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Showing content with the highest reputation on 03/20/19 in Posts

  1. 6 points
    Possibly an activity that if completed it reduces your sentence? For example while in prison you could be tasked to pick a certain amount of an item (maybe like fake rubbish or something) and for good behaviour (completing the task) you get an amount of time cut off your sentence. We could also have it that you can continuously do the task in prison while serving out your sentence, progressively reducing it. Rather than serving say 30mins you could end up only serving 15mins because you have spent the 15mins actually doing something in prison like picking up rubbish. Let me know what you think, just an idea
  2. 5 points
    Alright so I've posted this in the past but my post request got denied as usual. With the new update in full swing, I still find it ridiculous that there is still absolutely nothing to do in jail. If you're replying with "well don't do rebel things," what else is there to do in the server, like honestly. Other than pick peaches, of which I've done for multiple hours, the majority of things to do on the map are rebel/illegal things. I've been sent to prison for 30 minutes and there's nothing to do but sit afk. And may I remind some people that not all of us are rich, so chopper's or prison escapes aren't an option. There's no logical reasons that I can see to not add something in to counter this issue. If you're asking us to sit and jail and "roleplay" for half an hour, I think you need to re-think your strategies... Anyone agree with this? What do you think that they could add that would be entertaining and viable? I was thinking something like mining that could also give you (reduced) money. At least it would stop the monotony of prison. Lets try and make some idea's that could give admins options for future updates.
  3. 4 points
    Remake Jail and add places you can search for items if you get bolt-cutters (low chance) you will be able to break into the jail locker and start a jail takeover. Once you hit the button to start said takeover you will be equipped with a load out to defend yourself against cops. After you gain your loadout you will be given a timer if you hide or defend yourself until the time runs out you will be tped out to a safe place (random bus stop around the map). ez clap.
  4. 3 points
    How to use the mortar like a professional To place a mortar, have the base backpack on your back and place the tube pack on the ground, then use the scroll menu option on the pack on the ground to build it. To fire without using the arty computer, just use the scope like this. Aim at a target and press F until the diagonal lines are gone. Now we can see there is a value for ELV, which is elevation of the mortar tube, and REL, which is the required elevation to hit the target. Just use page up and down to adjust the elevation until the values are as close as possible. Then fire and you should be right on target i was hitting short, but I adjusted the elevation down a bit and it made me shoot a bit further. You could fire smoke until the spotter reports you are on target, and then fire HE for effect. This will also work with a 155mm as well. But for I&A, we are concentrating on using a mortar. But this is only for LOS shooting. This should help you out if you are wanting to use the mortar and are interested in using it without the arty computer. BTW, this is a real life mortar computer. https://www.globalsecurity.org/military/library/policy/army/fm/23-91/ch6.htm
  5. 3 points
    The changes to the FOB needed are quite simple. Some servers I play on have some of these things in them & it seems to work quite well; No need to have tanks spawn here. It's a FOB in a small scale engagement. Instead, have the BOBCAT spawn here to be able to support forward moving heavy vehicles. Once the Medical crate/HEMTT has set up the spawn tickets, they count up on a timer till the hit a designated max points. Once the players spawn there the counter starts back up. No set AA should be here as it would mean that the enemy wont be able to fly most of the time. An intercepting jet is enough. The same can be said of forward arty. It's just not needed & usually OP as all hell. What is often forgotten is that this game is at it's finest when focussed on small scale infantry & light combined arms. On the other public server I play on the fob has the following vehicles: 1x Bobcat 1x Medical HEMTT (Doubles as a troop transport) 1x Vehicle ammo HEMTT 3x Quad bike 4x Hunter/Prowler/Quillin on random respawn, though favoring the Hunter. The main reason we dont have AI running around the FOB is a simple matter of server frames. It struggles enough with the AI out in the field. Now, all that being said, one major difference on that server is that they have FATIGUE on. This means that there are a lot of people who return to the FOB for rearm following a mission, (along with the added call for choppper suport airlifting in supplies). Players can't set up for 4 AO's of ammo in a Bergen & sprint for a month with no consequence. Often choppers will airlift/evac troops to the FOB, the squads would regroup after an AO & head out in vehicles. This can also be a great use of the Vehicle Blackfish, as it can fly several vehicles up to the FOB In preparation for the end of the AO.
