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Fitz

I&A v14 Devlog

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Fitz    1239

29/07/17

Changes:

  • Fixed Incoming Missile warnings. Activate the FOB to enable.
  • Moved Base Air Defence to centre of runway.
  • When player count > 20:
    •  'Side base' Hummingbird can only be used by non-pilots.
    • Main Hummingbird can only be used by pilots, co-pilot disabled.
  • Changed sound that plays when Defend fails.
  • Added Mi-290 Taru (Medical) side reward. Has 8 revive tickets. Load incapacitated players in for revive.
  • Few other small tweaks.
  • Like 5

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  • Fitz    1239

    31/07/17

    Changes:

    • Wounded menu now shows if nearby medic is AI.
    • Fixed escort prisoner bug when getting in/out of vehicles.
    • Fixed Air Defence showing in UAV operator's list of UAVs.
    • Like 3

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    Fitz    1239

    7/08/17

    Changes:

    • Added another one of @Tim's HQs.
    • Vanilla sling loading should work fine now. (Still looks desync-y from other player's perspective but fine for pilots).
    • Added relative direction to Incoming Missile Warnings (Front, Behind, etc.).
    • Removed Shikra CAS.
    • Few other minor changes.
    Edited by Fitz
    • Like 1
    • <3 2

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    Fitz    1239

    9/08/17

    Changes:

    • FOB - When activated, the following will happen:
      • Arsenal box spawns.
      • Respawn services are enabled and 16 revive tickets are given.
      • Spawning at the FOB is enabled for everyone, so long as they've died within a certain distance of an objective or the FOB itself.
      • 10/8 5pm - Vehicle Respawn services are enabled as well.
    • Added airfield-only Bobcat. If it leaves the airfield, it will kick the crew out and respawn itself.
    • Frequency of enemy jet spawns increased.
    • Maximum active UAVs (Greyhawk/UCAV) reduced to 1.
    • Removed Advanced Sling Loading mod. 
    Edited by Fitz
    • Like 2
    • Clap 1

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    Fitz    1239

    8/09/17

    Changes:

    • Server updated to 1.76!
      • Mission update to follow in the next 2-3 days to add new vehicles, skins, props etc.
    • Like 1

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    Fitz    1239

    9/09/17

    Changes:

    • Added new Vans to car park.
    • Added new Mohawk skin to Area 51.
    • Added new variants of existent vehicles to spawn pool.
    • Added raise/lower plough action to Bobcat.
    • Added a few more cosmetic items at base.
    • Restricted Mine Dispenser (for now).
    • Extended base safezone to entire base area. Mainly to prevent teamkilling at Ironside and Side Base. (Further changes to be made to this).
    • Various other small tweaks.

     

    Known Issues:

    • Gear saving/loading on joining/respawn might be buggy.
    Edited by Fitz
    • Like 2
    • Pogchamp 1
    • Jebaited 1
    • kkool 1

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    Fitz    1239

    13/09/17

    Changes:

    • Added custom helicopter loadouts (for enemies as well) and replaced most helis with their dynamic loadout variants.
    • Slightly tweaked jet loadouts and simplified the vehicle loadout script.
    • Removed curb from Customise Inventory entrance to prevent vans and similar vehicles becoming stuck there/exploding.
    • Fixed clear position function.
    • Fixed a couple of issues with the new base safezone area.
    • Increased chance of mines spawning around Radiotower.
    • Enemy Buzzards have a chance of spawning with the new skins added in 1.76.
    • Changed skin of enemy jets spawning during defends.
    • 99% sure the CAS jet won't explode when spawning anymore. Let me know if it does...
    • Like 3
    • wooow 1

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    Fitz    1239

    18/09/17

    Changes:

    • Added database support.
      • Work in progress. Pilot restrictions and other such things to come soon...
    • Added AFK timer kick.
    • GL flares are deleted when fired near HQ (like smokes).
    • Minor Robocop fixes.
    • Various other small changes and fixes.
    Edited by Fitz
    • Like 2
    • thinking3d 1

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    Fitz    1239

    1/10/17

    Changes:

    • Added Uniform and Insignia saving.
    • Fixed and improved loadout saving/restore.
    • Fixed overlapping join message for pilots/UAV op.
    • Added ROE message when entering CAS/artillery.
    • Added join message for Ironside and FSG.
    • Added a way to counteract ramming at base (wip).
    • Updated restart time messages and reminders for dst.
    • Couple other small changes.

     

    • Like 2

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    Fitz    1239

    4/10/17

    Changes:

    • Replaced popup message when firing in base.
    • Fixed resetting uniform skin in Area 51 removing inventory items from uniform.
    • Added icon to incoming missiles.
    • Replaced weapon/inventory check.
      • Previously your gear would constantly be checked to see if it was complying with restrictions (e.g. equipping a sniper rifle as a non-sniper) and would remove it if necessary. Now it only checks when you pickup or take an item from a crate/soldier/the ground and when you're in the arsenal. Hopefully equals slightly more fps:seemsgood:

     

    Edited by Fitz
    • Like 4

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    Fitz    1239

    13/10/17

    Changes:

