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Showing content with the highest reputation on 04/23/20 in all areas

  1. 4 points
    Ever been on GD and "The authorities can conform that the bank of Brisbane is currently being robbed, this is considered an act of terrorism and any citizen found near the bank may meet declared lethal force." or been dealing with a naughty civilian in Sydney who you've been chancing for 30 minutes to finally catch.. "The authorities can conform that the bank of AGL is currently being robbed, this is considered an act of terrorism and any citizen found near the bank may meet declared lethal force." Then finally get back to general duties to control Sydney starting to re-gear up and "The authorities can conform that the Federal Reserve is currently being robbed, this is considered an act of terrorism and any citizen found near the bank may meet declared lethal force." First of all I do understand this is a 'combat ordinated server' and it gives rebels quote "something to do" but to explain it simply its a right pain in the ass. I do understand its good fun for some officers but like situations like last night where there was only 3 GD officers on to 10 divisional officers it feels as if this simple server mechanic is becoming more and more broken. Back when I was on the force back in 2018 it was lessor of an issue due to there being a reduced amount of major robberies (think 3-4 at the most) so each one had a separate cooldown which reduced the amount of robberies happening back to back or close to each other. I think other GD officers would agree with me in saying its actually nice to do GD and have a fat yarn to a few civies while rocking round SYD limits, instead of going into robberies where IX is just robbing the bank to bait cops instead of actually robbing the bank to rob the bank ?. I propose that all Major Robberies have the same cooldown of at least 15-30 minutes, while federal reserve takes a longer cooldown for the higher reward. This wouldn't really be the end of the world for rebels, as it could actually cause some interesting roleplay such as 'protecting other banks' from other rebel gangs to rob the one they want to. The roleplay reason for this could that due to a recent robbery bank all banks of altis have been closed to reconsider security. Would love your guys opinions on this. Loxton
  2. 2 points
    Thought i'd compile a small summary list of the common complaints / suggestions / improvements for consideration on the next update: 1) Implement aussiedave's rabbit-proof fence at spawn 2) Remove the lightpole at the front of the airport building between the AI and the Vehicles 3) Add or improve the competency of the base air defence network / or fix the spawn rate of enemy jets when no CAS airborne 4) Decrease the durability of the taru pods when dropped (i'm not a fan of having them land on me in the HQ during defend missions) 5) Add function to the two (newer) flat-deck HMMET Trucks so they can lift / tow / mount heavy weapons same as the civilian truck. add capacity to IFRIT/PROWLER/QUILLIN/OFFROAD to be able to actually carry 1 or 2 backpacks in the inventory. 6) Add an attack helicopter (with or without AA capabilities) as an option to the fighter pilot role 7) give JTAC or Mortar roll ability to call in artillary strike using fire support module and main base artillary. i would even move this artillary to side base and have it only available after being supplied by HMMT ammo or the like 8 ) Remove the PCML and PCML ammo from the standard vehicle and crate loadouts. i would say that standard loadouts for crates and vehicle should be a basic rifle, some first aid, an array of basic rifle ammo, and maybe some NVG/toolkit/maybe some explosives. if you want anything after the basics, then you go customise the loadout. (on that note, is there a way so save/load a vehicle loadout?)
  3. 1 point
    +1 The syncronous moans when banks constantly gets hits really shows how annoying constant banks are. Instead of banks being a break from GD, its become GD being a break from banks. It gets very tiring and people leave because of it. Sometimes myself included.
  4. 1 point
  5. 1 point
    Probably isn't all that necessary, just adds clutter to the base. Staff can place it if they keep having people trying to steal helis, but we also have other ways of being able to deal with that - e.g. punishments. The base defence is pretty dogshite, it does need a little buff but also the Radiotower: The point is to either take down the Radiotower or have a competent fighter pilot to deal with the air threats. Inventory capacity is pretty munted and I thought the flat beds already had that option, if not it would be cool to implement. A lot of people have been asking for this, but it nullifies the point of having helicopter rewards from side mission and also you'd need a very OP helicopter loadout to be even somewhat effective at taking out anything at the AO. Fighter pilot role is usually a CAP/strike role, and from my experience, rotary aircraft are terrible at CAP/strike. Ingame we do alot of OCA, not in terms of denying/destroying infastructure but more so in denying air control, you can't do that in a helicopter against fastjets. If you want another role(or 2)added that is purely for attack helicopters I'd see it as a good move as long as it isnt too overpowered (Something like the blackfoot loadout (2x AA, 28x DAGR's). That would cause alot of TK's and grid clearing to go on, same reason the I&A vets no longer get the MRLS. JTAC can already call a mortar gunner to use that Artillery on more or less anything on the map. The ammo crate and vehicle inventories do need tweaking. Vehicle not as much as ammo crates but still; the ammo crates could do with being a limited arsenal with 10-15 of each ammo type (rockets/missiles included).
  6. 1 point
    Cops get money for impounding cars and civilians are encouraged by the use of "chop-shops". But I would like to see more negative consequences for Sydney related gangs such as BFB who pull out a hundred vans and hemmet transports. Perhaps a scrap-yard where cars get sent to be destroyed and the civilians have the opportunity to break in and get them back; Just a suggestion but could make Sydney a somewhat more dynamic place than what it currently is.
  7. 0 points
    It will happen in approximately 1 Year...
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