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Showing content with the highest reputation on 12/11/16 in Posts
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6 pointsWeapons Convoy - As of late the group responsible for the importation and auctioning of last months weapon shipment have been made a fool of in the wake of the covert operation undertaken by the Altis Police Force. The latest shipment made it to Altis....however not in the way planned by the Mexican importers, it was under escort by SRT and ASIO, heading straight to the weapons cage of the Sydney Police HQ. The Commissioner and Head of SRT however are not happy with the current location and storage and weapons and will be transporting them to the newly constructed SRT Base. The weapons will be transported via Hemmt Box and escorted by the vehicles of choice by the APD and it's tactical group: SRT. Leaked phone calls revealed just some of the contents this shipment was packing. - Navid 9.3mm LMGs. (Possibly multiple). - Russian Sniper Rifle believed to be a 50cal. Lynx. (Potentially APDS). - Explosive Devices. And some other miscellaneous goods. This load of weapons was a gold rush as far as weaponry. Out of RP - This will be running Sunday the 11th. (11/12/16) at 6:30pm AEST. (6:30pm QLD / 7:30PM NSW). The event is KOS, everyone is welcome to take on the police and their convoy. Police will not be allowed to use any form of armed helicopter or VTOL. They may use helicopters for spotting and gunning of the side if they so choose to do so. The police will be allowed a maximum of 2 hunter HMGs. The police may use as many armoured vehicles as they choose. The truck will be driven by a contracted civilian and is not to be killed, The truck driver will be alone in the truck. And will drive non-stop to the SRT base. The aim is to intercept the truck, disable it, then take the weaponry. The truck will drive around road blocks as long as there is police still escorting. If no police present the driver will stop. VDM and NLR applies. There is to be no VDM from any faction. NLR applies to all factions, once you die you may not return in anyway shape of form. The location of the convoy will be broadcasted throughout the convoy. Ramming the truck will result in a ban. Any questions, feel free to ask.
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5 pointsYeah you lost my vote to after that claim, thanks for the headsup @Leopard <3 Myself and @InfamousNova have been known for quite the impressive memes and do not feel that "Rands" like yourself can come along and steal the title... Especially when the claimed " single greatest memer that has ever lived" has stolen said meme from https://www.change.org/p/change-the-australian-currency-name-to-dollarydoos and also Thank you for trying, see you around @Tiggati @envy @ExcelForce @chocmintz
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4 pointsAfter much planning (and distractions) i have finally come up with a a few solid plans for a Fire Support Team rework. In its current form the FSG and artillery is both completely inferior to CAS in both effectiveness and the amount of time it takes to pack up and preposition after each AO. Overall Aim of rework: Making the Scorcher and Mortars a relevant fire support option for when CAS is not available or not right for the job by making the artillery more accurate and with a faster response time Adding a new way of playing for people who prefer more active support roles while helping people who play fight in the AOs The Removal of the immobile and ineffective Artillery at the main base opening up more space in the Sling load/Rewards area for VTOL s That said, the aim is to make the Fire Support Team an ALTERNATIVE, not a replacement for CAS Option 1: Artillery battery at Base: Removed to free up space Option 2: Downgrade to Man portable Fire Support: Removed to free up Space Option 3: FOB based Fire Support: This option will kill 3 birds with one stone, More space in the Sling area, Faster and more effective Fire support and giving FOBs more usefulness. When a Ammo and Box HEMMT are sent to the FOB in addition to respawning vehicles, either a immobilized Howitzer, or mortar (or both) will become available for use at the FOB. Because of the nature of FOBs and the occasional enemy attack on them, this will also give some risk to FSG outside of the "oh damn, Enemy CAS bombed the truck", but unfortunately this requires additional coding that could potentially break. FOB based Fire Support will allow for faster and more effective fire support and giving FOBs more usefulness. Rather then just having the artillery spawn with the FOB, the FOB needs to be Activated and Supplied before you can use the Artillery. The idea is that when both an Ammo and Box HEMMT are sent to the FOB in addition to respawning vehicles, an immobilized Howitzer will become available for use at the FOB. Because of the nature of FOBs and the occasional enemy attack on them, this will also give some risk to FSG outside of enemy CAS but also makes logistics necessary to an extent rather then purely optional. Ideally the Scorcher will have access to these shells: HE for Standard Anti Personal and Anti Structure Smoke to help players in trouble Guided for less selective or intricate Anti armor work Laser Guided for Precise Anti Personnel and Anti Armor work I would like Cluster HE to be