Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 06/27/20 in all areas

  1. 8 points
    My development project called “Altis Life Enhanced” is a long term project I will be focusing on to completely refresh the map to make it more suitable for roleplay. Hello and welcome to the first part of the project! Reworking then Sydney police department, police skins and intercity has station. I’ve decided to rework the PD first as it looks bland and old. Prophecy and I have come up with a master design which is based on practically and actually looks really good. The new PD is fresh, colourful and is more neat. And the best part is people can no longer shoot out the PD windows lmao. I’ve also started working on new police car skins to replace the current 4 year old cruiser skins. On the side, Prophecy and I have also had a crack at the new intercity gas station. This thread is here for us to receive suggestions and feedback from you guys that hopefully isn’t extremely toxic criticism. FAQ: Q - Aight Metallic, your goal is to make the FPS even bad? A - The opposite. During the map cleanup, I am removing all unnecessary objects which both ruin FPS and look horrible like unnecessary scrapyards, abandoned military or industrial facilities. All of the stuff I make are static simple objects which are set to behave like map objects which significantly helps with performance. If anything, this project will help with FPS - a tiny bit lmao, tones of scripts make fps lag. Q - Bro, you’re not even a dev, why you even doing this? A - Myself and other contributors to the project are willing to make Altis Life better and more attractive for new players. This is plainly a community driven project that is working with official StrayaGaming developers and management of ingame divisions to implement our ideas and updates. Obviously I can’t update all the cool showcase images above so the image listed below is the most updated image of the PD being made
  2. 3 points
    WELCOME, MEMBERS OF STRAYAGAMING! We are giving away one copy of Assassin's Creed® Origins! How to enter: To enter the giveaway, reply to this thread with the following quote: "Beware the easy path. Knowledge grows only through challenge." The draw: This giveaway will be drawn on the 04/07/20 at 8PM. If you would like to learn more about the game, visit the steam store page here. ........................................ Show your support to these giveaways by giving this post a
  3. 1 point
    roleplay on top hell yeah
  4. 1 point
  5. 1 point
    StrayaGaming is pleased to announce the launch of our newest server... SQUAD. The server will go live this Saturday at 3pm AEST! Connection Info: Search “StrayaGaming" in the server browser. General Information: 80 Slot Licensed Server 30 Player Seeding Phase RAAS & AAS Only Server Rules Report in-game issues using our Discord Ticket System - discord.straya.life Staff initially moderating the server: @Purgey @Lupus Reaper @Mr Chu @AceWinchester For more information on Squad check out the steam page.
  6. 1 point
    Invade & Annex Jet/CAS/Artillery ROE Thanks to @decibel_spl for the original post - https://strayagaming.com.au/forums/topic/8322-roe-of-cas-and-artillery-updated/ These rules may be changed at any time without warning. If you have any issues, queries or comments, feel free to create a support ticket in Discord Failure to comply with the following rules may result in administrative action without warning. This can range from destruction of your jet/artillery to blacklisting from CAS or Pilot. Classification CAS: Close Air Support - CAS consists of any armed UAV, fixed-wing or rotor-propelled aircraft - this does not include miniguns on Ghost Hawks and other transport helicopters. Fire Support: Fire support consists of all fixed position or mobile artillery/mortars. Smoke shells included. Rules of Engagement 1. CAS and Fire Support CANNOT engage ground targets (boats included) without tasking by ground forces (infantry near the target). The UAV operator can designate targets and request support, but can only do so if other infantry are in/near the target area and actively working on completing the objective. The UAV operator cannot independently request fire support on Side Mission targets, unless requested to do so by infantry on the ground attempting the Side Mission. A valid tasking/call-in is as follows: A friendly infantryman typing a request into Side Channel, stating a specific position and/or target. A JTAC Marker using the "Confirm target" feature (Becomes an objective on the map) Support requests (i.e. call-in) made by Pilots (Transport or Fighter/CAS and/or JTAC whilst operating within a CAS asset) are not valid. The player requesting support AND the Pilot or Fire Support gunner must ensure, to the best of their ability, that no friendlies are in the target area. 2. The ONLY targets which can be engaged at free will are as follows: Enemy attack aircraft - Attack helicopters and enemy jets. Enemy ground vehicles which are outside of the AO/Side Mission area that pose a risk to other friendly aircraft, i.e. 2km+ outside of the objective area. During a HQ Defence, enemies outside a 100m radius of HQ, but not those associated with a Side Mission or other objective. 3. Targets that CANNOT be engaged under any circumstances are: The HQ. The Radio Tower. General 1. Do not fly near Side objectives (Missions) unless necessary to complete a specific mission and have approval from ground forces completing the objective. This puts the enemy on alert and, for some Side Missions, triggers a timer. 2. Do not ram or attempt to ram into targets, objectives or aircraft. 3. Do not interfere with Zeus missions/objectives/targets under any circumstance unless specifically requested. If you see any player in violation of the above rules, contact a staff member on Discord by submitting a support ticket, or typing !admin ingame. UPDATED 19/1/20 - Changed 1.2.2; added specific on what support meant and who it applies to - Changed General 1 to include requires ground forces approval - Added specific provisions for JTAC call-ins
  7. 1 point
