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Showing content with the highest reputation on 04/18/17 in Posts
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12 pointsThose of you who frequently play Altis Life will know the server is in no way stable. We have struggled for too long trying to fix all possible causes of the instability, so have decided to take a different approach. We are going to run previous versions of the mission file on the server until we can find our last stable build, then put the current mission back up (v5.9.1484) while we take a hard look at what changed. This does mean for a short period of time the server will be lacking features, and others may partially work, or not work at all (eg: gangs, wanted list). Also due to various changes we have made to the database over time some older features may cause data to become unusable by the server, so while the server is running older builds a temporary database will be used. This database will save changes as you would expect, but when we return to the main build we will return to the main database, therefore any progress made on the temp database will be lost (without an option for compensation). We will do what we can to find the last stable build as quickly as possible and return the server to the most up to date build. We had hoped to avoid this path but as time passes by the urgency for a resolution grows & this may be the fastest path to one. Tests will start over the coming days, you will know if the server is running an old build as the server name will say the version followed by 'r' (eg: "v5.0r"). Thank you all for your patience and understanding.
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2 points18/04/17 Changes: Your previous loadout for each slot is now automatically loaded when you join the server. Should hopefully allow you to head straight to the AO without having to fiddle around with the arsenal. Respawning also reapplies your loadout instead of just filling up your current magazines when you die. Removed Mortar Boat and Taru Medevac Pod side mission rewards. These will be replaced with something else soon. Extra check to remove inactive recruitable AI that get stuck near base. Small changes to Robocop. Some small fixes/tweaks.
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2 pointsThis is why I buy the DLC packs, because no one can compete with SNAFU and SinerBuzz!
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1 pointDuring the police meeting, it appeared that there have been a few misunderstanding regarding the Court System and Warrants. Warrants must be obtained prior to conducting a house raid, unless officers have immediate probable cause to search that house. They can only be given out by a Judge or Commissioner (Found in the Judge Lounge channel list, in the Judicial Government Section) NOT MEDICS!!! Evidence Required: This announcement is here to educate everyone on what can and can not be done through a warrant. To receive a warrant for a raid, officers must show beyond a reasonable doubt, that what they are looking for is in that house (if a warrant is issued, all houses are affected). This could include witness accounts, digital evidence, or forensic evidence placing you at the scene (e.g. you did a successful fed, none of your members died or got caught, but officers saw you in the kill log - this is where they can roleplay 'DNA'/ballistics etc.) If you have been arrested with the gear used in a crime, there is a reasonable doubt about further gear inside your house, and thus a warrant would not be issued. Regulations regarding the execution of a Warrant: Police must announce to the person under the warrant that they are executing a warrant (E.g. If they are not at the house, they must establish phone contact first). They must state that they have a warrant, and what the allowances of the warrant are prior to enacting the warrant. Failure of the officers to declare this will lead to illegal searches, and the warrant becoming null and void as its conditions are breached. On the other hand, failing to allow law enforcement to execute a legal warrant will result in greater powers awarded to officers, such as permitting officers to issue fines, arrest you, use force, or seize all items (even legal items). [Out of RP: The Alits Courts wants fairness for all. It wants to prevent officers being able to raid any house they please, but it also wants to prevent notorious criminals from escaping justice where officers do not have immediate probable cause. It is a two way street, and we are not here to 'make it hard' for anyone. We try to keep it fair for both sides.] Please refer to our database for any other questions. Nevetos, Chief Justice Altis Judicial Government
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1 pointA few months ago a dream of starting anew was created. This idea was shared by both members of the community and by the staff team alike; and now finally, thanks to the dedication and hard work of my crew, we are almost ready to unveil our "starting product." For those that haven't been informed in game or somehow missed interpreted the title of this topic, we are incredibly close to activating our 1.3b version of wasteland onto the main server. So who wants little FAQ? Q: So whats changed? A: Stuff... Q: Can you be a bit more elaborate? A: Well, as it currently stands, our version of wasteland is 1.2b, and considering 1.2b has been around for ageesssss, it pretty much means the major part of our mission file was riddled with outdated code and features. [Less so in recent months thanks to various updates] Q: What does 1.3b bring? A: A3wasteland 1.3b is a template designed by Agent revs team that we have 'suited' for the strayagaming community. For further information about what the template brings please visit their website or when we roll the new update, check the diary entry "updates" for a list of changes made via his team. Q: Any changes to the map? A: We have brought over most map features to our 1.3b version, however, you should now find two new markers, yellow and purple. Yellow representing player storage, and purple representing vehicle storage. Q: Is there any effects that playerbase will feel that might be considered negative? A: Unfortunately yes, while 1.3b brings optimizations and new features such as storage and vehicle locking, from what we can see, there will be one major down side for everyone, and that is the current database isn't coming with the update. To put it simply, consider the update a 'clean slate', starting anew, the beginning! (bans still hold.) Q: Why isnt the database being utilized for this update? A: There's a new database in town! Q: So will the server now have 64 exe capacity? A: Yes, the database has been setup for x64 capacity! Rejoice! Q: Can we use sounds mods with this update? A: Currently, the only sound mod compatible with our server is dynosound 2.0. If you wish to utilize this sound mod, please download this & this from the steam workshop and select them when you start up arma. Q: Can you give us an ETA on when the update will drop? A: As it stands, the updates is as close as Wednesday the 19th of April; however as we finalize the update the date could be set back by a few days. Summing up New database new stuff (parking system, storage, locking etc...) better FPS (hopefully ;P) dynosound capability x64 exe capability SPEND YOUR MONEY!!!! SPENNNNNNNNNNDDDDDDDDDDDDDDDDDDDDDDDDDDDD Give a shout out to your wasteland team members @James32 @Dak Commstar @Ya Mum @ALI for making all this possible!
