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Showing content with the highest reputation on 05/28/16 in all areas

  1. 2 points
    Welcome to Edition, 2 of the Altis Life ROAD-MAP. We have much in-store for you lovely people that are waiting all so patiently for this. Again we appreciate everyone's patience whilst we work on the Map. (Let's not forget to thank the texture designers and behind-the-work scripters that we hardly thank..). Development road-maps is shifting it's post date's to Saturdays. Last edition I said I'll be posting them Weekly on Fridays this has now be changed no reason besides it's easier for myself to post on a Saturday rather than a Friday. So now every Saturday you'll be receiving one these, even after we've released the patch I'll somewhat still release these because we're never finished. Since last Monday to now it's been busy... Daily editing and refining things to make them just look...right. We haven't stopped, and the little hours we get to go on the server and muck around we do.. (Thanks cops for picking us up after our boat is stolen when we're fishing in the uncharted waters). Both Kerry and myself have mapped together what we will be doing and what won't be done in this update as we don't wish to release everything in one big hit but keep some things locked away until the appropriate time to release them. We also want to thank the community for putting suggestions they'd like adding to the server (Here) you've all been a huge help and a few are in the works as we speak, just a reminder that this will only be public for one more week! After that you won't be able to see what's been completed and what not. So get your suggestions in before time runs out! As stated above, it's been busy. We've completed some major things that needed improvements badly (Jail, Market, P.D) and that's all I'll kiss and tell to. We've done some MAJOR OVERHAULS to some places on the map. Things have been swapped around, things re-placed elsewhere.. and some completely new you've never seen before. It's been a busy week and we're keen for another big week ahead of us. I would like to release something for the world to see, a minor feature being added and a little overhaul from the current texture. Forget where that's placed, don't ask questions because unfortunately nobody will answer that. You can guess all you like what's there, you can guess what's not going there, what was removed.. what have they done? Could this be a trick or not? Nothing will be said. Now, this was just to show off the signs and a very rough photo with little detail been placed in (Things have changed since this photo has been uploaded.. 4 days ago.). But you can see more serious role-play will be added into this soon, cops will be checked.. Be careful. Besides that screenshot there, I have no other screenshots I wish to share of what has changed, a few more can be released in next week's edition. We've slowly been going through and evaluating what is a priority and what isn't over on the suggestion road-map (Here). We've completed a few, working on some and having others planned. We're trying to not release so much detail about the upcoming changes, we're just going to drop hints at you and let each and every one of your Altis life players guess. Because we're sick, lunatics. That's why. In the screenshot above is confirmed to come into play in the next update, so that is "upcoming". "Cake! Let me know more!" Oh sorry. Better looking jail (Requested by an in-mate) More things that can be robbed Nightclubs (Don't drink too much, under cover cops might be watching) Life saving HQ (Just in-case you're drowning) That's all I'll release for now, and of course that was just taken off the suggestions page, but anyway. I'm not releasing things that we've put down and working on that's not posted there, that's crazy. You can wait. There's many more things upcoming that I'll release in next week's edition but for now and for this week, that's all you're getting. Screenshot of an upcoming texture change. 1-week left of the public suggestions form. No ETA on release Busy, busy, busy, busy, busy, busy *breathe in*, *release* busy. Released a few upcoming things, but not too many. Dev roadmaps changed dates to now being posted on Saturday's! That's all folks, that's all for this weeks edition. Now go play and I'll go look do stuff. If you'd like to suggest things go - HERE Thanks @Kerry for the hard work put in as well as the Hours, Thanks Server admins / mods for keeping it clean, Thank you community for continuing to play on Altis life! We out!