    • Replaced CAS jets with attack Helicopters as a trial for this weekend.
      • For the lighter variants with less ammo, I recommend having the vehicle ammo service enabled at the FOB for quick resupply.
    • Further DB integration.
    • More Robocop enhancements/tweaks. WIP
    • Added open cargo doors option to Vans.
    • Fixed garbage collection issue.
    • Restricted active mines/explosives to 8.
    • Random chance of base air defence being either a Cheetah (no missiles) or Praetorian.
    • Changed texture of air defence Praetorian.
    • Small tweaks to a few of the heli loadouts.
    • UAVs are no longer able to fly/drive in spawn.
    Edited by Fitz
    • Like 2
    • Seems Good 1

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    Fitz    1239

    15/10/17

    Changes:

    • Changed eastereggs to their Dynamic Loadout variants.
    • Disabled jet eastereggs.
    • Added flares to CAS Pawnee.
    • Doubled ammo on CAS Orca 20mm cannon.
    • For the trial - removed Side Rewards that are of the same type as the CAS helis.
    • Like 3

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    Matsozetex    89
    Quote

    Replaced CAS jets with attack Helicopters as a trial for this weekend.

    If this does go through into the normal gameplay, hopefully we can see a side mission reward Neophron with Pylons full of rockets ( ͡° ͜ʖ ͡°).

    • Facepalm 1

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    Fitz    1239

    17/10/17

    Changes:

    • CAS trial changed to light helicopters - Orca, Pawnee, Hellcat.
      • The conclusion of these trials will likely lead to a revision of the CAS RoE.
    • Added anti-ramming script by @James32. Active when in base.
    • Fixed vehicle loadout error.
    • Slightly increased chance of Cheetah side reward.
    • Fixed Blackfoot weapon bay doors constantly open.
    • Ironside tanks no longer usable by non-Ironside crew when player count less than 20.
    • Few other small tweaks.
    Edited by Fitz
    • Like 2
    • Pogchamp 1

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    Fitz    1239

    27/10/17

    Changes:

    • Moved base artillery to FOBs.
      • Activate the FOB to spawn it.
      • Has same restrictions that the base one had (for now).
    • Changed enemy CAS spawns to only Buzzards during off-peak time.
    • Friendly CAS no longer spawns when there are less than 12 players. AA jet still does though.
    • Increased vehicle service time.
    • Added yet another message for tank drivers stating that their vehicles cannot be lifted :unamused:
    • Changed enemy CAS targeting for Bobcat. Laser target will only be active under certain circumstances.
    • Further Robocop/DB integration.

    Currently busy with some IRL stuff, so no major or permanent changes regarding the heli CAS trials or RoE yet.

    Edited by Fitz
    • Like 2
    • wooow 1

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    Matsozetex    89
    Quote
    • Changed enemy CAS targeting for Bobcat. Laser target will only be active under certain circumstances.

    What are these circumstances?

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    Fitz    1239
    57 minutes ago, Matsozetex said:

    What are these circumstances?

    Classified  :kkool:

    • kkool 1
    • Triggered 1

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    Tungsten    69
    On 10/27/2017 at 6:21 PM, Fitz said:

    27/10/17

    Changes:

    • Moved base artillery to FOBs.
      • Activate the FOB to spawn it.
      • Has same restrictions that the base one had (for now).

    latest?cb=20130713104717

    • Like 1
    • kkool 1

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    Fitz    1239

    22/11/17

    Changes:

    • Added @Ora209's new textures for the T100 and Ghost Hawk.
      • T100 is applied by default.
      • RAAF Rescue Ghost Hawk can be found in A51.
    • Added battle bus texture by @Dak Commstar.
    • Added NATO/non-CSAT variant textures for Mora, Marid and Neophron.
    • Small change to GPS Tracker - improved performance when GPS infopanel is closed.
    • Added Mora and Marid to APC spawn pool (Marshall spawn).
    • Added ROE to diary.
    • Improved Robocop base destruction reporting.

    Thanks to Quiksilver, you can expect a big update in roughly 2 weeks with lots of exciting new features :wink:

    • Like 3
    • Pogchamp 1
    • wooow 2

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    Plexus    10
    36 minutes ago, Fitz said:

    22/11/17

    Changes:

    • Added @Ora209's new textures for the T100 and Ghost Hawk.
      • T100 is applied by default.
      • RAAF Rescue Ghost Hawk can be found in A51.
    • Added battle bus texture by @Dak Commstar.
    • Added NATO/non-CSAT variant textures for Mora, Marid and Neophron.
    • Small change to GPS Tracker - improved performance when GPS infopanel is closed.
    • Added Mora and Marid to APC spawn pool (Marshall spawn).
    • Added ROE to diary.
    • Improved Robocop base destruction reporting.

    Thanks to Quiksilver, you can expect a big update in roughly 2 weeks with lots of exciting new features :wink:

    Insane, cheers for this mate

    • Like 1

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    Ishmael    5
    1 hour ago, Fitz said:
    • Added Mora and Marid to APC spawn pool (Marshall spawn).

    That's awesome, It's always good to see more weapons added to our arsenal.   

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    Nova    1779
    6 minutes ago, Ishmael said:

    That's awesome, It's always good to see more weapons added to our arsenal.   

    enjoy getting tkd ;)

    • Triggered 1
    • reee 1

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    Zombine45    177
    2 hours ago, InfamousNova said:

    enjoy getting tkd ;)

    DON'T YOU DARE TALK LIKE THAT. I get enough of it on the server already while driving the marid :feelssadman:

    • Feels Bad Man 1
    • Feels Sad Man 1

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