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1 pointBackground Story Jake Spectre Transportations was a company formed in the Island of the South Pacific, known as Tanoa. We now operate on the Island of Altis. The company has since grown from the transportation of materials through the South Pacific islands to a worldwide transportation company. JS Transports anything, anywhere, anytime whether its high-value narcotics to low value fish. Anything you need they will get it to you. Company Overview Jake Spectre Transportations is a small business still finding its feet on the island of Altis, currently, we have a small highly trained team of six staff with aims of growing bigger in the coming weeks. The aim of JS transportations is to provide a reliable and environmentally friendly business with all round good service to our customers. Remember the customer is always right no matter how wrong they really are - Any queries about the business contact @Axle_Tiaky on the forums. Currently Imployed Staff. CEO's Matthew Edgely (Axle_Tiaky) Bruce Crane (Sam01) Managers/Operations Lyle Daley - Operations Manager/Recruitment Manager Jacob Richardson - Navigation Manager Donnie Brasco - Security Manager Aziz - Aviation Manager Frequently Asked Questions? How To Order? To Order Fill Out The Following Template And Submit it through - Then we will get in contact with you. https://docs.google.com/forms/d/1hnSzYARffwD4ztmezLAcDT0FSiqCNS5QvnkpiadJayQ/viewform?edit_requested=true What To Order? Jake Spectre Transportations Will ship anything. No matter how ridiculous the order if you want it we'll ship it How Much Does It Cost? Our Transportation services costs vary from order to order depending on what it is we are being requested to ship we also bring into account the distance of shipping and level of security/protection needed to successfully complete the order. On behalf of everyone at Jake Spectre Transportations thank you for taking the time to read about our company and we hope to be doing business with you shortly Signed: Lyle Daley - Operations Manager/Recruitment Manager
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1 pointStrayaGaming - Altis Life Rules All rule breaks are up to the server staff's discretion. What a moderator/administrator says is final. Recently changed rules are in yellow. 1 - General Rules 1.1 Use common sense when playing and reading the rules. 1.2 Any form of hacking, exploiting or cheating is prohibited. 1.3 Any form of racism or derogatory comments will not be tolerated. 1.4 Any use of macros are not allowed when on the server. 1.5 City limits are defined as anywhere inside of the Purple Ring around Sydney. 2 - Fail Role-Play (Fail RP) 2.1 You must at all times, stay within the narrative of your roleplay character. 2.2 Aborting the server while in restraints, roleplay, combat or while incapacitated/downed will be considered ‘Combat Logging’ (you must wait the timer out and respawn before, leaving the server). 2.2.1 You may however, quit the server if you were the cause of your own death and not in an active declaration (crashing your helicopter, falling off a building) 2.3 Any form of evading role-play such as killing yourself, being team killed to evade or breaking character will be seen as Fail RP 2.4 Storing or impounding a vehicle during an active declaration will be seen as Fail RP. 2.4.1 This also includes storing money, items and other amenities during an active declaration. 2.5 Any strategy, method or actions that are obtained by out of game means will be seen as meta-gaming. 2.6 Any actions that are done with the intention of interrupting or interfering with role-play or the actions of other people is trolling and fail role-play. 2.6.1 Don’t be a dick. (Don't do anything which could be seen as purposely annoying or interfering with the Roleplay of others. Things like baiting police, destroying vehicles and targeting certain people). 2.7 Civilians may not enter city limits with / or use any of the following ; concealing clothing (balaclavas, face masks), assault weapons (anything that cannot be purchased from the red civ gun store), explosives, armoured apparel and vehicles (clothing/vehicles with an armour rating) 2.7.1 Civilians that enter city limits with any of the above mentioned items may be met with undeclared lethal force from the Police within city limits. 2.7.2 Weapons / Gear picked up from dead bodies that are considered assault weapons (including police weapons) may only be used within that declaration, once declaration is over you must get rid of the gear or leave city limits. 2.7.3 Anyone in Qilins, Prowlers, Armed Land Vehicles, Armed Hellcats, Armed Orcas and Pawnees may not enter city limits. 2.8 Any hostile action direct towards medics will be seen as Fail RP. 2.8.1 Stealing a medic vehicle will be seen as Fail RP. 3 - New Life Rule (NLR) Classifications: Dead / Died / Killed / Death means you have been incapacitated and then respawned. Incapacitated / Downed means you have been shot, crashed, etc and have the option to be revived by an adrenaline shot, request a medic or wait out the respawn timer. 