  6. 2 points
    Hello, I'm writing this in regards to my strike that I received over 3 months ago. I had just woken up from my sleep and jumped straight onto Arma 3. There were only low ranking cops online, so I immediately took CO and got everyone into order. A hostage situation then arose and I was the only one qualified to negotiate. I set up the officers in positions in case something went wrong and then proceeded to meet face to face. I made a deal with one of the hostage takers that they would give me the hostage immediately if I gave them the name of the house. I was hesitant at first (as I was still waking up) and then proceeded to accept the offer. I roleplayed it out, but as soon as I did they wanted the name of the hostage. That not being part of the deal, I proceeded to stall with the name and then was going to inform them that negotiations would be called off if they did not return the hostage. As I was planning on what to do, the hostage proceeded to give his name to the takers and then I left and called negotiations off. I immediately set up on a hill and ordered my officers to shoot anyone with a weapon, as I the fire fight went on I moved in closer to the hostage to get him out safely. As I got to the house, most of the hostage takers were dead, but the damage had already been done. The hostage takers were given the keys to the house by the civilian and they looted some goods, which were not recovered because we can't loot dead bodies. I managed to get the hostage out safely and proceeded to escort him out of the area. I realized what I had done and regretted it straight away. My argument is that it's against Detective protocol to give house information out, but not against the official GD protocol. I was not in detective at the time and had not read their rules, so I was unaware. I apologized to the civilian, but he wouldn't have any of it. I explained my situation to the ex Commissioner and well, he had the final say. I hope you can understand and will be waiting patiently for a response. Thanks, RagingSniper.
  7. 1 point
    Just off the top of my head perhaps a station where you level up proficiencies but at a slower rate, perhaps half or a third of the standard rates.
  8. 1 point
    Another idea I thought of: with the removal of this fob, make the FOBs in the quadrants last an AO or two longer. Doing this would allow the FOBs be more useful as everyone is in the one area of the map for longer.
  9. 1 point
    @decibel_spl Perhaps a modification to the frequency of AOs spawning near base would be a better alternative? Morning players or those who play during low-population periods of the day are often considerably outgunned by the by AI, and lack the assistance of support roles and pilots. Having an AO situated close enough to base to make the use of an MRAP, IFV or MBT viable during times of low population increases the satisfaction of players and likelihood of a successful objective completion. However, during high-population times I do agree that the objectives need to be pushed further back so as not to nullify the pilot role, and assist in reducing lag. I feel that we should increase the frequency of closer AOs during off-peak times, and remove closer AOs from peak periods where there is upwards of 40 players.
  10. 1 point
    StrayaGaming - Altis Life Rules All rule breaks are up to the server staff's discretion. What a moderator/administrator says is final. Recently changed rules are in yellow. 1 - General Rules 1.1 Use common sense when playing and reading the rules. 1.2 Any form of hacking, exploiting or cheating is prohibited. 1.3 Any form of racism or derogatory comments will not be tolerated. 1.4 Any use of macros are not allowed when on the server. 1.5 City limits are defined as anywhere inside of the Purple Ring around Sydney. 2 - Fail Role-Play (Fail RP) 2.1 You must at all times, stay within the narrative of your roleplay character. 2.2 Aborting the server while in restraints, roleplay, combat or while incapacitated/downed will be considered ‘Combat Logging’ (you must wait the timer out and respawn before, leaving the server). 2.2.1 You may however, quit the server if you were the cause of your own death and not in an active declaration (crashing your helicopter, falling off a building) 2.3 Any form of evading role-play such as killing yourself, being team killed to evade or breaking character will be seen as Fail RP 2.4 Storing or impounding a vehicle during an active declaration will be seen as Fail RP. 2.4.1 This also includes storing money, items and other amenities during an active declaration. 2.5 Any strategy, method or actions that are obtained by out of game means will be seen as meta-gaming. 2.6 Any actions that are done with the intention of interrupting or interfering with role-play or the actions of other people is trolling and fail role-play. 2.6.1 Don’t be a dick. (Don't do anything which could be seen as purposely annoying or interfering with the Roleplay of others. Things like baiting police, destroying vehicles and targeting certain people). 2.7 Civilians may not enter city limits with / or use any of the following ; concealing clothing (balaclavas, face masks), assault weapons (anything that cannot be purchased from the red civ gun store), explosives, armoured apparel and vehicles (clothing/vehicles with an armour rating) 2.7.1 Civilians that enter city limits with any of the above mentioned items may be met with undeclared lethal force from the Police within city limits. 