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Showing content with the highest reputation on 05/12/20 in all areas

  1. 3 points
  2. 2 points
    Good Evening Wastelanders; The Wasteland Staff team has reviewed the requirements to become a Wasteland Veteran; leaving the following prerequisites: You must obtain 500 Player Kills. You must obtain 2000 AI Kills. You must obtain 200 Captures or Revives (Total cumulative) You must have 500 hours of playtime on the server. If you feel you fit the requirements; please feel free to reply to this topic, Submit a Forums or Discord Support ticket, or contact one of our staff members through Forums, Teamspeak, or discord. Kind Regards, The Wasteland Team
  3. 2 points
    Good Evening Wastelanders, In an effort to combat FPS Drops, we are implementing an increase in scheduled restarts from 12-hourly to 8-hourly. The Scheduled restarts will be made at 0000hrs AEST, 0800hrs AEST, and 1600hrs AEST. These changes will take place from 12th May 2020. Please divert any questions to the Teamspeak help desk, or contact staff directly via discord. Regards, The Wasteland Team
  4. 1 point
    pls dont make it on the main server otherwise anyone that doesnt have a 10k pc will get 5 fps
  5. 1 point
    The jet spawns need to be checked and likely adjusted. Some people have been complaining for a while that there's way too many spawning, but I haven't really experienced that myself yet (outside of defends). Weird. Usually there is red smoke before the jet even begins the bombing run. If not, it could be Zeus controlled, either way it shouldn't be bombing the same thing that many times. If friendlies use heavy AT launchers like the enemy, the effect is the same. They both have active protection as well now, so there shouldn't be that much of an advantage for the enemy tanks. The snipers are meant to be a challenge, they should be a priority target before landing a full heli near them... The only thing related to difficulty that has been changed in recent months, is the defends, which are now harder. Jets have been the same, and apparently bad for a while. Overall AI difficulty has been the same for 6+ months. I don't know how standard AOs and missions can be perceived as suddenly more difficult?
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