3.1 All information / knowledge / memories gained prior to respawning is lost unless revived by a medic or via an adrenaline shot. 3.1.1 The exception to this is owned houses and server marked map locations. 3.2 You cannot return to the situation which caused your death. 3.2.1 Even if the situation has ended, you are not allowed to go back to retrieve weapons, gear or vehicles. 3.3 If revived by a medic, you cannot attempt to kill anyone involved in the situation leading to your incapacitation until the situation is complete 3.4 You can still be restrained by civilians or detained by police after being revived so long as the opposing party member has not themselves, been revived or respawned. 4 - Value Life Rule (VLR) 4.1 Putting yourself in situations where the risk of death far outweighs the odds of surviving is considered to not be valuing your life. 4.1.1 Failing to comply with the demands of a hostile threat where your life is at risk will be considered to not be valuing your life. 5 - Declarations 5.1 All declarations must be done via email or direct communication, this includes voice. 5.1.1 Enough time (30 seconds) must be given to acknowledge a declaration must be given. 5.1.2 An acknowledgement must be a noticeable change in behaviour. 5.1.3 Direct communications cannot be used to declare on any vehicle. 5.2 All declarations must include the following: 5.2.1 An action for the person being declared on e.g. Hands on your head! 5.2.2 A consequence for failing to comply e.g. Or you will be shot! 5.3 A declaration ends when all ingame/online members of an opposing faction are incapacitated or 10 minutes after all hostile actions have ceased. 5.3.1 Upon death/incapacitation your individual declaration with the opposing party will no longer be valid. 5.3.2 5.3.1 is void if you are revived using an adrenaline shot 5.4 A declaration on one member of a gang/faction is a declaration on all members wearing the same gang tag/faction map wide. Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.5 Declarations on Police must be done by either direct communication (this includes voice) or by text to Police dispatch. 5.5.1 Declarations via Police dispatch must state a name and a vehicle (if applicable). 5.5.2 If a name is not applicable, a location must be used instead. 5.6 Registered civilian contractors must declare via text message before participating in an active contract involving a robbery 5.7 If the player has acknowledged your declaration and complied with your demands, you may not engage and must continue roleplay. (If you decide to kill them while they're complying, this will be seen as Fail RP). 5.7.1 Hostages may only be killed should negotiators fail in complying with reasonable demands 5.8 If you are outside city limits you cannot declare on any players that are within city limits. 5.8.1 If a player flees into city limits during a declaration you may follow them and continue the engagement. 5.8.2 If you follow a player in during declaration using rebel gear, you may not start a new declaration until you leave city limits. 5.8.3 After concluding a situation pursuing a player into city limits in rebel gear, you must immediately make all attempts to leave city limits. 5.8.4 If a declaration is initiated by a player inside city limits where both parties are inside city limits, rebel gear may not be brought into city limits. 5.9 The robbing of a house does NOT form a declaration between the robber and owner. 5.10 All civilian groups are to wear the gang tag associated with their group. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.11 You must declare on a person before you can restrain or knock them out. An acknowledgement must be received before you can restrain or knock them out. 5.11.1 Police are exempt from this rule when restraining to check licenses or ticketing. 5.11.2 Police may use tasers or knockdowns without a declaration against players who trespass within Sydney, Melbourne or Brisbane PDs. This does not start a declaration between the player / player’s gang and the Police. 5.12 Anyone in an air vehicle within a “No fly Zone” can be met by undeclared force by police. 5.13 Any damage or deaths that occur from crossfire will not be considered a form of declaration. 5.14 Any combat taking place in a KOS zone is exempt from the above rules. Should a party leave KOS whilst in Active Combat, a declaration is formed between both parties 5.15 Anyone inside of the red border around gang bases will be met subject to KOS from the whitelisted gangbase members. 6 - Random Death Match (RDM) 6.1 Killing any player without a valid declaration (see declaration rules) will be seen as RDM. 6.2 The killing of EMS will be seen as RDM, however excludes EMS in KOS zones. 