2.7.2 Weapons / Gear picked up from dead bodies that are considered assault weapons (including police weapons) may only be used within that declaration, once declaration is over you must get rid of the gear or leave city limits. 2.7.3 Anyone in Qilins, Prowlers, Armed Land Vehicles, Armed Hellcats, Armed Orcas and Pawnees may not enter city limits. 2.8 Any hostile action direct towards medics will be seen as Fail RP. 2.8.1 Stealing a medic vehicle will be seen as Fail RP. 3 - New Life Rule (NLR) Classifications: Dead / Died / Killed / Death means you have been incapacitated and then respawned. Incapacitated / Downed means you have been shot, crashed, etc and have the option to be revived by an adrenaline shot, request a medic or wait out the respawn timer. 3.1 All information / knowledge / memories gained prior to respawning is lost unless revived by a medic or via an adrenaline shot. 3.1.1 The exception to this is owned houses and server marked map locations. 3.2 You cannot return to the situation which caused your death. 3.2.1 Even if the situation has ended, you are not allowed to go back to retrieve weapons, gear or vehicles. 3.3 If revived by a medic, you cannot attempt to kill anyone involved in the situation leading to your incapacitation until the situation is complete 3.4 You can still be restrained by civilians or detained by police after being revived so long as the opposing party member has not themselves, been revived or respawned. 4 - Value Life Rule (VLR) 4.1 Putting yourself in situations where the risk of death far outweighs the odds of surviving is considered to not be valuing your life. 4.1.1 Failing to comply with the demands of a hostile threat where your life is at risk will be considered to not be valuing your life. 5 - Declarations 5.1 All declarations must be done via email or direct communication, this includes voice. 5.1.1 Enough time (30 seconds) must be given to acknowledge a declaration must be given. 5.1.2 An acknowledgement must be a noticeable change in behaviour. 5.1.3 Direct communications cannot be used to declare on any vehicle. 5.2 All declarations must include the following: 5.2.1 An action for the person being declared on e.g. Hands on your head! 5.2.2 A consequence for failing to comply e.g. Or you will be shot! 5.3 A declaration ends when all ingame/online members of an opposing faction are incapacitated or 10 minutes after all hostile actions have ceased. 5.3.1 Upon death/incapacitation your individual declaration with the opposing party will no longer be valid. 5.3.2 5.3.1 is void if you are revived using an adrenaline shot 5.4 A declaration on one member of a gang/faction is a declaration on all members wearing the same gang tag/faction map wide. Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.5 Declarations on Police must be done by either direct communication (this includes voice) or by text to Police dispatch. 5.5.1 Declarations via Police dispatch must state a name and a vehicle (if applicable). 5.5.2 If a name is not applicable, a location must be used instead. 5.6 Registered civilian contractors must declare via text message before participating in an active contract involving a robbery 5.7 If the player has acknowledged your declaration and complied with your demands, you may not engage and must continue roleplay. (If you decide to kill them while they're complying, this will be seen as Fail RP). 5.7.1 Hostages may only be killed should negotiators fail in complying with reasonable demands 5.8 If you are outside city limits you cannot declare on any players that are within city limits. 5.8.1 If a player flees into city limits during a declaration you may follow them and continue the engagement. 5.8.2 If you follow a player in during declaration using rebel gear, you may not start a new declaration until you leave city limits. 5.8.3 After concluding a situation pursuing a player into city limits in rebel gear, you must immediately make all attempts to leave city limits. 5.8.4 If a declaration is initiated by a player inside city limits where both parties are inside city limits, rebel gear may not be brought into city limits. 5.9 The robbing of a house does NOT form a declaration between the robber and owner. 5.10 All civilian groups are to wear the gang tag associated with their group. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 5.11 You must declare on a person before you can restrain or knock them out. An acknowledgement must be received before you can restrain or knock them out. 5.11.1 Police are exempt from this rule when restraining to check licenses or ticketing. 5.11.2 Police may use tasers or knockdowns without a declaration against players who trespass within Sydney, Melbourne or Brisbane PDs. This does not start a declaration between the player / player’s gang and the Police. 5.12 Anyone in an air vehicle within a “No fly Zone” can be met by undeclared force by police. 5.13 Any damage or deaths that occur from crossfire will not be considered a form of declaration. 5.14 Any combat taking place in a KOS zone is exempt from the above rules. Should a party leave KOS whilst in Active Combat, a declaration is formed between both parties 5.15 Anyone inside of the red border around gang bases will be met subject to KOS from the whitelisted gangbase members. 