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    The Bleak Lodge A SG RP Scenario for 16-20 participants. A sense of competition. Winning. The great outdoors. A gathering of like minded individuals, keen to compete. This has drawn you from a walking stupor, the day to day grind of the minute details of your life. You need to compete and and in this sense of seeking, you have reached out, and requested things, and in a short reply, after much working and back and fro, a reply comes. A single blinking light sits before the cursor on your Tablet. It reads thus. "Dear Sir/Madam, Find enclosed below your entry paperwork for the trip you enquired about. Be advised that this trip is likely to fill up fast due to some, unpleasantness, and the meandering and contrary nature of the sport and activities. You should also be advised this campsite will be a fully catered, you need only bring your own outdoors wear and enough food and water to tide you over for the duration. I would say 20 and 20, to be safe. Two teams will be formed and they will battle it out for the ultimate prize, and all of the conditions that you ask for have been met. Finding the clay targets took some time, and the other livestock will be imported into the area in time for the competition. Feel free to bring your camera, and any electronic media you like to capture the day. I look forward to meeting with you, and after all our written emails and phone calls with yourself laying out this expedition, I can only say I relish the chance to meet one of the last great outdoorsmen. Yours Sincerely, Jebediah Malcolms." You are elated, and nervous. This is for the ultimate prize ever handed out. And all will be revealed, once you reach, The Bleak Lodge. Signup below. First in, best dressed. Be on time. Bring nothing but your clothes, no bag, no weaponry. Bring your sense of, the events I build going forward will be Full RP in the TS and I plan on topping myself with each one, delivering better and better experiences. There has been much talk around the events, and I plan on taking that onboard, but I believe that it is time to bring back the experiences. Failure to follow the rules, be disruptive, or impact on the enjoyment of the experience for others will result in your removal and possible exclusion going forward. I remain, as ever, your guide and grateful Life Admin. See you on the field. -Spec
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    Rejoice @Jüstice™. For everones money has been restored >:3 Regards. Unit_3397 Wasteland Mod.
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    Unfortunately EDEN didn't come with a button for building / tree / walkpaths ID'S. To get these ID'S go into 2D editor and up on the tool-bar you'll notice "ID" hit that. ID'S all over the map will pop up. Roads / bushes / path ways / trees etc are all 7 numbers long Signs are 5 numbers long Once you've written it down (or all of them) Go back to EDEN, place down an INVISIBLE HELI-PAD and put in the INIT code - Where "1122078" is, is where you place your ID. Do this for all separate ID'S Yeah. It's a bitch.
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    There is documentation in the in-game map diary tabs (map >> left side >> FOBs), but we'll improve that documentation today, as it can be more clear. If you know of a way to inform players that there is documentation there, I'm all ears.
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    Would you be able to provide a complete rundown of how the system works? I'm still a bit confused on the finer mechanics.
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    I could perhaps make custom textures if we're really getting into this idea aswell.
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    Finally, that Weber wasn't a waste of money!!
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    Welcome to the first, of many development update edition-threads. I'm CAKE, I've been working closely with @Kerry for quite some time behind the scenes with the Altis Life map, I've seen what needs to be changed, what is changing, the upcoming changes and also assisting him with the build of the map. (Thanks Skype for making it possible to share screens to see what he's done vice-versa. You da REAL MVP). "Cake" you're not a developer or anything, why post this if you're not involved? - You're right, bingo.. Ding, ding. I'm not, but I'm been extremely lucky and extremely privileged to have Kerry let me help him. I've also posted this thread so you all have an insight of the road-map with Kerry, you're Map editor. I'm want the community to know the Map developer that puts in a serious amount of time to create a map you all enjoy playing on, as well as all other Altis life developers. (Scripters, Texture designers etc..) What is "Development road-map"? - Lovely question. I will be posting many of these of the course of the road-map we've placed down. @Kerry and I will be working closely with the community to gather ideas, expand the possibilities, open the gates to more role-play as well as keep you all up-to-date on what happens behind the screen. We want each and every one of you Altis life members to feel like you're apart of something that is forever changing for the good. We want you to know the upcoming changes, be hyped for them, talk about them and discuss things. I will be posting many road-maps towards the official release. In these threads you will find all the information you need to be prepared for the update, know the change-log as well as any