6.3 If you are caught in the crossfire of an active declaration, this is not RDM. 7 - Vehicle Death Match (VDM) 7.1 The usage of vehicles to cause harm, damage or gain an unfair advantage will be considered VDM. 7.2 Running someone over with the intent to evade/flee is not seen as VDM. 7.3 Players who become ragdolled will gain immunity for a short period of time, until the rag doll animation is over and they have been allowed to remount a vehicle or re-engage in a combat situation. 7.3.1 Immunity period only applies when the rag doll was caused by the opposition not teammates. 7.4 Armoured VS Armoured is permitted 7.4.1 Armoured Vehicles consist of the Strider, Ifrit and Hunter 7.5 Ground vs. Air Ramming is prohibited. 7.6 Unarmored vehicles can not be used to ram other vehicles. 8 - Safe Zones 8.1 There is to be no hostile acts within a safe zone. 8.2 When in an active declaration you can not flee to a safe zone. Police can arrest people from within safezones. 8.2.1 Police v Rebel declarations are called off when all members of either party reaches their safe zone (Police Stations or Rebel outposts). 8.2 is void in this situation. Cartels and civilian contractors must also return to the Rebel Outpost over their set outposts. 8.2.2 If a single member of either party returns to the safezone, the declaration is still valid 8.2.3 All above rules (8.2.1 and 8.2.2) do not apply for when a robbery is being conducted. Any players that are part of either the gang or police force and are present at the bank within the declaration area of a 2km radius will be considered active in the declaration. Anybody seen withdrawing to a safezone will not be permitted to return and is calling off their individual declaration. 8.2.4 Police may return to Melbourne, Brisbane, Sydney PDs during a bank only for the purpose of escalation and will not call off their declaration in doing this. Only in this case are they exempt from rule 8.2.3. 8.2.5 Police are exempt from rule 8.2 if they are bringing the individual back to a Sydney, Melbourne, Brisbane police safe zones for processing purposes. They may not re-join any active situations once processing has begun. 8.3 You can not steal any items/vehicles from a safe zone. 8.4 You are not to airlift a vehicle from within the city limits. 8.4.1 The only exception to this is vehicles you own or have keys to and can only be lifted from the air garage. 9 - Robberies Robberies - Gas Station robberies, Major robberies and Vault raids 9.1 You must declare on the Police when robbing any of the gas stations however, major robberies and vault raids are KOS on all cops involved within 2km. (Please see Section 11 - Vault Raids for more information on Vault Raids) 9.2 Touching off any robbery and running away for the benefit of baiting cops or annoying other players will be seen as Fail RP. 9.3 Gangs performing any robbery must do it for the robbery itself and must roleplay an escape once the robbery is over. They can’t wait around for the pleasure of killing Police officers. This will be seen as Fail RP 9.4 If you leave the server whilst spawned in or die for any reason during a robbery situation, you cannot return and engage in the situation. (This includes aborting to lobby or being kicked). 9.5 During scheduled server events (events with prior notice given more than 24 hours ago), no player may conduct any major robberies or vault raids. 9.5.1 Players, regardless of faction, may not rob or raid houses during these events. 10 - Major Robberies Major Robberies: Westpac Bank, AGL Office, Research and Development Facility, Federal Reserve. 10.1 All Major Robberies have a minimum requirement of Police online before the robbery can be commenced 10.1.1 Ten Police officers must be online to rob the AGL Office 10.1.2 Ten Police officers must be online to rob the Westpac Bank 10.1.3 Twelve Police officers must be online to rob the Research and Development Facility 10.1.4 Twelve Police officers must be online to rob the Federal Reserve 10.2 When a major robbery is hit off, all declarations that include the Police are called off 10.2.1 This rule is only applicable within a 2km radius of the major robbery area. 10.3 Declarations for all Major Robberies are only within the immediate area of the robbery. Any hostile actions to either the robbers or the Police responding to the robbery by an unrelated gang/third party will be considered RDM within 2km of the active robbery. Two gangs (Rebel/Cartel/Civilian) cannot commit to a single major robbery at the same time. 10.4 All Major Robberies have cooldowns before they can be robbed. 10.4.1 The cooldown between different major robberies is two hours, the cooldown starts at the beginning of the robbery. This can be checked by using the bot on the Strayagaming Discord or the Gangs Discord 10.4.2 AGL Solar Office and the Westpac Banks have a cooldown time of two hours. 