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Showing content with the highest reputation on 06/13/17 in all areas

  1. 3 points
    Be sure to put a lot of trees around that FOB!
  2. 2 points
    As some of you know over the next coming months there will be several new skins being put into the server. I am now curious to see what you guys would like to have added into the server, your idea may or may not be added into the server but is greatly appreciated. @Fitz @InfamousNova
  3. 2 points
    Inb4 the FOBs are all named after Memes...
  4. 2 points
    One FOB has GOT to be called "Fobby McFobface"
  5. 1 point
  6. 1 point
    So who locker is it in then ????
  7. 1 point
    This would look good on the blackfoot
  8. 1 point
  9. 1 point
    Australian camo all tha things!
  10. 1 point
    Wasteland 1.3b Version 1.0.9 UPDATE In the event of any catastrophic errors or problems on initial release, we may revert back to the previous version. Our server has been struggling with donations lately, please consider donating to keep the server up so you can continue enjoying and/or hating playing on our server ^.^ This has only been a small patch due to my IRL commitments and is intended to trial a couple of minor changes to test their impact on the server. However in a couple of weeks you can expect a large patch containing a considerable number of larger changes/improvements to the server, If you have any suggestions send me a message on the forums or on TS Development General Changes - Added -USS Freedom Aircraft carrier near J32 Island Added -New Admin features Added -Admin Hunt Mission Tweak - Adjusted some easter eggs Tweak - Numerous map changes and additions (you'll have to find and explore these for yourselves) Tweak - Adjusted some territory rewards Tweak - Beacon spawn height reduced to 850m Tweak - Increased spawn beacon cool-down to 6mins (from 5mins) Tweak - Bleed out time changed to 90s (up from 60s) Tweak - Re-added gunstore presence indicators Tweak - Reduced max concurrent missions to 4 Tweak - Increased number of weapons that spawn in vehicles Tweak - Reduced vehicle store cool-down to 15s Tweak - Reduced gun store mine prevention radius to 40m Tweak - A couple of bugfixes Extra Details Admin Hunt Mission: Grants admin reduced damage taken and infinite ammo (single players attempting to kill the admin will find themselves having a hard time) Admin's position is marked on the map similar to the HVT marker, updates every 20s allowing players to see where they are Killing the admin drops their full loadout and in addition there is a 100k reward on the body Finding any Issues or bugs? Report your findings to me or another member of the WL staff, alternatively post in the bug reprot section of the forums, reporting bugs helps us ensure a fair playing field for all players. Like what you see? Many Thanks to @Dak Commstar for his amazing map editing and @Unit_3397 for his Managing prowess
  11. 1 point
    Have a look at what i was thinking.. I maybe wrong but I hope i'm on the right page as everyone else? If you like where its going then thumbs up... 11 - Cartel Rules 11.1 Cartels can control 1 drug picking area and one processing area. 11.2 If a cartel want to take over a different picking or processing area, that another cartel owns, they must declare a gang war via the forums (https://strayagaming.com.au/forums/forum/251-gang-wars/) 11.3 Cartel gang members are able to conduct the following activities with Police. 11.3.1 Corrupt Roleplay eg Turn a blind eye to drug trafficking (Validated document stating what took place for tracking purposes) 11.3.2 Blind eye to kidnapping of Rebel or Cartel associates 11.3.3 Cops must investigate if they believe it is civilian personnel (Includes Civ Contractors working with Police) 12 - Rebel Gangs 12.1 Rebel Gangs are not to enter city limits without a roleplay narrative 12.2 Rebel Gangs are all their own seperate force, therefore no team tactics/cohesion between the groups is permitted. 12.3 Any Rebel vehicle found by police will be destroyed 12.4 All Rebel Gangs are to wear the Gang tag associated with their group. 12.5 No more then 15 Members of a Rebel gang are to be online at any time. 12.6 When robbing any bank Rebel members must 12.6.1 Adher to all cooldowns in relation to bank and ensure the time has elapsed before robbing. 12.6.2 Deliberate Hit and runs on bank from Rebel Gangs will incur the Bank cooldown penalty 12.6.3 Overthrowing the APD and Government of Altis 12.6.4 Rebel gangs are to ensure to successfully conduct a takeover that they conduct the following set of questlines. 12.6.5 Successful Neri or Westpac bank 12.6.6 Successful Federal Reserve 12.6.7 Successful Hostage situation (Hostage must remain alive and be handed over to APD) 12.6.8 News Broadcast stating intentions to the Altis public which must include ( Date,Time, City and a roleplay narrative of some sought). 12.6.9 Message sent to Police stating your gang is overthrowing the APD and Government 12.6.10 BEFORE ANY RESISTANCE ROLEPLAY IS INITIATED PROOF MUST BE PROVIDED OF YOUR GANG SUCCESSFULLY COMPLETING ALL TASKS AFOREMENTIONED ABOVE 13. Civilian Contractors Civilian Contractors will consult ONLY with the commissioner where a individualised document will be written up with procedures and guidelines for their particular roleplay. Document needs to be agreed and signed upon before that particular group can conduct the duties. 13.1 Contractors can only help the police during bank and federal robberies, they cannot do police activities. 13.2 Civilian Contractors can organise a contract with any faction on the server, however the strict caveat to such activities is they must only manage one contract at a time. (Contract with Cartel to provide full security detail for there respective field, thats there only contract and cannot be altered unless the contract ceases). 13.3 Contractors must be paid in full prior to any commencement of work. 13.4 Contractors may buy approved weapons from the commissioner only through the forums. (Template to fill out). 13.4.1 Commissioner is required to reply to document within 2 days 13.4.2 Deputy Commissioner in the absence of the Commissioner if on holidays or leave may represent and take authority of weapons contract.
  12. 1 point
    Ice cream truck skin for the MRAPS for the lels, Australia has some pretty cool designs on the search and rescue choppers and the wespac scheme could go well with the hellcat, little bird even the mowhawk........And maybe the kekistan flag for insignia for the dank memes.
  13. 1 point
  14. 1 point
    MBT-52 Kuma Rheinmetall Prototype skin Or a desert Mora skin (If you guys make it a vehicle that spawns in the motor pool)
  15. 1 point
    sturmbannführer uniform
  16. 1 point
    Bunnings warehouse uniform skin.........Then we shall fight for the snags of freedom
  17. 1 point
    Going to state right now that I've suggested this skin needs a custom horn sound... Like the T-Rex roar. For immersion...
  18. 1 point
    MNine one thing I've suggested a few times to fix the issue of CAS pilots who do and don't have the DLC is a little stand at the CAS hangar, usable once per AO, go up to it. Scrollwheel, and select either "DLC or Non DLC". it will then randomly pick one of the DLC jets or default jets.
  19. 1 point
    Sure! Make a thread with your suggestion. Then we can vote on the names suggested in it.
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