6 - Random Death Match (RDM) 6.1 Killing any player without a valid declaration (see declaration rules) will be seen as RDM. 6.2 The killing of EMS will be seen as RDM, however excludes EMS in KOS zones. 6.3 If you are caught in the crossfire of an active declaration, this is not RDM. 7 - Vehicle Death Match (VDM) 7.1 The usage of vehicles to cause harm, damage or gain an unfair advantage will be considered VDM. 7.2 Running someone over with the intent to evade/flee is not seen as VDM. 7.3 Players who become ragdolled will gain immunity for a short period of time, until the rag doll animation is over and they have been allowed to remount a vehicle or re-engage in a combat situation. 7.3.1 Immunity period only applies when the rag doll was caused by the opposition not teammates. 7.4 Armoured VS Armoured is permitted 7.4.1 Armoured Vehicles consist of the Strider, Ifrit and Hunter 7.5 Ground vs. Air Ramming is prohibited. 7.6 Unarmored vehicles can not be used to ram other vehicles. 8 - Safe Zones 8.1 There is to be no hostile acts within a safe zone. 8.2 When in an active declaration you can not flee to a safe zone. Police can arrest people from within safezones. 8.2.1 Police v Rebel declarations are called off when all members of either party reaches their safe zone (Police Stations or Rebel outposts). 8.2 is void in this situation. Cartels and civilian contractors must also return to the Rebel Outpost over their set outposts. 8.2.2 If a single member of either party returns to the safezone, the declaration is still valid 8.2.3 All above rules (8.2.1 and 8.2.2) do not apply for when a robbery is being conducted. Any players that are part of either the gang or police force and are present at the bank within the declaration area of a 2km radius will be considered active in the declaration. Anybody seen withdrawing to a safezone will not be permitted to return and is calling off their individual declaration. 8.2.4 Police may return to Melbourne, Brisbane, Sydney PDs during a bank only for the purpose of escalation and will not call off their declaration in doing this. Only in this case are they exempt from rule 8.2.3. 8.2.5 Police are exempt from rule 8.2 if they are bringing the individual back to a Sydney, Melbourne, Brisbane police safe zones for processing purposes. They may not re-join any active situations once processing has begun. 8.3 You can not steal any items/vehicles from a safe zone. 8.4 You are not to airlift a vehicle from within the city limits. 8.4.1 The only exception to this is vehicles you own or have keys to and can only be lifted from the air garage. 9 - Robberies Robberies - Gas Station robberies, Major robberies and Vault raids 9.1 You must declare on the Police when robbing any of the gas stations however, major robberies and vault raids are KOS on all cops involved within 2km. (Please see Section 11 - Vault Raids for more information on Vault Raids) 9.2 Touching off any robbery and running away for the benefit of baiting cops or annoying other players will be seen as Fail RP. 9.3 Gangs performing any robbery must do it for the robbery itself and must roleplay an escape once the robbery is over. They can’t wait around for the pleasure of killing Police officers. This will be seen as Fail RP 9.4 If you leave the server whilst spawned in or die for any reason during a robbery situation, you cannot return and engage in the situation. (This includes aborting to lobby or being kicked). 9.5 During scheduled server events (events with prior notice given more than 24 hours ago), no player may conduct any major robberies or vault raids. 9.5.1 Players, regardless of faction, may not rob or raid houses during these events. 10 - Major Robberies Major Robberies: Westpac Bank, AGL Office, Research and Development Facility, Federal Reserve. 10.1 All Major Robberies have a minimum requirement of Police online before the robbery can be commenced 10.1.1 Ten Police officers must be online to rob the AGL Office 10.1.2 Ten Police officers must be online to rob the Westpac Bank 10.1.3 Twelve Police officers must be online to rob the Research and Development Facility 10.1.4 Twelve Police officers must be online to rob the Federal Reserve 10.2 When a major robbery is hit off, all declarations that include the Police are called off 10.2.1 This rule is only applicable within a 2km radius of the major robbery area. 10.3 Declarations for all Major Robberies are only within the immediate area of the robbery. Any hostile actions to either the robbers or the Police responding to the robbery by an unrelated gang/third party will be considered RDM within 2km of the active robbery. Two gangs (Rebel/Cartel/Civilian) cannot commit to a single major robbery at the same time. 10.4 All Major Robberies have cooldowns before they can be robbed. 10.4.1 The cooldown between different major robberies is two hours, the cooldown starts at the beginning of the robbery. This can be checked by using the bot on the Strayagaming Discord or the Gangs Discord 10.4.2 AGL Solar Office and the Westpac Banks have a cooldown time of two hours. 10.4.3 Research & Development Facility and the Federal Reserve has a cooldown time of three hours 10.5 You may not randomly join in a major robbery or sneak around unarmed and act as a bystander then pull out a gun and assist. This is known as Third Partying. 