10.4.3 Research & Development Facility and the Federal Reserve has a cooldown time of three hours 10.5 You may not randomly join in a major robbery or sneak around unarmed and act as a bystander then pull out a gun and assist. This is known as Third Partying. 10.5.1 Registered Contractor Gangs with an active contract approved by Senior Staff may assist in conducting a Major Robbery or assisting Police in retaking 10.6 After the detonation of the Federal Reserve vault, neither party (rebel or Police) may have any additional people join in to the active robbery. 11 - Vault Raids Vault Raids: Abandoned Bank, Abandoned Factory, Military Compound, Altis Shipping Yard, 9 Lives Headquarters 11.1 Eight Police Officers must be online before a Vault Raid may be commence 11.2 A 1km KOS Area is established around the Vault Raid when it is started. If any party enters this KOS Area during the Vault Raid, they are placed in a declaration with all parties involved. 11.3 Vault Raids have cooldowns before another one may be attempted. These are not affected by Major Robberies 11.3.1 The Cooldown between any Vault Raid being attempted is one hour. Only one Vault raid may be attempted “per hour” 11.4 Any Party may join in and attempt to take the prize for themselves 12 - Hostage Rules 12.1 A message should be sent to the Police requesting a negotiator for the hostage(s) prior to the start of the robbery 12.2 If you kidnap a player with less than six Police online, you cannot initiate a hostage roleplay scenario with the Police. 12.3 All negotiations must be done face to face in game and any money must be done on site NO wire transfers. 12.4 A declaration is formed with the Police & Hostage Taker(s) when negotiations are called off by either party face to face. The Police must wait 30 seconds or receive acknowledgement of negotiations being called off before any hostile action is taken. 12.5 Do not use a hostage that is playing with you. This will be known as fail role play. 12.6 The negotiator of any hostage situation can not be taken hostage. 12.7 There can only be one hostage situation declared with the Police every two hours. 12.8 You cannot take EMS members hostage. 12.9 The negotiator must value the life of the hostage as his own. 13 - Civilian Groups 13.1 Civilian Groups consist of Rebel, Gangs, Contractor groups in addition to ordinary groups / gangs 13.1.1 All Civilian Groups are to wear the tag associated with their group in front of your player name. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 13.2 Civilian Groups are all their own separate force, therefore no team tactics between groups is permitted 13.3 No more than 15 members of a civilian group may be on the server under tags at any one time 13.4 Any Corrupt Roleplay must be documented. Corrupt Roleplay consists of turning a blind eye to drug trafficking and other illegal activities such as kidnapping and capture points. 13.5 When performing any robbery, civilian groups must ensure that the appropriate amount of time has passed between cooldowns. This information can be found by using the discord bot (See robbery rules). 13.6 Civilian Groups may apply to become a registered group. The benefits can be found here 13.7 Registered Civilian Groups have the ability to take over a major settlement, known as a rebel takeover. More information can be found here 13.8 Registered Civilian Contractor Groups may form contracts with any groups / faction throughout the server. 13.8.1 Any contract formed must be documented and made available to staff at any time. 13.8.2 Civilian Vehicles must be used in city limits. This includes donator vehicles and helicopters. Vehicles purchased from a rebel store are not permitted. 13.8.3 Contractors must be paid prior to any commencement of work. 13.8.4 Any gear purchased at Contractor Base that is not available at a civilian store is considered rebel, unless you hold a valid contract approved by the APD Commissioner. 13.8.5 Contractors are only allowed to operate with their specific contract parties or other contractors groups. If they are seen operating with groups not contracted with them, then AL Senior Staff may revoke their registered status. 13.8.6 Contractors can only participate in robberies should they have an active contract approved by AL Senior Staff. 14 - Additional 14.1 The Altis Police Department (APD) and the Altis Paramedic Service (APS) have protocols that govern each department. They can be found below: 14.1.1 APD Protocols 14.1.2 APS Protocols Contact the respective Command Teams for help regarding protocol breaches. 14.2 The Basic Laws of Altis can be found here 14.3 The Registered Civilian Guidelines can be found here 14.4 The Rebel Takeover Guidelines can be found here 14.5 The Gang Base Guidelines can be found here 14.6 Donation Benefits for Altis Life can be found here Rules written by the StrayaGaming AL Staff Team. Rules effective as of Altis Life Version 11.7 >> If any grey areas are found, please forward them to Altis Life Senior Staff <<