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Showing content with the highest reputation on 11/22/17 in all areas

  1. 3 points
    22/11/17 Changes: Added @Ora209's new textures for the T100 and Ghost Hawk. T100 is applied by default. RAAF Rescue Ghost Hawk can be found in A51. Added battle bus texture by @Dak Commstar. Added NATO/non-CSAT variant textures for Mora, Marid and Neophron. Small change to GPS Tracker - improved performance when GPS infopanel is closed. Added Mora and Marid to APC spawn pool (Marshall spawn). Added ROE to diary. Improved Robocop base destruction reporting. Thanks to Quiksilver, you can expect a big update in roughly 2 weeks with lots of exciting new features
  2. 2 points
    Love winning 2 x Feds , 2 x Westpacks and 1 x Brisbane bank in the last 2 days. EZ $$$ (we got 800+ gold bars since yesterday and sold all of it)
  3. 2 points
    As it is currently the only aspects of CSAT we can't use is the uniforms. From time to time we get CSAT vehicles from side mission rewards (And as CAS/AA). For the amount of work the admins would have to do, I think it's fine how it is. But it's an interesting suggestion none the less.
  4. 2 points
    its pretty been covered but heres my 2 cents. easiest way is to take screenshots or even a video of it happening and sending it to one of the I&A staff on the forums. when we get on we can deal with it. the more evidence the better. alternatively you can go into helpdesk in the I&A issues channel. not gonna guarantee that a support team member will be on but @DJ_JoozBrorg pretty much lives in helpdesk. and they can then message us through slack or whatever. another way is to add the staff on steam and if theyre online then they can deal with it. i have a lot of you guys on steam already so don't hesitate to message me althought i might not respond if im playing a game
  5. 1 point
    Heya all been thinking that it would be sweet to see what everyone has got in the way of ship designs for KSP (Kerbal Space Program) Imma kick things off, just completed 1 of 3 geo-synced quantum power relays to provide almost endless supply of power to any kerbal space craft... soon hopefully ill be able to establish a relay point between minmus so i can start to farm the rarest of materials... exotic matter Current mods that im running are: - KSP Interstellar Extended - BDArmory - Airplane Plus - Mechjeb - FlexoDocking - KerbnetController - PlanetShine - PlanetaryBaseINC - ScanSat - Scatterer - Science Relay - SpaceY - Universal Storage - WarpDrive - Tweak Scale - NearFuture Construction/Props/Propulsion - CrossFeedEnabler - CommunityResourcePack/TechTree/CatagoryKit - Dmagic Orbital Science - Dmagic Utilities - EVATransfer/Fuel Switch - X Science and several more that couldnt be bothered to list @Rogmantosh @InfamousNova @=S.N.A.F.U.= @Kaboose @Lzybum @Pat @nclem
  6. 1 point
    I don't know how many would like this idea but it's just that an idea, switching sides from a NATO invasion/liberation however you look at it, into a CSAT force. It's main point of interest for me would be the other weapon systems we could use, from the cars and light armour to the already used T-100/Kumas, CAS aswell switching from NATO jets to CSAT, just could be used to play around with the other half of the game alittle more often.
  7. 1 point
    Here are two video that i thought would be good Entainment, (Hey HOPE Do a BackFlip | StayaGaming), (WESTPEC THE RETURN OF SP | StrayaGaming).
  8. 1 point
  9. 1 point
    its not impossible its just a huge undertaking
  10. 1 point
    Insane, cheers for this mate
  11. 1 point
    It'd be cool to switch it up a bit, maybe meddle with the presets for the missions. I like it, but not sure if it's worth the work on the internal side of changing all of the scripts etc
  12. 1 point
    Yeh, I'm pilot most of the time too and find repeating the same 11km fight gets boring, but if we had a chopper going from FOB to AO would make it easier on the pilots but also the infantry wanting to get into battle as quick as possible
  13. 1 point
    I believe he's suggesting you switch the player team to CSAT and the AI to NATO.
  14. 1 point
    As someone who plays as a pilot 98% of the time I'm online, I agree with this idea. Using the same flight pattern for the entire AO gets rather boring (especially on the longer flights) having a FOB to go to instead would help this situation. It'll be generally good for the FOB to get some more attention as I believe it's a highly underrated aspect of I&A.
  15. 1 point
    Could even make it so a Medic has to go to the FOB to renew the tickets, adding a bigger starting point so is always good, I've been using FOBs if the AO allows.
  16. 1 point
    Name: Ray Callsign: [K03E] Rank: Leading Senior Constable Training Completed By: Cables Why do you deserve a promotion? (50 Words min) Why do i deserve a promotion? Well besides running POLAIR and all the stress, blood and sweat that comes with that, i am a super active cop that is on almost everyday for a few hours. i have no serious marks against my name and i believe i am a pretty good cop, almost as good as Mitch. Who would recommend you for a promotion? @Mitch @Hope @LM' @Apollo @Milkdud @Fusionable @maderboy @Augnov
  17. 1 point
    ive been seeing the fob used more frequently lately so wouldnt be a bad idea to increase the respawn tickets
  18. 1 point
    alternatively use ia.straya.life just kidding wl.straya.life
  19. 1 point
  20. 0 points
  21. 0 points
    enjoy getting tkd ;)
  22. 0 points
    i know i was replying to you
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