    Invade & Annex Server Rules These rules are enforced in addition to our Community Guidelines. These rules may be changed at any time without warning. If you have any issues, queries or comments, feel free to get in touch with a staff member These rules are subject to the discretion of our staff. General 1. Hacking and mission exploitation will not be tolerated. 2. Advertising of other communities will not be tolerated. 3. Intentional teamkilling/team-damaging will not be tolerated. 4. Excessive, unintentional teamkilling may result in a kick/temp ban. 5. Unnecessary destruction of BLUFOR vehicles will not be tolerated. 6. Hate speech, racism, discrimination, abuse, and bullying is strictly prohibited within our community. (This includes telling a pilot they suck) 7. Firing a weapon on base--unless at an enemy--may result in a kick/temp ban. 8. Artillery/mortar/CAS use must follow the Rules of Engagement (ROE) at all times https://strayagaming.com.au/forums/topic/15329-ia-jetcasartillery-roe/ 9. Griefing and obstructive play will not be tolerated. This includes stealing another player's vehicle or equipment. 10. This is a co-op server. Exclusive play, such as teamkilling another group at Side missions or calling it for your own group, will not be tolerated. 11. Players wishing to use rewards gained from successfully completing Side Missions must ask the player/group who completed the mission if it is okay to do so. The reward is forfeited if 15 minutes have passed since the reward was issued. 12. Where applicable, you should try your best to perform the duties of your chosen class - medics are expected to revive and treat incapacitated/injured players, engineers are expected to repair vehicles, etc. Failure to do so can result in removal from the role. 13. A staff member's decision is final. If you disagree with a decision or believe it was made in error, please do not abuse our staff members, instead submit a ticket on our Discord. 14. If you encounter any issues or see someone breaking the rules, do not take matters into your own hands. Please submit a support ticket on our Discord and include any evidence you have (screenshots, video, etc.) - one of our staff will resolve your issue as soon as possible. Communications Voice and text chat 1. Spamming comms will not be tolerated. 2. Arguing on comms will not be tolerated. 3. Shouting/screaming/ear-rape/soundboarding on comms will not be tolerated. 4. Excessive conversation irrelevant to the game or by non-pilots in the Discord Aviation channel will result in your removal from the channel. Pilots have priority over other players in this channel. 5. Music is allowed in vehicle/direct chat but must be turned off if requested. Aviation Pilots have their own specialised roles, therefore they come with additional responsibilities. If you have any issues with a pilot, please report the player to a staff member. Pilots must ensure that they are not flying over or near Side Missions that can trigger a timer or cause the enemy to change to an alert state. Heli pads 1-4, the Medevac pad, and the grassed area are to be used as a staging area for passenger transport helis & VTOLs ONLY. Grassed area may also be used as an emergency landing area if required. It is in the best interest of pilots to call their movements when flying around base (e.g Crossing runways, Landing Pad 2/Dusting Pad 2). This should prevent confusion and accidental crashes at base. Please note that pilots are not obliged to follow instructions from a person playing as ATC (Air Traffic Controller), it is up to each pilot if they wish to comply or not. If we determine your piloting skills to be incredibly subpar or disruptive to other players (including in Discord), you may be blacklisted from the role. 1. All pilots and the UAV operator MUST be on our Discord server--in the correct Aviation channel--and communicative. Your microphone can be muted but your speakers must be unmuted at all times. Exception if Discord is down or full. 2. You MUST be a pilot to fly an aircraft. If you are a non-pilot and there are less than 20 players on the server, then you may fly a helicopter in co-pilot. If there are over 20 players: Non-pilots may fly a Hummingbird to and from Side mission only. Pilots are not permitted to fly the Hummingbird located northeast of base (at 'Side' base). Non-pilots are not permitted to fly the Hummingbird(s) at main spawn. 3. Please respect the Discord pilot queue by checking Aviation channel chat. This is done by typing "P1, P2" for Transport Pilots and, "F1, F2" for Fighter Pilots. If you jump the queue, you will be removed from the slot. If someone has jumped the queue in front of you, inform a staff member. Delete your post once you have received a slot. If a pilot's game crashes, it is up to the next pilot in the queue whether they take the slot or wait for the previous pilot to return. 4. At server restart, the pilot slots are first in, first served. Your position in the queue is irrelevant. If you are waiting in the queue near restart time, try your best to get a slot at restart or continue waiting. In the event of a server crash or unscheduled restart, pilots retain their slots where possible. 5. CAS pilots and UAV operators must follow the ROE at all times https://strayagaming.com.au/forums/topic/15329-ia-jetcasartillery-roe/ 6. Only 1 pilot is allowed per aircraft. Exception is if a pilot has requested evac. 7. Transport pilots must land their aircraft on one of the marked pads on the apron at main spawn. If all pads are occupied, find a suitable place to land nearby, such as the grassed area behind the pads. Pilots must give priority to all aircraft needing the Medevac pad. It shall remain clear unless all other marked pads are occupied, or if needed for a priority tasking. The Vehicle Transport Blackfish is to be used to transport vehicles and supply crates ONLY. Transportation of troops in the Vehicle Blackfish is not permitted unless they are in a loaded vehicle. The Vehicle Transport Blackfish is not permitted to land on or near Helipads and must use the Airlift Pad located on the taxiway near runway 22R/04L. All Vehicle and Cargo transport must be loaded from the Airlift pad. 8. Pilots must not play as infantry while in a pilot slot. This includes completing, or attempting to complete, infantry objectives (e.g. Radio Tower, CSAT Commander). Pilots can wait a maximum of 5 minutes for repairs/evac. 9. You must be able to fly AND LAND any aircraft with reasonable competence. If you do not have experience in any aircraft, you may be asked to leave the role. 10. This is a public server. Aircraft are not private/reserved transport. A pilot’s primary role is to provide timely, efficient, and indiscriminate transport of players, vehicles, and cargo to and from objectives for all players. 11. If you are an inexperienced pilot, please consider the time and enjoyment of others. The editor is there for a reason. If you see any player in violation of the above rules, contact a staff member on Discord by submitting a support ticket, or typing !admin ingame.
×