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Showing content with the highest reputation on 05/28/17 in all areas

  1. 4 points
  2. 3 points
    Thanks to all who participated in the 5 hours of Zeus missions late Saturday night/early Sunday morning, Hope you all enjoyed it and look forward to feedback/ suggestions. Always makes us play differently when there isn't an AI on the other end of the gun. I hope to get some more missions going though they will be at random times. Please leave your feedback below, so we can gauge the missions effectiveness.
  3. 3 points
    people learned of the secret karate button
  4. 3 points
    There seems to be a problem in the last few days between GD Officers and SRT Officers. I've been a direct witness to a few of them and have been told some of these issues. There's been a divide between the two departments of the APD which is not needed at, especially at this time when the APD and the server is currently rebuilding. I've spoken to Officers on both side and I'm going to speak to more to get an idea of what's going on and what works best with them. If anyone has any input on the matter, message me directly on forums or preferably teamspeak. Now to the problem, from what I gathered. People believe that SRT think that they're better than GD units and that they're too "good" to process people. What led to this was SRT officers dropping people off at PD for GD units to process. SRT are not better than GD units in terms of status and position within the APD. However, they are better than GD units in terms of combat skills and GD units should listen to instructions given by them during combat situations because they're the guys who know what to do. If SRT makes a bad call then leave it at that. They learn from it and it's part of the game. You win some you lose some. I'll describe a few situations. There's been a miscommunication between GD and SRT about a transportation of a rebel in restraints. SRT was asked by GD to transport a rebel to PD and they did. Once they've dropped the rebel at PD, the processing officers were asking what to charge the guy for and nobody answered. SRT was blamed for dropping a guy off and leaving SRT to process without telling them what were his crimes. Another situation occurred at Checkpoint 1 where SRT was conducting operations. They told GD units to leave and not to shoot at the strider they weren't in declaration with. The GD unit shot the strider and got an SRT Officer killed. The players involved in this situation dealt with it in a civil fashion. Finally, when the CO decided to go on a mass foot patrol. The members of Command Team included myself ordered them to return to PD for partnering so we can do General Duties properly. Someone thought it was a smart idea to make a comment saying something along the lines of "Nice of SRT to ruin our roleplay moment". Comments like those aren't needed when it's not their fault. SRT's job is to prevent global rebel activity and from what I've seen they've been doing a great job at that. They are an integral part of the APD like GD. Without them, rebels could roam free and do drug runs and get away with heavy firepower. This little fight with each other needs to stop immediately. If you have a problem, instead of having an argument with each other, come find me and we'll figure out a solution or talk to each department about it in a civil manner. Warnings have been handed out and more will come and will have an impact on your chance for promotions. TL;DR GD and SRT needs to stop fighting with each other and start working together. Come to me if you have a problem.
  5. 2 points
    27/05/17 Changes: Recruitable Heli Crew AI skill reduced. Restricted recruitable Heli Crew AI from getting in pilot seats. Added a message that notifies group leader when their AI has been kicked out of pilot seat/Ironside tank. Donors with the Jets DLC have the camo UCAV skin applied when they are in the UAV operator slot. Some minor tweaks. Known Issues: Friendly jets can spontaneously combust when they spawn.
  6. 2 points
  7. 1 point
    Lads, As we all know I've been in the commissioners office this past week. Working on the cop force is my number one goal. We have started to put together SRT team again and our air units (Polair). Over the next week we will start to run drills and get us all working as a team for fed and the big raids. I have noted a few things that will be changing and I miss the good old days. So fuck it lets bring back the old days... What am I changing to bring back old straya? Big guns shops... I have gone around asking street pricing of current big guns so yes they will still be expensive. It wont be open 24/7 tho aiming for a population cap before u can open it. Moving a bank out of Sydney Moving court out as it was chaos the other night Jets Shop Cop force training Events (by myself I will do 1 a week) Staff I will be spending some time retraining the staff. There will be a set day that we go over player interaction. How to use there guide correctly as its a guide and more as a correct judgement call. This will have less people to the help desk over small issue. Over the next month I will be relooking suggestions to see if it will all fit in... I am also looking for some suggestions on events and if your dedicated to running them. Cheers LuckyB33f
  8. 1 point
    The Return Of The Rebel | StrayaGaming LIVE IT, LOVE IT, PLAY IT, STRAYAGAMING YOUR HOME OF ENTERTAINMENT ----------------------------------------­----------------------------------------­-------- Video Made By: Rhys Beckett Edit By: Video Production Team ----------------------------------------­----------------------------------------­-------- G2A: https://www.g2a.com/?reflink=strayaga ----------------------------------------­----------------------------------------­-------- Facebook: https://www.facebook.com/strayagaming... ----------------------------------------­----------------------------------------­-------- Twitter: https://twitter.com/Straya_Gaming ----------------------------------------­----------------------------------------­-------- Register here: https://strayagaming.com.au/forums/ ----------------------------------------­----------------------------------------­-------- Come have a chat to us here at Strayagaming.com.au | Official TeamSpeak | ts.strayagaming.com.au --------------------------------------------------------------------------------­----------------------------------------­-------- Comment Below And Let As Know What Type's Of Video's You Would Like To See. --------------------------------------------------------------------------------­----------------------------------------­--------
  9. 1 point
    That moment you log into a store and everyone there has no friendly markers... Well... Good thing I have my godly charisma. "Hey... Guys... My friendly markers aren't showing... Can you see my BLUE tags"? "No"... I start sweating at this point, eyeing off the 6 guys in front of me. I can hear more on the roof. "You may need to re-log, I can't see your markers". *Goes back to store clerk*. YES! at this point I have them all completely convinced. For 10 minutes I plan each of their demise. A charge here, a mine there, shoot that guy, hide the body... Then it all fell apart. I hear the squeakety squeak of a wetsuit behind me. "You wouldn't be lying would you Dak"? Shivers run down my spine as Cougah's hand runs down my backpack for my medkit. Immediately shot and stabilized. Sigh. It was so good. The plan had worked so well. I swear if Cougah wasn't such a chaotic evil, I might have predicted. My godly charisma simply can't match unpredictable.
  10. 1 point
    18/04/17 Changes: Your previous loadout for each slot is now automatically loaded when you join the server. Should hopefully allow you to head straight to the AO without having to fiddle around with the arsenal. Respawning also reapplies your loadout instead of just filling up your current magazines when you die. Removed Mortar Boat and Taru Medevac Pod side mission rewards. These will be replaced with something else soon. Extra check to remove inactive recruitable AI that get stuck near base. Small changes to Robocop. Some small fixes/tweaks.
  11. 1 point
    I don't know why I find this funny, but I do nonetheless.
  12. 1 point
    10/04/17 Changes Fixed pilot blacklisting If we determine your piloting skills to be incredibly subpar or disruptive to other players (including in Teamspeak), you will be blacklisted until we think you are capable of flying again.
  13. 1 point
    09/04/17 Changes Added two new uniform skins! Added Autorifleman, AT and Sharpshooter whitelisted slots! JSRS re-enabled for now. Some small tweaks. As you have probably already noticed, the server has been restarting at 5am/pm and 11am/pm instead of the usual 6/12. It will stay like this until further notice as there are currently issues with the restart scheduler.
  14. 1 point
    22/03/17 Changes Added MQ-12 Falcon UAV. ATGMs disabled. 7 minute respawn timer. @ultranoob 23/03/17 Changes Fixed ATGMs being re-added to Falcon and Xi'An when repaired at Service Pad. Changed helipad lights to ones with no collision. Hopefully the crashes will be fixed sometime in the next few days, when Bohemia releases a hotfix.
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