1 Mk21 Centurion medium-range launcher at the North end of the runway. 1 AN/MPQ-105 Radar at the centre of the runway. Either 1 Praetorian 1C CIWS or 1 Mk49 Spartan at the South end of the runway. The long-range radar greatly increases the effectiveness of the base's defences (in my testing at least ) View full devblog
  5. 0 points
    Battle of the Best - All or Nothing Battle of the Best is back and its bigger than ever before! The Altis Life Team will be hosting a team death match tournament with teams battling it out to prove they are the best. In this edition of Battle of the Best, each player must "buy in" to compete with the tournament winning team walking away with the majority of the pot. Teams of 5 will battle it out with each match having taking place in a different environment and a unique feature. The Key Details: When: 17/5/20 at 5PM AEST Registration: All Teams must be pre-registered using this registration form The Buy in: 4 million dollars per player - 20 million in total Teams will receive their own TS channel and must be in it from 4:30pm AEST to ensure that all gear is handed out and no issues occur Registrations will close on Saturday 16/05/20 at 11:59PM AEST. The Pick Em Tournament will become available after Midnight How it will work In a double elimination bracket, teams will battle it out head to head, in a Best of 3, 10 minute round match. Each matches arena and unique feature will be revealed to each teams prior to the match beginning. The number of matches depends on the number of teams that register. All gear will be provided by staff with all gear required to be handed back to staff at the conclusion of the event. Staff reserve the right to punish anyone that leaves with gear spawned in. The Team Leader will be required to provide the buy in money when specified by staff. We will be running a Pick Em Tournament with the winner also receiving part of the pot! This will be made available before the event to place your predictions! The Prizes First Place Team: 50% of the Total Pot, 2 BMD Crates, 10 Tokens, Event Winner Tags Second Place Team: 20% of the Total Pot, 1 BMD Crate, 5 Tokens Third Place Team: 5% of the Total Pot Winner of the Pick Em Tournament: 5% of the Pot Staff will also vote on an MVP / Best Moment of the Tournament who will receive an extra 5% of the Pot Senior Staff reserve the right to change the prizes and rules prior to the event commencing
  6. 0 points
    https://gyazo.com/3ceffa772a6c6e0e4820796ad44afb08
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