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Showing content with the highest reputation on 02/13/17 in all areas
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9 pointsAltis Life v5.6.1316 Release Date: 13/02/2017 Size: 18,954KB Notes: You may need to restart Arma 3 to download the mission file Items marked with * have a related segment under “Details” Change Log: Added - Speaking animation to name tags Added - Various anti cheat checks Added - Various water scooter skins Added - Security check to admin tools Added - ‘Wasp’ skin for hummingbirds Added - Two SRT uniform skins Added - Terrain smoothing options* Modified - Rebuilt wanted system backend to reduce lag and database demand Modified - General map cleanup Modified - Fixed skipping unholster animation by waving Modified - Fixed redgull skin on hatchback sport Modified - Fixed default boat skins Modified - Moved marker management UI Modified - Fixed kajmans not disarming Modified - Smoother logo on hud Modified - Fixed dynamic market errors Modified - Fixed some virt items selling for negative when discount is active Modified - Upgraded to extDB3 Removed - Old debug logging Removed - Government house Removed - DP missions Details: Terrain smoothing options: By default we remove all grass to improve fps. It turns out the way we do it is actually terrain smoothing,. This means only the land around you is in its actual form, while land further away from you is flattened out making it easier on the game. This results in objects that appear to be floating at a long distance, particularly over hill tops. We have added 3 options to the settings menu so you can alter these settings. The options range from our default (smooth) to the highest detail arma will allow (bumpy). Hop in game and have a read of the description for each option to choose what is best for you. Report all bugs via the in game bug tracker. If you have a suggestion, please send it to @LEOPARD. Thanks for playing StrayaGaming Altis Life!
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7 pointsAlright first of all. i warned you multiple times with the ingame side chat. you say you are 30 yet you make a post like this swearing and everything even resorting to name calling. i kicked you from the slot hoping you would join back and ask why. or even better come on teamspeak. but instead you got into a heli and started flying. i warned you again with no response. you kept flying around. so i banned you for 6 hours. you can put in an unban request. and be a bit more mature about it and ill consider unbanning you. cheers
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6 pointsStrayaGaming Premium Membership [OUT NOW!] Hi all, Today StrayaGaming [SG] is officially launching a Premium Membership option for our members. The SG Community Team is focused towards providing our users with the ultimate gaming community experience. The benefits a Premium Member will receive are well thought out and are great value for money. Purchase Premium Membership today to begin receiving the benefits. What are the benefits of StrayaGaming Premium? 1) Exclusive Premium Member forum icon! 2) Golden border around all forum posts! 3) Increased signature size (800px/300px) 4) Early access to future SG servers! 5) Exclusive Premium TeamSpeak tag and lounge! 6) Private Premium only forum section! 7) Private TeamSpeak channel for the term of your membership! 8) Premium entry into a monthly GIVEAWAY! How much will Premium Membership cost? Premium 1 Month - $5.99 AUD Premium 3 Months - $17.25 AUD [$5.75 per month] Premium 6 Months - $33 AUD [$5.50 per month] Premium 12 Months - $59.88 AUD [$4.99 per month] How do I purchase Premium Membership? Premium Membership is purchasable at the StrayaGaming Store located: HERE Thank you to the past, present and future supporters of StrayaGaming!
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5 pointsAltis Life v5.6.1322 Release Date: 13/02/2017 Size: 18,954KB Notes: You may need to restart Arma 3 to download the mission file Change Log: Modified - Fixed speaking animation not stopping Modified - Fixed old wanted list entries not removing Modified - Fixed wanted list not adding automatic crimes (EG: shop robbery) Modified - Frequency of list loading for some security checks Report all bugs via the in game bug tracker. If you have a suggestion, please send it to @LEOPARD. Thanks for playing StrayaGaming Altis Life!
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3 pointsI Highly agree with FBI in regards to the Wipeout. There are only 5-6 skilled pilots that can actually be useful in the Wipeout. Removing or limiting ATGM's would be a more realistic approach and also increasing the price. I'm struggling to understand the reasoning behind the removal of the Wipeout as there are only a small amount of people that can actually skillfully fly them, still the orca, blackfoot and even mortars have not been removed due to this so called "spamming". It honestly isn't that hard for an opposing team to take down a Jet, it's just that strategic game play is something bluefor never has, this is why opfor is stacked at times due to teamwork, communication and better general coordination etc..