available, as it allows for Anti Personnel Area Denial, but there will be some debate needed as to the inclusion of these shells but i do recognize the potential problems that could arise with this ammo type, but i also believe they can also be useful Cluster AT mines and Cluster AP Mines on the other hand are completely off the table, too much can go wrong with these and i personally don't see them working on I&A anyway. In addition i would like the howitzer to be able to be resupplied, but not in the conventional way due to sheer power it would get, Rather by utilizing the FOB Supplying script or a similar script that when a Ammo HEMMT is brought to the FOB in addition to supplying ammo to the FOB supply box it gives the Artillery ammo as well. There are several reasons for this, the main one being that the amount of ammo used can vary depending on the Terrain in the AO eg: I know from personal experience that providing CAS in places like the Nidasos woodlands and heavy urban areas like Kavala can take a large amount of time to set up a run and that sometimes the infantry need the fire support faster then you can respond to and set up that run But at the same time, flat open places like the research facility are usually all CAS, and you might barely use any offensive ammo but lots of smoke shells Option 4: My Personal Favorite, Self Propelled Fire Support: By far my preferred option, but also the problem causing child, Doing a rework similar to Ironside, giving FSG its own spawn and Asset area, Adding more slots, and with a respawning Ammo HEMMT and Scorcher (Cheeta SPAAG or MLRS are possible but debatable) that can be operated and moved like usual, this can AND WILL cause issues when people don't want to follow the rules, but will also provide the MOST EFFECTIVE fire support when done right, possibly better then CAS in most situations, the details with the Scorcher will need to be looked into, but preferably it will have access to HE, Smoke and Laser Guided. Cluster and Self Guided will need to be discussed but would greatly boost the effectiveness, but Cluster AT and AP mines are MOST DEFINITELY up to the discretion of Admins as these WILL BE PROBLEMATIC IF CAUTION IS NOT TAKEN. Option 5: Command, Firesupport and Logistics Group or just C-FSG The idea for this is to Expand the FSG role to help assist other support roles via the use of the Data link as well as providing Direct and Indirect Fire Support with emplaced weapons, in addition to the Logistics that are already intimately tied to FSG. The idea comes from the fact that a few of the potential Data link capable vehicles fall under the FSG umbrella E.G UAVs and SPAAGs and the intimate relationship between FSG and Logistics. This can put FSG into a more complimentary role to Air support, rather then an alternative, so C-FSG still has an influential role even if its not providing indirect fire support. Noticeable differences in the role would be integrating UAV with FSG rather then as a go between for CAS and FSG, and giving FSG the chance to do something when there is very little calls for support. And it also allows for Flexibility to the FSG roll itself by making certain changes: Allowing for FSG to use Self Propelled Assets like a Cheetah can create an AA defense for Units in Transit Via ground transport or by providing RWR information to Air Assets. Or By putting more of an emphasis on Command and Emplaced Support, C-FSG can effectively set up in a good location near the AO and assist ground troops by creating safe zones that can be used as LZs and keep them relatively safe while also directing and assisting Air and Ground Assets Did some playing around in the editor, the only vehicles that can utilize the Data link effectively that are available at base constantly are the Ghosthawks, Huron, Mohawk, Hellcat, Orca, Black fish, Darters, Falcons, Greyhawk's and Sentinels and the Jets. Some of the reward vehicles are capable of it, even exceeding the easily available ones in terms of usefulness and Sensory range: The Cheetah has long range Air Radar,while the Kajiman and Blackfoot have IR, RWR and Active Radar available to them. That said, while it does say in the Editor that any vehicle can send, receive and show there locations on the data-link, only the above listed can actually access the MFD window that shows the Data Link information. Additionally: The Transport Helos are limited to visual and RWR sensors The Cheeta radar is a full 360 degree radius that detects up to 9km. The Black-fish (all types) radar is about forward facing with 270 degree view that detects up to 7km , with an additional 45 degree directional IR sensor controlled by the copilot that detects up to 4km. The Blackfoot radar is in a 180 degree frontal cone that detects up to 5km, and a directional IR sensor that detects up to 3km. The Kajiman has a radar that detects up to 5km in a 110 degree frontal cone and a directional IR sensor that detects up to 4km
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4 pointsI am the single greatest memer that has ever lived. I propose that the official currency of Strayagaming be 'Dollarydoos'. As a mixture between dollars and kangaroos. Given that we have Australian culture written all over this server. I think that this would be the most suitable. The currency symbol could be changed to a custom made symbol so that it signifies a new form of currency. By symbols I mean, $, £ , etc. Chuck forward your designs, photoshop wizards. Cheers Boys... Jack Ryan Commence meme ignition sequence. --------------------------------------------------------------------------------------------------------------------------------
