Base building is always a fun thing however I don't think it has a place in life. Not for the kind of RP on our server.
The mass kicks is due to an issue with the mission, however I'll explain that further down.
For a life server those settings would kill even the smallest of them. I am going to assume you copied them off a guide so those settings could be for anything. Each server needs to configure their network cfg independently, no guide i have found is all that useful. I have got the servers network config pretty close to perfect, the current desync issue is due to low ass frames on the server. I'll try and explain it as best I can.
On arma 3 server, the frames are important as on each frame network msgs are sent (among other operations).
Max frames you can get is 50. So for 50 times per second messages are being sent.
Depending on your network settings the server can start to bottleneck anywhere between 20/10 frames.
The server mass kicks players when it bottlenecks so hard no messages can get through, then is goes through a mental breakdown and says 'I cant find this person, or this person, or this person' and does it over and over until it decides its time to clear everything out and start fresh.
Our issue is that very soon after the server restarts (usually about half an hour to an hour) the frames can get as low as 5.
The network settings I have running help hold things together but it only lasts so long.
I made some modifications for the last update which saw our avg fps rise slightly, so I think I am onto something.
I have many more things I must change and look into before we see an improvement, however I am doing everything I can to have all these changes done for the next update.
Unfortunately its mostly trial and error with these kinds of things, and there is no way for me to properly test changes until they go onto a populated server.
Anyway, this is slightly off topic from what this thread is about so I will leave it at that.