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2 pointsHey guys. On the 16 of March i am going to be shaving my head to fight for Leukemia. IF you got a spare dollar maybe two and feel like throwing it my way that would great and i am sure you can make a real difference in the world. Just a dollar will go a long way. I know quite a few people who either have or had leukemia including 1 close friend. (Before: https://gyazo.com/022b5e80e6cfb07a0a09b2297caa22e5 ) (After: TBA) Have a good one If you are interested in donating https://secure.leukaemiafoundation.org.au/registrant/FundraisingPage.aspx?RegistrationID=662363
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2 pointsthe easiest answer is the remove re arm vehicles so whatever is brought has to go back to the store to be re armed and therefore stops the douche bags that use mortars from spamming them and making it so much harder for all those player that buy jets, choppers and other attack vehicles, having an easy re arm. Also a limit should be applied to how many attack vehicles can be brought in a 4 hour period...this can be applied as it use to be on Arma 2 if there can only be 4 Jets once the limit is reached then youll have to wait until restart...and a message comes up saying outta stock when you go to buy.
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1 pointJets As you all my well know jets can completely destroy a stratis wasteland server in the hands of a good pilot, which leads to complaining and whining for the removal of jets etc. But anyone who actually flys a jet knows how hard it can be to actually avoid aa's being fired at you as jets only get 5 sets of flares, which isnt much compared to a blackfoot which gets 10 sets. Any really good jet pilot will have to use the mountains and fly very low of the ground to avoid aa fire which i've seen only 4 pilots do on the entire time i have been playing on the server, others will be shot down after they lose all their flares and wouldn't of done much to impact the server. Jets are a high risk high reward item so lets keep them like that by adding them back in but making them 100k rather than 80k so you show on the map as a HVT, another thing that can balance jets out is the removal of atgm missles throughout the jet line up. These missles are ridiculously op and can kill any kind of enemy armor in one shot from over 5km's away without them knowing. An example of this is a enemy buying aa tank just for them to have it blown up right after being purchased by a jet, with the removal of atgm missles from jets it will give aa tanks a fighting chance as the pilot will have to use the 30mm cannon to kill the aa tank from a fairly close range. The removal of atgms from jets and the price hike i feel will help balance the server out abit more in jet gameplay aswell as tank gameplay. Attack Helicopters (Kajman & Blackfoot) Currently the kajman is one of the weakest air vehicles in the game as it is outclassed completely by the Xi'an VTOL i have no suggestions to balance the kajman as it already a weak vehicle and the price should stay the same. The blackfoot on other hand, oh boy the vehicle that is known for sniping fresh spawns from 4km away and overall a rage inducing vehicle when used in that way, you can't fix the players methods in this manner but you can increase the price to 80k aswell as another vehicle balance i will be explaining below which will rid the blackfoot users that sit 3km away and 2km up out of render distance recking the entire server with no counterplay. Overall these two vehicles are probably the easiest to shoot down as they are large and heavy and have a difficult time dodging aa missles from short range aswell as long range if the pilot is inexperienced. To counter auto hoverers use AT'S. Tanks These are usually the most useless vehicles on a wasteland server as one missle and the vehicle will usually explode, people tend to stay away from these as they have short life spans and are harder to use at long ranges. When a missle is fired at a tank there is usualy no counterplay it usually means you will die once the missle hits. What i suggest is a countermeasure to at rockets, dagrs etc.. By making the smoke screen of these vehicles deter guided missles whilst the vehicle is inside the smokescreen, this way it dosent make the tanks too op but also gives them a fighting chance, so if a missle has been fired at you use smoke and work out your next move, this gives tanks some counterplay rather then them being in the state they are now. Moving on to the blackfoot from before these are usually the main killer of tanks from long distances, when someone is using a aa tank againist a blackfoot, the blackfoot usually wins as it only requires two dagrs to destroy and the aa tank cannot do anything to avoid it, by adding the countermeasures to deter guided missles tanks can stand a chance againist blackfoots and other guided rockets. But any good blackfoot users will just fly close range and kill the aa tank as they have no time to react and pop smoke, making the blackfoot alot risker to use as it is vulnerable to aa fire close range and can easily be shot down by the aa tank. This countermeasure feature is also on King of the hill and anyone who plays it knows that is somewhat balances all vehicles and allows everyone a fighting chance.
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1 pointthe editor is great for setting up your controls. i get you're a noob but this is a public server. people need transporting at pretty much all times. you couldve said in chat. "hey im sorting out my settings can you give me a minute" and i would say yea but afterwards join ts. but you didnt. i didnt ban you straight away i kicked you first. with the message "pilot not on teamspeak" that would give an indication as to why i kicked you. its not just a problem for me but a problem for other pilots who dont have comms with you and the players on the ground who dont have transport. coming from a 30 year old calling me a hitler.... was not abusing my powers. i was simply kicking you for not being on teamspeak
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1 pointon top of what sweet said, another option is ask the CAS pilot to join your group, make a new one and just be you and them, call them in and talk as much as you need to get them on target through the in game group chat
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1 pointWe are currently working out a potential prize giveaway and entry is donating to this cause. We will stay in touch with you all when we make a decision.