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4 pointsi was gonna vote yes but then i saw that you claim you are the best memer and i took great offense to it
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2 points@Leopard Seriously We need dollarydoos, or dollarmcdollarface. *900 dollarmcdollarfaces*
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2 pointsChristmas Give-Away Community Give-Away Razor Set + Logitech Headphones $100 Steam Gift Voucher Arma 3 DLC This will be given to active members. Members that have donated over $50 from August to December. Will have their name written down twice. 1st Place went to @William Wallace 2nd Place went to @Jack Ledger 3rd Place went to @Jewbacca Staff Give-Away Steelseries Set Corsair Gaming VOID Wireless 7.1 Gaming Headset Carbon $50 Steam Gift Voucher Prize 1. and 2. is for Support Team Leader to Managers Prize 3. Is for Support Team Each member will be given a number. It will be drawn randomly. Active Video Production, Texture Team and Development Team are included on 1. and 2. 1st Place @Ryan 2nd Place @Unit_3397 3rd Place @Mitch
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2 points
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1 pointSo as you all may have noticed, especially in the low ranks, cop is rising back to its former glory in numbers and strength of the command team. I would just like to apologise for my recent inactivity. As the chief inspector for the biggest station, I have a pretty big and important role that I haven't been fufilling to the best of my duties. I have had a new person come into my life, family issues and some other stuff, and as much as you all mean to me, real life comes first. With the 2 month school holidays coming up I'll have plenty of time to get out there and kick some ass on cop, and hopefully come back on a good note and help you guys out @vizzN @martin @sirgeneralj @Anarchy @TH3GamingBanana. Thanks lads. Chuck us a pm if you have any questions - Chief Inspector nclem [C02W]
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1 pointWe could stick with the AUD as we have named a lot after Australia, or we could use something like ALD - Altian Dollar for instance.
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1 pointUmmm...No..... @Brodie On a serious note, I think we could get a currency name going, as well as a symbol. Maybe not 'Dollarydoos' but I am open to suggestions.
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1 pointI am liking this one. Great job with organising and coming up with it ??
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1 pointReally appreciate the detailed suggestions! Option 1: Looks pretty useless because, like you said, the accuracy will be pretty bad for most AOs. Having unlimited ammo is overpowered though, even when firing from base. Option 2: Sounds good and would be fairly easy to implement. The truck(s) could maybe respawn at the FOB? Not sure why the support weapon backpacks aren't restricted already but I'll add the restriction today or tomorrow. Option 3: This is probably the best one, but the ability to resupply the scorcher would have to be removed. Would probably have it spawn with a bit of extra ammo than usual but again, unlimited ammo is overpowered. Option 4: Too powerful and too big a risk of stupid stuff happening. Got to remember, not everyone plays FSG as well as you Not sure exactly when one of these options or something similar will be implemented as it's only Rog and I that are doing some dev work. I'm a noob and Rog doesn't always have enough time so more important things will come first.
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1 pointOption 3 sounds great, makes FOBs a more important role than "oh the radar thingo"
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1 pointoption 3 is my favorite by far. the whole 3 scorchers would be problematic because there would be more team killing and we'd constantly have to monitor whos using it
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1 pointSO I have been playing Wasteland for a while some may remember me although others may not, nonetheless here is a video I created in two days of gameplay. kthxbai To be honest this is mainly just a test I'm trying to get some feedback on my editing/content, some of my friends have recently got this and I am back into Arma 3. I was wondering if I could get some feedback, anything at all would be wonderful!
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1 point
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1 pointUnfortunately mods will not be allowed on our servers as optionals for players, there are way to many risks with allowing them.
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1 pointhow about we not worry about AI and get a group together with other players i know some like the AI but i feel they are not being used correctly as some people take all of them instead of teaming up after all its a co-op mission server if you want to play with AI go play the campaign...just my opinion each to their own but thats how i feel