10.5.1 Registered Contractor Gangs with an active contract approved by Senior Staff may assist in conducting a Major Robbery or assisting Police in retaking 10.6 After the detonation of the Federal Reserve vault, neither party (rebel or Police) may have any additional people join in to the active robbery. 11 - Vault Raids Vault Raids: Abandoned Bank, Abandoned Factory, Military Compound, Altis Shipping Yard, 9 Lives Headquarters 11.1 Eight Police Officers must be online before a Vault Raid may be commence 11.2 A 1km KOS Area is established around the Vault Raid when it is started. If any party enters this KOS Area during the Vault Raid, they are placed in a declaration with all parties involved. 11.3 Vault Raids have cooldowns before another one may be attempted. These are not affected by Major Robberies 11.3.1 The Cooldown between any Vault Raid being attempted is one hour. Only one Vault raid may be attempted “per hour” 11.4 Any Party may join in and attempt to take the prize for themselves 12 - Hostage Rules 12.1 A message should be sent to the Police requesting a negotiator for the hostage(s) prior to the start of the robbery 12.2 If you kidnap a player with less than six Police online, you cannot initiate a hostage roleplay scenario with the Police. 12.3 All negotiations must be done face to face in game and any money must be done on site NO wire transfers. 12.4 A declaration is formed with the Police & Hostage Taker(s) when negotiations are called off by either party face to face. The Police must wait 30 seconds or receive acknowledgement of negotiations being called off before any hostile action is taken. 12.5 Do not use a hostage that is playing with you. This will be known as fail role play. 12.6 The negotiator of any hostage situation can not be taken hostage. 12.7 There can only be one hostage situation declared with the Police every two hours. 12.8 You cannot take EMS members hostage. 12.9 The negotiator must value the life of the hostage as his own. 13 - Civilian Groups 13.1 Civilian Groups consist of Rebel, Gangs, Contractor groups in addition to ordinary groups / gangs 13.1.1 All Civilian Groups are to wear the tag associated with their group in front of your player name. (Example: [123] YOURNAME) Note: Please see the linked announcement regarding the interpretation of the use of Gang Tags in Combat 13.2 Civilian Groups are all their own separate force, therefore no team tactics between groups is permitted 13.3 No more than 15 members of a civilian group may be on the server under tags at any one time 13.4 Any Corrupt Roleplay must be documented. Corrupt Roleplay consists of turning a blind eye to drug trafficking and other illegal activities such as kidnapping and capture points. 13.5 When performing any robbery, civilian groups must ensure that the appropriate amount of time has passed between cooldowns. This information can be found by using the discord bot (See robbery rules). 13.6 Civilian Groups may apply to become a registered group. The benefits can be found here 13.7 Registered Civilian Groups have the ability to take over a major settlement, known as a rebel takeover. More information can be found here 13.8 Registered Civilian Contractor Groups may form contracts with any groups / faction throughout the server. 13.8.1 Any contract formed must be documented and made available to staff at any time. 13.8.2 Civilian Vehicles must be used in city limits. This includes donator vehicles and helicopters. Vehicles purchased from a rebel store are not permitted. 13.8.3 Contractors must be paid prior to any commencement of work. 13.8.4 Any gear purchased at Contractor Base that is not available at a civilian store is considered rebel, unless you hold a valid contract approved by the APD Commissioner. 13.8.5 Contractors are only allowed to operate with their specific contract parties or other contractors groups. If they are seen operating with groups not contracted with them, then AL Senior Staff may revoke their registered status. 13.8.6 Contractors can only participate in robberies should they have an active contract approved by AL Senior Staff. 14 - Additional 14.1 The Altis Police Department (APD) and the Altis Paramedic Service (APS) have protocols that govern each department. They can be found below: 14.1.1 APD Protocols 14.1.2 APS Protocols Contact the respective Command Teams for help regarding protocol breaches. 14.2 The Basic Laws of Altis can be found here 14.3 The Registered Civilian Guidelines can be found here 14.4 The Rebel Takeover Guidelines can be found here 14.5 The Gang Base Guidelines can be found here 14.6 Donation Benefits for Altis Life can be found here Rules written by the StrayaGaming AL Staff Team. Rules effective as of Altis Life Version 11.7 >> If any grey areas are found, please forward them to Altis Life Senior Staff <<
  11. 0 points
    I propose that this fob be removed from the server, along with it any AOs within 4km of the base. Any time there's one that close, piloting almost seems useless as you enter landing procedure as soon as you take off. Not to mention, the amount of resources in a 4km radius puts a significant amount of pressure on the server and frames plummet; compare my dropping to 10 fps from a standard 20+. Any AOs that are undertaken as part of this FOB should be re-located to the appropriate FOB in the quadrant of the map. (E.g. Frini to Forlorn Hope)
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