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1 pointIt'll would probably unnecessary to create a channel just for the sole purpose of CAS fire-missions. Players that play the role of JTACs, FO or Squad-Leaders (SLs) are allowed to sit in the pilot channel given that they follow the rule that "Pilots have priority over other players in this channel". Just a simple message/request of CAS fire-missions in the pilot channel shouldn't be enough to clutter the channel. E.g: SL: This is Alpha 1-1 requesting gun run on target/marker/location. CAS: Solid copy Alpha 1-1, commencing gun run on target/marker/location. If you also feel that the pilot channel is getting a bit noisy don't be afraid to remind players the rules of the channel or contact a staff member to moderate the channel. The pilot channel is dedicated for the pilots to communicate to each other. Remember though that this is a casual pub server so having fun is top priority whether it be working with your friends or new people you find on the server.
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1 pointGbus are probably the most enjoyable armament, but with Ccip you can accurately drop them from 3km up which takes the fun out of them. There was nothing better than killing tanks with no indicator on the gpu.
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1 pointim looking forward to CCIP and TLI being fixed so it doesnt break the PvP Airgame.
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1 pointThe drone is balanced without the rearm Taru TBH (1 shot from a rifle can kill it since the engine has paper thin armor if you know where to shoot). I don't get why they removed both the rearm and the drone, only one of the two had to be removed to fix the OP strat but instead we have neither the fun of the drone nor the utility of the Rearm chopper Hopefully one of the two gets added back in! The most exciting thing coming in the jets DLC to me is the advanced damage models for jets like helis have already, should help balance them too since it will mean individual systems can be damaged by AA and make them harder to fly when hit once instead of what we have now where getting hit once basically changes nothing except you can only afford to get hit once more.
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1 pointMake the TO-199 Neophron Cheaper since it takes a Truckload more skill to use. not to mention if BI Fixes CCIP and TLI 95% of the current jet pilots on the server wont know what to do.
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1 pointIn addition to what you said FBI, the level of difficulty to spot players who may have ghillies and are masked with so much terrain in comparison to a loud Jet which you can hear and identify from so far. You can be hiding anywhere and all you need is an average backpack or 2 well-placed AA rockets to rip apart a Jet. Imagine 3-4 players all with AA part of a nice big Opfor Squad Each with backpacks full of AA. Everyone who says I am only good at OP Jets, please join Independent with a small group, a stacked Opfor/Blufor controlling the airfield and buy a Jet. Let's see how long you last and how fast you need to rearm.
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1 pointStrayagaming should use their extra donations and put it towards this! You're a legend @Pizda
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1 pointRemove the script which allows players to see when enemies are in the gun stores. Problem solved.
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1 point
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1 pointPilot slots, YES and NO, it could work i'm honestly not interested in shuffling around people who want a jet EG: i have to contact player in current slot talk to them, they aren't in jet i have to kick them, next player moves into slot first player comes back starts getting shitty because they were "Getting a drink" whatever more starting money, No, Wasteland is a deathmatch it has a currency which lets people who gather that money buy guns/gear/MBT/Helis and jets. if you want to spawn with gear you should have to earn it No Risk No Reward, 2k spawn lets you get the best vest and biggest bag and GPS or Mk200, one 200 belt and a charge or Ak and a few mags. changing the spawn weapon is very tricky 90% of the time when a player dies the first thing they do is try get the best respawn to get back to their body. (as i am writing this there is 79 beacons on the map) giving that player a more powerful weapon other then a pistol is a bad idea. the current pistol with suppressor is a test the wasteland team is always seeing how it goes. i have been killed many times at 100m+ with the pistol with full bullet body armour and helmet. if you are looking to get a rifle when you spawn, beacon timers will be increased by alot aswell as spawn area zones. Vehicle locks is on the new wasteland script that will come when we change over. I'd like to thank you @Adolf for the feedback it helps us alot, currently we are looking at team balancing and how much money comes into the server via missions and how we can change it before the bank wipe.
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1 point
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1 pointIf you get VDMed and you have evidence of your gear, you get compensation, easy. If you die of thrist/hunger, it's a mechanic of the game, your body is free reign to get looted.
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1 point
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1 pointSo we're thinking about adding Task Force Radio to the main server but we want to test it out first an iron out any bugs that may arise. so we need as many people as possible to jump on on friday (tomorrow) at 7pm AEST. anyone is welcome doesnt matter if you dont really play I&A we just need people to come test it. http://steamcommunity.com/sharedfiles/filedetails/?id=620019431&searchtext=task+force+ theres the link to the workshop https://steamcommunity.com/sharedfiles/filedetails/?id=256191672 heres a guide on how to install it. this is reccomended because on the night we probably wont be helping people out as much because there are plenty of guides on how to do it. Edit you also you need community base addons for tfr to work. disclaimer PLEASE NOTE THAT THIS DOES NOT CONFIRM WHETHER OR NOT IF WE ARE GOING TO ADD IT TO THE SERVER WE JUST WANT TO SEE HOW IT WILL WORK