unfinished things that you should be aware of / bugs. I will be posting these to keep you all up-to-date to know we haven't forgotten about you all and are always working on bringing out new and exciting things. Now, as you all know we're always changing things for the better, updating and enhancing things to the best we can. Kerry and I will be working alongside each other for quite some time to push out new and exciting things for the members of Altis Life to enjoy, there is no ETA given by him or myself of when things will start to be released, and to be brutally honest we have yet to discuss when we'll actually finish this project. What I will say is it's going to take an extremely long time (Not too long of course.) to complete. We ask for everyone's patience, not to rush us, annoy us, continue to question us on what could be added / will be added / won't be added / will be removed. They're all secrets, you are all to wait until we release it to find out what actually happens. The Development road is long, extremely long. We've got things in the works that could be implemented in a few months time. That being said we have things we want to push out as early as possible. Unfortunately having things rushed causes bugs and errors, which we all don't want. Kerry and I want to make all updates as smooth as possible, for that to happen we're going to have to test everything several times and have other eyes look over it (B-b-beta testers.). Once everyone and everything is approved to be placed in that's when we schedule and update for you Ladies and Gentlemen. Now, of course we are attending to the most important matters on our list first, from there we'll implement minor things as well as just general detail around to make things look prettier and more.. right. Now, we want to have the community suggest things to be placed into the server, now.. WE DON'T want to be bombarded with useless suggestions that will have no RP cause and such, so have some serious time to think over what you want added and fill out the form (HERE) from there it'll be automatically added to a list for both Kerry and I to visit. (HERE) keep in mind that this will only be public for about 2 weeks, then it'll be going private this is so you can't see what we complete and know what's added to keep it secret. We want to keep everything quiet with no word getting out. For the first 2 weeks that those two are public you will be able to see what we're going to complete and such. This is a small thank you to the community of Altis life for keeping it active and enjoying it, so if you're one of those people that enjoy watching the development or knowing your updates first, I'd watch that and check that daily, things will change. For those that suggest, if your idea is liked by Kerry or I we'll try and make it work, we'll spend countless amounts of hours, days and or even weeks to try and make it work with role-play. Unfortunately Kerry and I have both extremely urgent matters to attend to and fix first on the map which will cut down the time we get to fiddle around with your lovely suggestion. But I promise we will get around to it, that's without a doubt. All suggestions will be looked over and considered by both Kerry and I, if we like the idea we'll see it to be approved if needed by our higher-ups and go from there. As stated above in the Dev road (Development road) we've got two pages set up for suggestions as well as the spreadsheet it is placed on. For the 2 weeks it's posted live for all players to see is what could possibly be seen an in upcoming update. NOTE THE *POSSIBLY* it's not 100% sure it will be added to add the suspense of what will and won't be added. We don't want all our players knowing what we'll add, we want them all surprised and shocked of what's changed, for that to occur we need all lips sealed with no hints dropped by anyone. That's tough. Eventually when we're confident we'll release screenshots (Teasers if you please) of things that have been added without showing off too much, just enough to get you excited. So for the upcoming for this post is basically nothing, Kerry and I have nothing to share of what is upcoming. Watch the spreadsheet (HERE) if you want a little knowledge of what could be possibly added. Watch over the next couple of weeks for Kerry and I's name to see if we've released anything about upcoming things. Unfortunately, and sorry to disappoint but nothing for this edition of the Development road map. Conclusion - For 2 weeks, the spreadsheet is public to see other's suggestions of what could possibly be added. Huge updates to come into place. Kerry and I are going to decrease our life-span by working on this nearly 24/7. Extremely long road-map. Keep calm, keep patient.. This is going to be huge. More Development Road-maps will be added. That's all for this edition of the Road-map, it was a general introduction of what these are, and for you all to get a little understanding of how it's set out. Many more will be posted as stated throughout this thread, I'm aiming to push one of these out weekly on a Friday-night to give you all a little general update. If a Development road-map thread is not posted one-week this is due to no development changes to the road-map and we're continuing with last's week's addition. Thanks for tuning in and taking interest, Thank you @Kerry for the extreme amount of hours you're about to put in. For the spread-sheet with the suggestions - CLICK ME To put a suggestion in - CLICK ME End.
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